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S3D Beta Music Locations

#1 User is offline Sonic 65 

Posted 23 October 2006 - 05:13 PM

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I decided to look for the music in the newly dumped S3D beta ROM. Here are the pointer locations. Music is in S2B pointer format.

BF4C6-BF4DD: adds to B8000
BF4DE-BF4E9: adds to C0000
BF4EA-BF4FB: adds to C8000
BF4FC-BF684: adds to D0000

Many pointers lead into a huge bank of 00s, which makes me think that I might have done something wrong. Or maybe it's just a regular beta thing. But these do seem to be the right pointers.

#2 User is offline ICEknight 

Posted 23 October 2006 - 05:28 PM

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It might be a better idea to look for the music tracks manually, since it's been proven in another topic that some might not be referenced by the pointers.
This post has been edited by ICEknight: 23 October 2006 - 05:29 PM

#3 User is offline Tweaker 

Posted 23 October 2006 - 06:29 PM

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Trying to take my spot, eh?

I'll do a proper breakdown when I have time.

EDIT: After a quick look, it seems you just automatically assumed that all the music adds to static banks all the time... In actuality, they keep changing which banks they read from, so they can fit all the music in the game correctly.

This beta music is kinda bizarrre... it seems that the music programming is only partially done, as the PSG noise programming is very poor... Very simple waveforms, and very scratchy. The fundamentals seem to be there, though.

EDIT2: Rusty ruin also seems to be simpler, using the same voice in a couple of parts where it would normally make a switch. Damn, I should port these over to a game with a sound test, or something...

AMEND TO EDIT2: Christ, it ends early, too. I'm gonna have to make my own difference sheet or something, christ.

#4 User is offline SMTP 

Posted 23 October 2006 - 07:14 PM

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Yes, Tweaker, all the songs starting from Rusty Ruin in the beta end earlier than they normally do...

#5 User is offline Tweaker 

Posted 23 October 2006 - 08:51 PM

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Okay, so this is what I came up with.

http://www.fileden.com/files/15774/Sonic%2...eta%20Music.bin

It's not much, but it does its job - it's a rough and dirty port of S3D Beta's music to the final, so you can play them in the sound test. Some wouldn't fit in the pointer allotment, though, so use S65's pointer locations (which add to the wrong bank offsets =P) to swap out the music that I couldn't fit in.

Everything sounds identical to the beta, to my knowledge - let me know if it isn't.

#6 User is offline ICEknight 

Posted 24 October 2006 - 11:29 AM

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Wow, I found something hiding in the second music block.

SONIC 3D PROTOTYPE MUSIC DATA LOCATIONS
Documented by ICEknight

(Those with a "*" can't be accessed from the game)

C0000-C1146	GREEN GROVE 1
C1147-C2742	GREEN GROVE 2
C2743-C355E	RUSTY RUIN 1
C355F-C3961	VOLCANO VALLEY 1*
C3962-C456E	SPRING STADIUM 1
C456F-C5269	SPRING STADIUM 2
C526A-C5D67	DIAMOND DUST 1
C5D68-C6544	GENE GADGET 1

C8000-C8813	PANIC PUPPET 2
C8814-C8D24	FINAL BOSS
C8D25-C9A39	SONIC 3 GUMBALL BONUS*
C9A3A-CA54F	SPECIAL STAGE
CA550-CAEAE	LEVEL SELECT
CAEAF-CB4A2	??? LOST TUNE 1*
CB4A3-CB9B3	FINAL BOSS (some different values)
CB9B4-CBDBB	TITLE
CBDBC-CCE17	ENDING*
CCE18-CD072	GAME OVER
CD073-CD48B	CONGRATULATIONS
CD48C-CD8E1	LEVEL CLEAR
CD8E2-CDA0B	1UP
CDA0C-CDAD7	CHAOS EMERALD (different header)
CDAD8-CDE85	INVINCIBILITY

D0000-D0567	MENU*	(identical to final?)
D0568-D104F	SONIC & KNUCKLES SLOT MACHINE BONUS*
D1050-D1D64	SONIC 3 GUMBALL BONUS*
D1D65-D1F7D	??? LOST TUNE 2*


In case you missed it:

Quote

CAEAF-CB4A2 ??? LOST TUNE

Copy and paste the data over the Panic Puppet music and behold. A nice little tune that didn't reach the final build.


It must be noted that the Emerald sound doesn't have a normal header, like in the final version, so there might be even more tunes/sounds between some of these. Also, unsurprisingly, the Gumball machine music is in there, unreferenced like in the final.


EDIT: Last bank's music list completed, thanks to Tweaker.
This post has been edited by ICEknight: 24 October 2006 - 03:59 PM

#7 User is offline Tweaker 

Posted 24 October 2006 - 11:42 AM

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Can you record the tune? I'm at home right now, so I'm sorry about that. ^^;

#8 User is offline ICEknight 

Posted 24 October 2006 - 12:15 PM

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Here.

#9 User is offline drx 

Posted 24 October 2006 - 12:21 PM

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Holyyyyyy shit.

Awe-some.

I think this music was supposed to go to some zone like Spring Stadium, wonder why it didn't make it.

#10 User is offline Tweaker 

Posted 24 October 2006 - 12:28 PM

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Wow, this is pretty nifty!

Yeah, sounds like something from Spring Stadium, alright... did you find any other music in that area?

If it was the second bank, did you activate it in my sound test rom? Details, please, because there very well may be more of these.

You said you copied it over Panic Puppet's music, right? Did you change a pointer, or replace the data? I find it odd that it would play if you just pasted it in a different location, because then it'd be shifted,.

#11 User is offline ICEknight 

Posted 24 October 2006 - 12:30 PM

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Hmm, I don't think so. I've just compared the music order in both Sonic 3D builds and this seems to be in place of the second boss music, just like the final boss music is replacing the first boss music.

Although it could have been used for anything else if they still hadn't thought about using 2 different boss BGMs at that time. It would have worked quite nicely in a cutscene to present the final boss, for example.

EDIT:

View PostTweaker, on Oct 24 2006, 12:28 PM, said:

You said you copied it over Panic Puppet's music, right? Did you change a pointer, or replace the data? I find it odd that it would play if you just pasted it in a different location, because then it'd be shifted,.

I'm just doing what I did at the other topic. Copying and pasting music data between "tracks" of the same block. As you can see, it really works.


EDIT2:
By the way, since the menu BGM is never played in the proto, I can't check the following:
D0000-D0567	MENU*	(identical to final?)
D0568-D104F	???
D1050-D1D64	???
D1D65-???	???

Any help is welcome.
This post has been edited by ICEknight: 24 October 2006 - 01:54 PM

#12 User is offline Tweaker 

Posted 24 October 2006 - 02:51 PM

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ICE: I'll upload a new ROM with that bank ported over to the $C8000 area. Watch this post...

EDIT: BING0!

NEW ROM, AND ANOTHER NEW TUNE! =D

#13 User is offline drx 

Posted 24 October 2006 - 03:32 PM

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Holy shit. Two new tunes. Great!

#14 User is offline ICEknight 

Posted 24 October 2006 - 03:43 PM

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Hah, I knew it. Sounds like a mix between the S3D Special Stage and the S&K Slot machine Bonus Stage, neat.


Thanks for listening to my crazy ideas.


EDIT: Just completed the list.
This post has been edited by ICEknight: 24 October 2006 - 03:56 PM

#15 User is offline Tweaker 

Posted 24 October 2006 - 03:44 PM

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MP3 Version: http://www.fileden.c...s3dlosttune.mp3

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