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Sonic 2 early prototype, dumped

#1 User is offline drx 

  Posted 07 November 2006 - 02:46 PM

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Ladies and gentlemen, behold:

http://www.hidden-palace.org/?news/c/9

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This post has been edited by drx: 07 November 2006 - 03:06 PM

#2 User is offline ICEknight 

Posted 07 November 2006 - 02:54 PM

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OH MY GOD. That's great drx, thanks a million!


So I was right, the lower background in Chemical Plant WAS purple! Looks like this is the Nick Arcade build, or very close to it.
This post has been edited by ICEknight: 07 November 2006 - 03:02 PM

#3 User is online Qjimbo 

Posted 07 November 2006 - 02:55 PM

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This is truely truely awesome. So much better than what I was expecting! This is definitely an earlier build of our treasured Sonic 2! Simply amazing stuff. Too much to go into in one post.

Oh, and pinned for obvious reasons.

#4 User is offline JcFerggy 

Posted 07 November 2006 - 03:01 PM

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So should we call this Sonic 1 alpha now?

Also, can we get a link please?
This post has been edited by JcFerggy: 07 November 2006 - 03:03 PM

#5 User is offline Super 

Posted 07 November 2006 - 03:06 PM

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Link doesn't work, or rather, 'News doesn't exist' As it seems.

#6 User is offline drx 

Posted 07 November 2006 - 03:08 PM

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fixed it already

#7 User is offline Fiore 

Posted 07 November 2006 - 03:11 PM

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You win, drx. You just win. Here are some differences I've noticed:

#1- This prototype contains a working 'MotoBug' as I call it, which we've seen in magazine screenshots and the like from before Sonic 2 was released.

#2- Chemical Plant Zone plays Marble Zone Music.

#3- Emerald Hill Zone 1 and 2 player both play Star Light Zone music.

#4- At the end of Emerald Hill Act 2, Robotnik's chopper doesn't make it's chopper-like sounds, and the Zone just ends; no cacking open of the Egg Prison or anything.

#5- The Act 1 end of Zone sign is different. Image attached.

Now then, this is going to sound stupid, but how do you enable the level select?

Attached File(s)



#8 User is offline SMTP 

Posted 07 November 2006 - 03:15 PM

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UDDDDU A + Start.

EDIT: missed a D.
This post has been edited by SMTP: 07 November 2006 - 03:17 PM

#9 User is offline Travelsonic 

Posted 07 November 2006 - 03:20 PM

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Chemical Plany's layout is awsome - it'd be cool if they used the tubes that way in the final.

#10 User is offline evilhamwizard 

Posted 07 November 2006 - 03:22 PM

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You got to fucking kidding me.

So this is that Nick Arcade build?

#11 User is offline Fiore 

Posted 07 November 2006 - 03:24 PM

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Interesting, the lava in Hill Top Zone (Accessed via the Scrap Brain Zone link) doesn't harm you if you step in it. I suppose they hadn't got around to programming that yet.

#12 User is offline Crysta 

Posted 07 November 2006 - 03:46 PM

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first off.. if we have the level select then what's the debug code? :P

second, if you spindash into a vertical wall you bounce off with the previously unused falling back animation.. its an interesting idea but doesn't look right in use :P
This post has been edited by Crysta: 07 November 2006 - 03:48 PM

#13 User is offline Travelsonic 

Posted 07 November 2006 - 03:55 PM

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You can place the Hill Top catapult in Emerald (Green) Hill Zone.

This does seem very much like the Nick Arcade BETA, if it isn't, then it must be very very close.

In Hidden Palace Zone, there is a badnick with glitched graphics that you can place in debug... it shots projectiles, and follows Sonic, though only up and down.

In Act 2 of HPZ, there are rings in different places implying either that act 2 was supposed to have a different layout, the people doing the object layout screwed it up, or it is left over. The water level is much higher, and rises/sinks rapidly.


THIS BUILD ROCKS!

Now to edit a savestate so I can access the levels NOT in the level select, if any.
This post has been edited by Travelsonic: 07 November 2006 - 04:07 PM

#14 User is offline Quickman 

Posted 07 November 2006 - 03:55 PM

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Debug is FFFFFA:0001.

#15 User is offline Crysta 

Posted 07 November 2006 - 03:58 PM

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thanks quickman ^_^

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