Sonic 2 early prototype, dumped
#77
Posted 07 November 2006 - 06:38 PM
Yea, saw that earlier. It's neaaaaaaaaaat.
Oh, and 2p mode can be enabled by pressing B in level select. Pretty known already, but some may not know.
Oh, and 2p mode can be enabled by pressing B in level select. Pretty known already, but some may not know.
This post has been edited by drx: 07 November 2006 - 06:40 PM
#78
Posted 07 November 2006 - 06:41 PM
LOL at the GHZ boss.


Here it is. The screen is not locked at the same point as in Sonic 1.


The egg capsule. It opens in the same way as in Sonic 1, differently from Simon's beta.


Here it is. The screen is not locked at the same point as in Sonic 1.


The egg capsule. It opens in the same way as in Sonic 1, differently from Simon's beta.
#79
Posted 07 November 2006 - 06:42 PM
QUOTE (Yuski @ Nov 7 2006, 11:45 PM) [post="149087"]
WOW... =P[/quote]Most users ever online was 84 on 36 minutes agoOMG

WOW... =P[/quote]Most users ever online was 84 on 36 minutes agoOMG
#80
Posted 07 November 2006 - 07:05 PM
Just stopping by to express my gratitude to drx and all who donated.
Nice work!
/offtopic: nineko: nice to see fellow ocr members here.
Nice work!
/offtopic: nineko: nice to see fellow ocr members here.
#81
Posted 07 November 2006 - 07:06 PM
So has anybody found a clue to what they were planning in ID 01 With that MEssed up CPZ with LZ's 128 or 256 and Rasters? :P
#82
Posted 07 November 2006 - 07:12 PM
I don't understand how uncompiled code can end up in a compiled rom... any theories?
#83
Posted 07 November 2006 - 07:13 PM
THis is quite possibly the best day of my life... time to get playing! THANKS DRX!!!!!!!! :lol:
#86
Posted 07 November 2006 - 07:15 PM
It's funny how a beta (or other similar builds) has that quite fancy cart label.
I'm fucking drooling on my keyboard when I play this. This is an awesome combination of extremely incomplete S2 and leftovers from S1. It's too bad so many levels wee not even created yet...and going into the Final Zone is cool too, how the game freezes with a purple screen when scrolled to a certain point. Probably because it calls for non-existant boss objects.
I also wonder why having Tails by your side fucks up sprites and collision.
I'm fucking drooling on my keyboard when I play this. This is an awesome combination of extremely incomplete S2 and leftovers from S1. It's too bad so many levels wee not even created yet...and going into the Final Zone is cool too, how the game freezes with a purple screen when scrolled to a certain point. Probably because it calls for non-existant boss objects.
I also wonder why having Tails by your side fucks up sprites and collision.
#89
Posted 07 November 2006 - 07:24 PM
This cart label had me thinking... Now that we know that this build is very similar (if not exact same) to the Nick Arcade build, maybe it was why the label was a hologram?
I mean, Sega wouldn't bother sending a hologrammed proto cart (with a case!) to any magazine. That would suggest the Nick Arcade show...
I mean, Sega wouldn't bother sending a hologrammed proto cart (with a case!) to any magazine. That would suggest the Nick Arcade show...
#90
Posted 07 November 2006 - 07:24 PM
Right guys, I gave a quick look at the ROM before I left earlier in the afternoon. Turns out that the music driver is more than just identical to Sonic 1's -- it's at the same exact offset in the ROM. Pretty bizarre, eh?
Anyway, if you want to hax the music, do it like you would Sonic 1. Not one byte is different, which is certainly interesting.
As for the findings so far - great job, guys! I find it awesome we can put aside all our drama bullshit for something that can benefit the community so much. Now I know why they called the finding the last beta the "golden age".
I'm gonna need volunteers to help maintain the main site, and update it with this new info. Any takers? If you're interested, state it in here, and PM me for FTP info so I can throw you the needed files to edit.
Anyway, if you want to hax the music, do it like you would Sonic 1. Not one byte is different, which is certainly interesting.
As for the findings so far - great job, guys! I find it awesome we can put aside all our drama bullshit for something that can benefit the community so much. Now I know why they called the finding the last beta the "golden age".
I'm gonna need volunteers to help maintain the main site, and update it with this new info. Any takers? If you're interested, state it in here, and PM me for FTP info so I can throw you the needed files to edit.

