Here's a little something:
In Sonic 3 (Not S3k), via debug mode, I looked around some of the levels, and (this part is common knowledge) Knuckles' paths are all there. Some things that got my mind though, say, in Marble Garden act II, All of the Knuckles specific Robotnik cutscenes were there, and the part with the falling ceiling was as well; though, sadly, the boss was not present, nor the capsule (what the hell are those called anyway?).
I just found it odd that all of the sprites/objects were present. I know this is only half of a game, but if they got that far on Knuckles' gameplay, why would they leave him out instead of just finishing? The vast majority of it all is already there.
EDIT: Alrighty then, this is good shit here.
I tried to go Knuckles' path in ICZ act I with Sonic and Tails. Using debug, of course, I got past the big pillars that normally block you. When I got to the boss area, I just kept going right past it into the act II area. But I kept going, and actually got all the way to Robotnik as usual. There was no title card or music change, though. Are the acts of each level separate in S3, or is it all one big...thing? Blah, this is probably just part of how Sonic 3 works, but I still was not expecting this to happen as it did.
SECOND EDIT: I retract my first statement, Sonic 3's levels are split, as trying the same thing in LBZ act 1 with sonic and tails has just shown me. ICZ continues to puzzle me.
To clarify what I just said: in ICZ, you can go from act 1 to 2 seamlessly, read my original edit for details. But I have currently found no other zone capable of doing this. Can anyone explain to me why ICZ can do this?
This post has been edited by McGuirk: 13 January 2007 - 07:05 AM