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The Supreme Topic of 'Other' Knowledge. The stuff that simply has no other home.

#2641 User is offline Caniad Bach 

Posted 19 April 2012 - 06:03 PM

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Would it be uncouth to ask where I can find these samples? If so then this post can be deleted. I'd love to use some in my final project for uni.

EDIT: If someone does point me to it I don't mind mirroring it for the community.
This post has been edited by Caniad Bach: 19 April 2012 - 06:08 PM

#2642 User is offline Endri 

Posted 19 April 2012 - 06:10 PM

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Zero-G Datafile 1 (MP3 320kbps):
http://rapidshare.co...0/datafile1.rar
http://rapidshare.co...4/datafile2.rar

Zero-G Datafile 2 (CDDA):
http://rapidshare.co...95190/ZGDF2.rar
http://rapidshare.co...68458/ZGDF2.r00
http://rapidshare.co...83130/ZGDF2.r01
pass=vstclub.com

Zero-G Datafile 3 (CDDA):
http://rapidshare.co...24386/ZGDF3.rar
http://rapidshare.co...06337/ZGDF3.r00
http://rapidshare.co...16399/ZGDF3.r01
pass=vstlub.com

I'm using these in my Sonic fan game. Called dibs first!!

#2643 User is offline Caniad Bach 

Posted 19 April 2012 - 06:29 PM

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You absolute king. I'll grab them when I get back to my flat and have actually working internet.

#2644 User is offline Hendricks 266 

Posted 19 April 2012 - 11:02 PM

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Zero-G Datafile 1 (CDDA):
http://bitsnoop.com/...-q13895360.html

Unfortunately, there does not appear to be any activity. There is one seed!
This post has been edited by Hendricks 266: 19 April 2012 - 11:06 PM

#2645 User is offline dsrb 

Posted 20 April 2012 - 03:17 AM

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Are those the ones that someone has cut to single samples? I don't think I could face the original format of multiple samples per track.

And anyhow, could someone mirror them as single files? RapidShare, multiple parts, laziness, download limits, etc.

Edit: Not that this matters much, since I'll probably just download them out of some weird sense of posterity and never do anything with them… :ohdear: Well, you never know! Thanks anyway.
This post has been edited by dsrb: 20 April 2012 - 03:59 AM

#2646 User is offline Jaseman 

Posted 20 April 2012 - 10:11 PM

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ok so this article says that Sonic The Hedgehog Genesis is built off of the Sonic Advance engine. it's explanations make sense, but I would love to see a source or a dev saying so. Any links I could be pointed to?

http://info.sonicret...edgehog_Genesis

#2647 User is offline Endri 

Posted 20 April 2012 - 11:53 PM

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View Postdsrb, on 20 April 2012 - 03:17 AM, said:

Are those the ones that someone has cut to single samples? I don't think I could face the original format of multiple samples per track.

And anyhow, could someone mirror them as single files? RapidShare, multiple parts, laziness, download limits, etc.

Edit: Not that this matters much, since I'll probably just download them out of some weird sense of posterity and never do anything with them… :ohdear: Well, you never know! Thanks anyway.
Unfortunately, they are in their original disc format: multiples samples together in a single tracks, multiple tracks per disc.

For the time being, the best I can do is to convert the CDDA tracks to 320kbps MP3 in order to (drastically) reduce the size of the downloads. I'll mirror them later.

I wish there was an audio program which would remove the silence between the samples and automatically slip them into individual files. I know that Image-Line's SliceX does a pretty good job at automatically slicing the samples in their very zero-points, but (I think that) Slicex doesn't save the sliced samples into individual files.

About this collection, I'm surprised to hear the drum loop sample from "Pump Up The Jam", "Planet Rock", "Bust A Move", voice samples from "The Breaks", the "Hey!" from Sonic CD and the "Will you stop playing with that radio of yours? I'm trying to get to sleep!" sample from Jet Set Radio. :O

And... Sonic the Hedgehog series sound effects. Really, there are a lot of sound effects from the Sonic games, but not in YM2612/SN76489 quality. It's like the sound effect programmed in the Sonic games were based on the sample contained in this collection.

#2648 User is offline Dissident93 

Posted 21 April 2012 - 06:13 AM

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I have the first disk where all the samples are separated. But I really want the 2nd disk, because I've read it contains more Sonic CD samples. It seems the sound team really liked using this!
"(Palmtree Panic Bad Future)

ZG2 SPEECH 5

(Palmtree Panic Bad Future ELEVATOR)

ZG2 SFSPEECH

(Collision Chaos Present)

ZG2 SPEECH 5

(Stardust Present)

ZG2 SPEECH 2

(Boss Theme)

ZG2 SPEECH 3
ZG2 SPEECH 5
ZG2 GUITARS2"

#2649 User is offline Afro Thunder 

Posted 21 April 2012 - 11:22 AM

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@dissident93: I have all 3 discs on my laptop. I can link them in a PM if you're intrested.

#2650 User is offline dsrb 

Posted 21 April 2012 - 02:34 PM

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Endri: Thanks anyway. I got a DF1.rar that has folders for each track and then individual samples inside, but I've only glanced at it and really can't say if the cutting is any good. Brief Googlan’ isn't throwing up anything good in the way of DF2.rar, DF3.rar, etc.; actually, I can't even find where I got DF1. Ultra confus

#2651 User is offline Andlabs 

Posted 22 April 2012 - 12:12 AM

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Posted Image

Where in the Nick Arcade ROM is this? All the wiki says is that it's there. Thanks.

#2652 User is offline Afro Thunder 

Posted 22 April 2012 - 11:13 AM

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View PostAndlabs, on 22 April 2012 - 12:12 AM, said:

Posted Image

Where in the Nick Arcade ROM is this? All the wiki says is that it's there. Thanks.


Thats in the Nick Arcade ROM? It looks like a level map from Xevious. :P

#2653 User is offline Caniad Bach 

Posted 22 April 2012 - 11:21 AM

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It's part of a map left over from presumably the cart upon which the game was built over. Recycling and all that. [I can't remember which game]

#2654 User is offline Andlabs 

Posted 22 April 2012 - 02:23 PM

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I know that I'm asking where in the ROM it is :| I was planning on using it for both placeholder art/test art for VDP code and to find out where exactly it came from

#2655 User is offline LocalH 

Posted 22 April 2012 - 02:38 PM

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I don't remember exactly where it's located, but I know it's not in standard "4bpp" Genesis tile data format. I seem to want to think it was 8bpp indexed? Regardless, for use as tile data you'll need to convert it anyway, and at that size it'd probably be just as easy to convert it from that image instead of digging out the actual ROM data. Actually, gimme just a minute and I'll load up Tile Molester and see if I can find it.

Edit: Ok. In TM, set it to 8bpp linear and two-dimensional. The data begins at $1C324 and appears to end at $1FFFF. It also looks like it's clipped on the edge, if you try to tile it side-by-side the "road" that's colored grey on the wiki pic is broken. Added the location to the wiki.
This post has been edited by LocalH: 22 April 2012 - 02:52 PM

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