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The Supreme Topic of 'Other' Knowledge. The stuff that simply has no other home.

#2851 User is offline Dark Sonic 

Posted 29 August 2012 - 05:51 PM

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View PostSpeedStarTMQ, on 29 August 2012 - 05:47 PM, said:

Well I don't really class Tails Doll and Mecha Knuckles as proper characters. They were playable extras in one game but were minor roles in a minor game which were essentially just badniks.

Characters like Omega need to be brought back though. They had that whole killing Eggman thing going on which just stopped. We need some more crazy stuff like that in the Sonic games again as they've gone back to being too basic recently.

I also didn't mind Big, I wasn't a fan of the fishing missions though it was a nice mini game. I also didn't mind him in Heroes, so as long as he isn't just shoved in to a game for the sake of it I'm fine with thatnow he's an established character.

Personally I'd like to see one of the metals fill omega's place. I would like to see Metal Knuckles have a roll like that, since, you know, he doesn't look like a trash can.

#2852 User is offline Vexus 

Posted 29 August 2012 - 10:47 PM

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Didn't Metal Knuckles make second appearance in Sonic Advance 1 as a miniboss or something?

#2853 User is offline Lanzer 

Posted 29 August 2012 - 11:18 PM

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View PostICEknight, on 29 August 2012 - 08:37 AM, said:

View Postashthedragon, on 28 August 2012 - 01:09 PM, said:

Remember those supposed Sonic 3 proto red sonic images ? the guy admitted them to be fake.

Somebody please trash all the related comments from this topic, so nobody will ever mistake them for authentic again.


^This, yes please trash it all I'am soo sorry I ever brought it up and sully this topic with it.

#2854 User is offline MainMemory 

Posted 29 August 2012 - 11:32 PM

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View PostVexus, on 29 August 2012 - 10:47 PM, said:

Didn't Metal Knuckles make second appearance in Sonic Advance 1 as a miniboss or something?

No that's Mecha Knuckles.

#2855 User is offline Vexus 

Posted 31 August 2012 - 04:09 PM

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I want a confirmation on this about the beta Sky Chase dragon.

Is it true that he has always been there, but was just "hidden" behind the camera, thus you could see him following you the whole time if you move the camera via an external method?

#2856 User is offline MainMemory 

Posted 31 August 2012 - 05:08 PM

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No. It's only there if you add it to the object layout yourself.

#2857 User is offline Vexus 

Posted 31 August 2012 - 06:35 PM

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I don't think this topic is the topic for a question like this, so I'll ask if it is before getting into anything...

Can I ask here for speedrunning general tips and tricks in Sonic Adventure 2: Battle? :ohdear:

#2858 User is offline ICEknight 

Posted 01 September 2012 - 04:17 PM

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View PostVexus, on 31 August 2012 - 06:35 PM, said:

Can I ask here for speedrunning general tips and tricks in Sonic Adventure 2: Battle? :ohdear:

View PostVexus, on 31 August 2012 - 06:35 PM, said:

I don't think this topic is the topic for a question like this


#2859 User is offline Shadow Hog 

Posted 02 September 2012 - 01:19 PM

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I decided to dick around with the demo bug in Sonic the Hedgehog (REV00) today (if you hold C, you can cancel out Sonic's jumps, resulting in hilariously impotent demos - this is fixed in REV01), when I got wondering: is it possible to collect the Chaos Emerald in the Special Stage demo?

After half an hour or so of dicking around with it, I can confirm that the answer, amusingly enough, is "yes". Let the demo play through for the most part, such that he's attacking the side closest to the entrance, but once he hits the R on the corner of the goal, hold the jump button such that he falls back down toward that side (if you do it to late, he jumps off the R and winds up on the complete opposite side instead, as in the normal demo). I haven't really worked out a consistent strategy after this point, admittedly, but Sonic can accidentally wind up grabbing the emerald from here. The demo just ends abruptly, though.

Amusingly, future Special Stage demos will now start in SS2. Selecting "Special Stage" from the level select puts you in SS3, and failing it confirms that you have the emerald the demo Sonic grabbed. Starting the game normally, however, resets your emerald count back to 0.

Just a cute little tidbit. If you'd like to take a look at the effects without doing it yourself, I have a Kega Fusion 3.64 save state here.

#2860 User is offline Tiddles 

Posted 02 September 2012 - 02:09 PM

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Heh, that's pretty cool. There's a slightly related condition in Sonic 3 & Knuckles, which again only manifests itself through the level select. If you let the special stage demo play out, emerald 2 will be set to state 2 (collected Chaos Emerald, turned in at Hidden Palace, but haven't collected the Super Emerald) and will remain so if you start going places in the level select; all other collected emeralds seem to get erased. It's not possible to change the stage that plays in the demo, though, and similarly, if you start a game from the save screen, the emerald count will be reset correctly (so you would need to have put the level select code in before watching the demo.)

#2861 User is offline Endri 

Posted 02 September 2012 - 10:10 PM

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View PostShadow Hog, on 02 September 2012 - 01:19 PM, said:

I decided to dick around with the demo bug in Sonic the Hedgehog (REV00) today (if you hold C, you can cancel out Sonic's jumps, resulting in hilariously impotent demos - this is fixed in REV01)
Just a note: this is not a bug! This is a piece of code that was intentionally put in the game (to skip jumping while in demo mode if a jump button is being held down, probably for debugging purposes). Funny thing is, Sonic 2 still has this code on the demo mode routines, but the code is skipped.

#2862 User is offline Shadow Hog 

Posted 03 September 2012 - 03:56 PM

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Really? Heh, it'd be interesting to have a version of Sonic 2 with that quirk re-enabled, see how dumb we could make Sonic 2's demos instead.

#2863 User is offline Endri 

Posted 03 September 2012 - 06:19 PM

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View PostShadow Hog, on 03 September 2012 - 03:56 PM, said:

Really? Heh, it'd be interesting to have a version of Sonic 2 with that quirk re-enabled, see how dumb we could make Sonic 2's demos instead.
Now, I re-enabled it for you. Here: http://www.mediafire...qr1lsgjydnajhmp

Remember, holding the C button skips jumping while in demo mode. Same thing but in Controller Port 2 for Tails while in the Emerald Hill 2P demo.

#2864 User is offline Shadow Hog 

Posted 03 September 2012 - 07:06 PM

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Heh, that is amusing. Thanks!

Interesting how the demo simply restarts if Sonic dies instead of outright ending like it does in Sonic [1], though.

#2865 User is online Hinchy 

Posted 07 September 2012 - 03:48 PM

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What is the original source of Ken Balough saying the phrase "Sonic 4 as you truly imagined it"?

I know he said it some time during the press tour around E3 2010, but I haven't been able to actually find it.

I'd sure appreciate it if someone knew the source!

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