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Next-Gen Sonic Xtreme fan game one I'm working on

#1 User is offline Gen 

Posted 04 August 2006 - 12:01 AM

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I've been working on a Sonic Xtreme fan game (not one of those generic "LEWK WUT I DID N GAMEMAKR" fan games), and figured, what the hell, I have enough content to show off, even if it is mostly pre-rendered, and some in-game content.

Story:
Our story begins at a series of islands known as the Gravity Islands.
Robotnik’s new Sky Fortress is flying off shore from Sunny Island, the first island in the Gravity Islands,
As the fortress is flying over the ocean, Robotnik is preparing his new Eggmobile, and is attaching a large storage container that is constantly shaking and getting dents in it from the inside of it. The container has Robotnik’s insignia on the side of it, and the serial number “R-MSX-003 Rev. B”. Robotnik launches in his Eggmobile, and heads for Sunny Island.
Sonic, is resting on the beach of Sunny Island wearing sunglasses as Robotnik slowly flies overhead, and speeds off. Sonic gets up, takes off his sunglasses, and suspects that Robotnik is up to something.

My writing skills aren't top notch, so the story needs a little work I think.

Screenshots:
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Sonic in-game (credit goes to the director of animation for the project, Andrew75, for Sonic's head)

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Sonic's final model in modo (I remodeled his body)

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Another shot of Sonic's body in modo

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Robotnik model (thanks Dude for making Robotnik's body)

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Robotnik in his eggmobile

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Classic view of the eggmobile

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(out dated) picture of Sonic's Sonic Heroes model in-game

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(another old) picture of a water effect in game

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Buzzbomber from Sonic 2 that's making an appearance (no in game model yet, but its coming)

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Arctic Paradise level that I'm working on (in game shot, runs ok on a GeForce 6800...on a Mac lol)

Click here to download the design document for the game.

Music:
Sonic Hill by Phantom Samurai
Intro coming soon for the game, all that's done for that is WIP.

Also, the team:
Programming:
menace690
GhostManZero

Concept Artists:
Gen.
DCJ

Music:
Phantom Samurai
Apple Shampoo

Animation:
Andrew75

3D Modeling:
Gen.
Dude
Andrew75

Writing:
Gen.

Level Design:
Andrew75
Gen.

PR:
Gen.
ElChibo

The forum
The mainpage (I'm a web design turd, so I used an iWeb template)

Any help is appreciated, seeing as how the project is much harder than what I thought it was going to be (it was started about 4 or 5 months ago), so check out our jobs section on our forums please.

The game is using the C4 Game Engine, which unfortunately brings the video requirements to a minimum of either a GeForce FX or Radeon 9500 (or anything else that supports the OpenGL extension ARB_fragment_program, amongst other usually standard GL extensions).

that's all I have to show for now. I'll hopefully have some videos, and more in-game screenshots later on (Sonic is being animated right now).
This post has been edited by Gen.: 04 August 2006 - 12:02 AM

#2 User is offline Nomad 

Posted 04 August 2006 - 12:19 AM

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This is going to kick ass. Keep up the good work.

#3 User is offline Gen 

Posted 04 August 2006 - 12:31 AM

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Game stuff I forgot to include for those of you who are too lazy to download the design doc:

Graphics comparable to Next-Generation game engines
-Dynamic lighting and shadows
-Ambient occlusion to simulate global lighting
-Ambient environmental lighting
-Enhanced parallax bump mapping
-Standard bump mapping for characters
-Realistic water effects
-Possible support for accurate soft-shadows in the future (this is planned for the C4 Engine, the current soft-shadow algorithm is too slow for real-time situations)
-Dynamic shadow mapping in the future (again, planned for the core engine)
-Large scale terrains (currently can be done, but can run extremely slow with out proper level optimization, this is artist dependent)
-Effects such as cinematic motion blur
-Effects such as glow
-3D models for almost everything in the environment

Game play elements such as:
-World rotation
-Possible physics support (will be limited to buoyancy and rigid bodies, possibly vehicle physics for Robotnik)
-Standard elements found in other classic sonic games (chaos emeralds, running fast enough to go across water, high speed, ect.)
-Play as Classic Sonic
Storyline somewhat based off Sonic Xtreme

Story
The story is loosly based around the original Sonic Xtreme story.

Time frame
The game takes place between Sonic 3 and Sonic Adventure.

The main story
Our story begins at a series of islands known as the Gravity Islands.
Robotnik’s new Sky Fortress is flying off shore from Sunny Island, the first island in the Gravity Islands,
As the fortress is flying over the ocean, Robotnik is preparing his new Eggmobile, and is attaching a large storage container that is constantly shaking and getting dents in it from the inside of it. The container has Robotnik’s insignia on the side of it, and the serial number “R-MSX-001 Rev. C”. Robotnik launches in his Eggmobile, and heads for Sunny Island.
Our hero, Sonic, is resting on the beach of Sunny Island wearing sunglasses as Robotnik slowly flies overhead, and speeds off. Sonic gets up, takes off his sunglasses, and suspects that Robotnik is up to something. This is where the game begins.

