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The Supreme Topic of 'Other' Knowledge. The stuff that simply has no other home.

#2701 User is offline ICEknight 

Posted 24 May 2012 - 02:38 PM

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View Postdsrb, on 24 May 2012 - 02:22 PM, said:

View PostEndri, on 24 May 2012 - 12:43 PM, said:

[An Asteron destroyed by the player] pops up an woodwork animal, just like any other badnik does! When it self-destructs, however, no animal pops up at all... uh-oh, it means that it probably just kills the poor animal during the self-destruction process... :(
Maybe they were never meant to be destructible and the animal is just a leftover from them not altering the code and overlooking the fact that this one can be reached? If so, we're supposed to think no animals were ever hurt (and, by implication, inside). Will someone please think of the animals

Same thing happens with the rocket sharks in Hydro City when they collide with Sonic and explode. Poor things. =(

#2702 User is offline dsrb 

Posted 24 May 2012 - 02:40 PM

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Oh yeah, good point! And the fake rock dudes in Lava Reef Zone, too.

#2703 User is offline Overlord 

Posted 24 May 2012 - 03:19 PM

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View PostRika Chou, on 24 May 2012 - 02:32 PM, said:

(there's a page about this over at Sonic cult.

Indeed, this is what I was referencing, hence the re-found bit =P

#2704 User is offline MainMemory 

Posted 24 May 2012 - 03:47 PM

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Looking through SBZ2 in SonLVL, there are indeed several invalid monitors embedded in walls around that area, and when converting them into "Invisible solid block" objects, their subtypes result in sizes that match the wall they're placed in.
Edit:
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Posted Image
This post has been edited by MainMemory: 24 May 2012 - 03:56 PM

#2705 User is offline ashthedragon 

Posted 24 May 2012 - 06:49 PM

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I have found a rip of "Cabezon Mix", a music cassette tape who was incluided with a spanish game magazine called Superjuegos back in the 90's . It incluided music remixes from Sonic & Knuckles, Dynamite Headdy and Street Figther 2. I though this could be interesting, it's very obscure and sort of official thing. Like supersonic dance attack.
It includes:
Side A
- Cabezon mix ( translated to english it should be big head mix). It should be based off dynamite headdy ( although I don't recon anything of it coming from the game...I haven't played it that much anyways)

Side B
- Go Hyper Go ( Based off Sonic & Knuckles)
- Bienvenido al nuevo nivel ( Welcome to the new level) based off Street figther 2



and some photos ( of my boyfriend's personal copy, although I've not ripped the music myself)

Posted Image

Posted Image

Posted Image

#2706 User is offline Uberham 

Posted 25 May 2012 - 08:38 AM

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View PostMainMemory, on 24 May 2012 - 03:47 PM, said:

Looking through SBZ2 in SonLVL, there are indeed several invalid monitors embedded in walls around that area, and when converting them into "Invisible solid block" objects, their subtypes result in sizes that match the wall they're placed in.


So someone at sega dun goofed?

funny.

#2707 User is offline ICEknight 

Posted 25 May 2012 - 06:46 PM

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View Postashthedragon, on 24 May 2012 - 06:49 PM, said:

I have found a rip of "Cabezon Mix", a music cassette tape who was incluided with a spanish game magazine called Superjuegos back in the 90's . It incluided music remixes from Sonic & Knuckles, Dynamite Headdy and Street Figther 2. I though this could be interesting, it's very obscure and sort of official thing. Like supersonic dance attack.

Ah, the memories. I remember listening to that while reading Nintendo Acción and Super Juegos magazines... probably just once.

Quote

- Cabezon mix ( translated to english it should be big head mix). It should be based off dynamite headdy ( although I don't recon anything of it coming from the game...I haven't played it that much anyways)

Most of the voice samples in that song come from the game, as well as many sound effects. The song itself doesn't have anything to do with it, though.

Thanks for posting it!

#2708 User is offline PicklePower 

Posted 28 May 2012 - 09:18 PM

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Maybe I'm just late to the party, but,

Posted Image

Edit: Actually, it looks like Facebook just lets you put a vanity username or user ID in square brackets now to get an icon of that user's profile picture. So [[sonic]] is getting the profile picture from http://facebook.com/sonic.
This post has been edited by PicklePower: 28 May 2012 - 10:01 PM

#2709 User is offline TheInvisibleSun 

Posted 29 May 2012 - 01:20 PM

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That is still quite cool though.

#2710 User is offline Adamis 

Posted 29 May 2012 - 01:27 PM

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Bunnie Rabbot appeared in MAD...

Posted Image

#2711 User is offline TheInvisibleSun 

Posted 29 May 2012 - 01:57 PM

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.....And why is she Roundhouse Kicking Chuck Norris?

#2712 User is online Arique 

Posted 29 May 2012 - 02:44 PM

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While we're on the subject of the Sonic cartoons, Apparently Sonic Underground will be premiering on Disney XD on June 11th @ 10 AM EST. Why Disney decided to go with that piece of shit rather than airing Sonic SatAM, I don't know.

#2713 User is offline Overlord 

Posted 29 May 2012 - 03:34 PM

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1) SatAM is worse than Underground :V
2) The more likely reason - at the time Underground was made, Disney owned DiC.

#2714 User is offline Dark Sonic 

Posted 29 May 2012 - 08:16 PM

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View PostAdamis, on 29 May 2012 - 01:27 PM, said:

Bunnie Rabbot appeared in MAD...

Posted Image

That's... quite strange.

#2715 User is offline Espyo 

Posted 09 June 2012 - 10:51 AM

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So I saw this video and figured I should try to see if it's possible to perform any shortcut with the method used in Red Mountain 2 (but with normal Sonic, obviously). After a while of fighting with the camera, I just activated debug mode and flew around. After a while of fighting with the lava, I was finally able to go under it (you just need to go away from the lava's reach, it seems its hitplane is just a circle), because I was curious about a room I found, which is just Gamma's final room.
Anyway, as I was flying around, I came across this:
Posted Image
This is 3rd unreachable ring in the game (as far as I know), and this one is really far. It's under the lava, in one of the corners of the lava's square: the part where you walk on a wall, like 15 seconds into the level, it's in that corner. Coordinates are roughly X=-1568 Y=54 Z=1540, so it rules out the chance of it being a dummied out object with 0 as every attribute (like what happens in some of Sonic Adventure 2: Battle's levels).

(And I just noticed I used bold, italics and underlines in this post, and it wasn't on purpose :v: )

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