BadCopNoDonut, on Sep 9 2006, 09:47 PM, said:
That's not exactly a very detailed description of the problem (you didn't specify any details on re-creating the problem, and you didn't clarify which part of the editor you were using). The only problem I can re-create that sounds similar to what you're describing is in the tile editor, when drawing 16x16 blocks onto the 128x128 chunks, which causes the blocks to be drawn at an offset from the pointer, rather than at the block position you're pointing to. It has to do with the ability to view/edit different parts of Sonic 1's 256x256 chunks within the 128x128 viewing window. It wasn't supposed to affect Sonic 2, but although it doesn't affect the offset it's drawn at, it does affect the editing offset. If you press/bump the arrow keys for any reason, and this happens, count how many blocks away from the cursor's position the block was drawn or the selection was made, and press whatever arrow key will move it back toward the cursor that many times (If yours are being drawn 3 below, press up 3 times). Alternatively, you can just press up and left about a million times or until you feel comfortable if you can't/don't want to count. The offset won't move beyond zero
If that isn't your problem, I can't imagine what it would be. All I know is that original SonED is filled with bugs and errors, some of which I still haven't been able to re-produce for myself, and I don't trust it. That's one of the reasons I made SonED2. I don't really know how anyone can still like SonED better.. the only thing it has going for it is that it hardly takes any brains whatsoever to change a few colors, quickly throw a few mis-matched tiles together, save, and parade the resulting ROM around like you're some kind of genius


00