Overview of the game

Objective
Collect rings and defeat Robotnik’s robots and Robotnik himself, and save the Gravity Islands

Goals
Finding the Mega Gravity Rings (6 in all) throughout special stages, which can be reached so long as Sonic has 50 rings or more at the end of the level.

Gameplay
Run, jump, and spindash through stages (2 acts a piece) as you collect rings and jump on and spindash through enemies.

Special Stages
The special stages will be consisted of “Beatmania” style levels made for pure speed, where the player has to keep up with the beat of the music, and watch for changes in the environment.

Overall gameplay
The game will be in the style of classic Sonic games, while seamlessly integrating things such as World rotation, and the use of powerups as seen in other Sonic games.
World rotation will be designated visually by rocks or sufaces with electricity sparking out of it, and possibly objects floating around them. or objects sticking to any surfaces that are touching the surface.

Sonic will have special attacks such as the following:

-Spinslash - An attack that is only obtainable through power-ups that can be saved up for multiple uses. Sonic jumps up in the air, and homes in on the first enemy, and spin dashes at near by enemies
-Ring toss - An attack that reduces 1 ring from Sonic’s overall ring count. Sonic throws a ring at a far off enemy.
-Super Mode - Sonic turns into Super Sonic after using 1 gravity ring.

Characters (in order of importance)

Sonic
Robotnik
Metal Sonic
Badniks
King Chronos Bobowski
Amy-(She'll be making a brief appearance in the game.)

I also need more people to help out with programming. I can offer a discounted license for the C4 engine. I have 2 discounted licenses left that I need to get rid of so our other programmer can get his license. It'll bring the license price from $100 to $66.66USD.
This post has been edited by Gen.: 04 August 2006 - 12:37 AM

#4 User is offline Rarmander 

Posted 04 August 2006 - 01:37 AM

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Awesome! Looks great. I really want to play this.

#5 User is offline WiteoutKing 

Posted 04 August 2006 - 06:51 AM

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Robotnik's moustache looks a tad strange *woulda said this sooner, but your topic for it was on CulT*

#6 User is offline Gen 

Posted 04 August 2006 - 08:13 AM

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His moustache is based off robotnik's model from one of the Adventure games. His moustache was just an open mesh in that model, so it had to be remodeled to be one closed mesh.

#7 User is offline Effexor 

Posted 04 August 2006 - 08:27 AM

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Robotnik looks like he was made from refined awsome.

Can't wait to play this.

#8 User is offline Sith 

Posted 04 August 2006 - 08:49 AM

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OMFG! This looks like professional work. *drools*
I want to play this ASAP!

So Gen, anything done on that purple chomping bastard of Sonic1 that I requested?
This post has been edited by Sith-Smasher: 04 August 2006 - 08:52 AM

#9 User is offline WiteoutKing 

Posted 04 August 2006 - 09:23 AM

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Gen., on Aug 4 2006, 09:13 AM, said:

His moustache is based off robotnik's model from one of the Adventure games. His moustache was just an open mesh in that model, so it had to be remodeled to be one closed mesh.

My point is just that instead of looking like a moustache as it did in the Adventure games, it looks more like a stillshot of a glob of mud having just struck his lip. It looks far too liquid in its current form

#10 User is offline Ultima 

Posted 04 August 2006 - 11:36 AM

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I think it'd looker cooler if everything was not so shiny and plastic looking.

#11 User is offline Shade 

Posted 04 August 2006 - 01:35 PM

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Holy fuck. that's all I have to say. Completely awesome.

I cannot wait to play this.

#12 User is offline Mystical Ninja 

Posted 04 August 2006 - 05:18 PM

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..."King Chronos Boobowski"? Correct me if I'm wrong, but wasn't his name "Professor Gazebo Boobowski"? Or is this supposed to be a completely different character? Aside from that, those models look nice.

#13 User is offline Oneki Kai 

Posted 04 August 2006 - 05:54 PM

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This will own so seriously. The graphics are looking incredible too, better than any official game I've seen.

As for the video card requirements, I wouldn't sweat those. Pretty much any game today, even those with less detail that this, require about the same graphics power.

The music sounds too much like a series of synthesizer demo sequences than a song. It's also a bit coarse.

I look forward to this.

#14 User is offline Hivebrain 

Posted 04 August 2006 - 06:35 PM

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Ultima, on Aug 4 2006, 04:36 PM, said:

I think it'd looker cooler if everything was not so shiny and plastic looking.

Nothing wrong with things being colourful and shiny. Maybe you're been playing too many Playstation games where everything is dull and brown.

#15 User is offline Gen 

Posted 04 August 2006 - 08:54 PM

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Mystical Ninja, on Aug 4 2006, 02:18 PM, said:

..."King Chronos Boobowski"? Correct me if I'm wrong, but wasn't his name "Professor Gazebo Boobowski"? Or is this supposed to be a completely different character? Aside from that, those models look nice.

Different character.

A lot of things in the game will be different from what was originally planned for Sonic Xtreme. For example: No reflex lens. Its not an engine limitation, it would be a little disorienting.

But other things like world rotation (which will happen seamlessly in the game, read the design document for details) will stay.

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