Sonic and Sega Retro Message Board: Sonic Advance Stuffs - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 
Page 1 of 1

Sonic Advance Stuffs

#1 User is offline Caitlin 

Posted 21 July 2006 - 03:55 PM

  • Burning with revenge
  • Posts: 4406
  • Joined: 07-May 05
  • Gender:Female
  • Wiki edits:35
I know this would be as easy as opening Sonic Advance in Tile Layer Pro. However, I'm looking for the intereseting stuff in the rom, such as level layouts and mappings. By knowing where the art is, I'll obviously know that I shouldn't be looking there.

Anywho, since I made this list, I'll release it. All of the art is uncompressed. While the list is incomplete, it's more than enough information to create a decent art hack. Also, I think I may have found an unused goodie or two, such as gameplay styled chao sprites. The stuff I think is unused has been highlited in red.

* Table Removed, it was fucking with the post *

I'll stress, this list is nowhere near complete. These locations are from a US Sonic Advance rom, so if you're using a japanese/euro rom, the locations might not match. All locations found by ThunderSpeed... though just about anyone could've found 'em. =P
Also, due to not knowing where the mappings/collision for the levels are, level art edits have to be kept to the basic shape of the current art.

As you may have guessed, I'm on a mission for Sonic Advance stuffs. So, my current project, StH:DX, will be less of a priority until I've found what I'm looking for or give up. Don't worry, it's still going to be continued.

EDIT: Changed the topic title, as a pre-emptive strike as to what I'll release in the coming days.

EDIT2: I'll release my stuff now, cause I'm moving on. That was rather quick, wasn't it?

EDIT3: Don't try downloading that thing, the board transition screwed up the file.

EDIT4: Upload removed, new link added.

EDIT5: Url fixed, it's been broken for about 2 months. =P Thanks Scarred Sun.

Sonic Advance Hacking Notes

I warn you, these notes are a bit shoddy. They're good enough for now. =P
This post has been edited by ThunderSpeed: 12 January 2007 - 05:31 PM

#2 User is offline Robjoe 

Posted 21 July 2006 - 04:38 PM

  • Delicious and nutritious.
  • Posts: 840
  • Joined: 11-September 05
  • Gender:Male
  • Location:Ludington, Michigan, US
  • Project:Brawl mods, Megamix Layouts, and messing with Sonic 3.
  • Wiki edits:1
Good stuff, even though I'll likely never use it. =P And, if you plan on making a hack of the game, could you try to make Egg Rocket and Chaos Angel two separate levels? In ERZ1, you could make it like the beginning of regular lvel, where you must find and board the ship, and ERZ2 would be where it's flying through the atmosphere. I always hated the way they merged those two levels into one.

#3 User is offline Caitlin 

Posted 21 July 2006 - 04:40 PM

  • Burning with revenge
  • Posts: 4406
  • Joined: 07-May 05
  • Gender:Female
  • Wiki edits:35
That would probably be a far far time away, as I'm not even sure if people have bothered to scratch the surface of this game. If they have, I've wasted my time with that art list then. =P

And yes, I'll eventually make a (decent) hack.

#4 User is offline ICEknight 

Posted 21 July 2006 - 05:39 PM

  • Posts: 8902
  • Joined: 11-January 03
  • Gender:Male
  • Location:Spain
  • Wiki edits:18

ThunderSpeed, on Jul 21 2006, 03:55 PM, said:

After that, some bgs for unused levels

Really?

#5 User is offline SGR 

Posted 21 July 2006 - 07:09 PM

  • It's time for Animaniacs.
  • Posts: 1689
  • Joined: 27-July 03
  • Gender:Male
  • Location:NC, USA
  • Wiki edits:84

ICEknight, on Jul 21 2006, 05:39 PM, said:

ThunderSpeed, on Jul 21 2006, 03:55 PM, said:

After that, some bgs for unused levels

Really?

Any pictures? Please? This sounds very interesting.

#6 User is offline McAleeCh 

Posted 22 July 2006 - 03:53 AM

  • Posts: 508
  • Joined: 12-January 03
  • Gender:Male
  • Wiki edits:27
Just a heads-up here; the 'unused' Chao graphics you've listed might well be from the 'Chao-hunt' Multi-pak Multiplayer mode. Could be wrong, though, since I've not had a chance to play any of the Multi-Pak modes, but that's the only instance I know of where Chao appear in the regular gameplay world.

#7 User is offline Caitlin 

Posted 22 July 2006 - 12:31 PM

  • Burning with revenge
  • Posts: 4406
  • Joined: 07-May 05
  • Gender:Female
  • Wiki edits:35

SGR, on Jul 21 2006, 07:09 PM, said:

ICEknight, on Jul 21 2006, 05:39 PM, said:

ThunderSpeed, on Jul 21 2006, 03:55 PM, said:

After that, some bgs for unused levels

Really?

Any pictures? Please? This sounds very interesting.

Well, the backgrounds are just a repeat of Neo Green Hill Zone's, and are the backgrounds for some unused levels, that are only accessable through a gameshark. I forgot what they were called, but it was something like "Chao Forest" or something. (unless those are multiplayer as well.)

EDIT: I'll just put this here, rather than make a new topic. Now, this screen is just for shits and giggles, but what do you think about this? I know he's a bit fat, but I did some bad scaling. =P
Posted Image
This post has been edited by ThunderSpeed: 22 July 2006 - 01:07 PM

#8 User is offline Techokami 

Posted 23 July 2006 - 02:44 PM

  • For use only on NTSC Genesis systems
  • Posts: 1054
  • Joined: 19-November 05
  • Gender:Male
  • Location:HoleNet!
  • Project:Sonic Edge
  • Wiki edits:63
Heh, not too bad!

#9 User is offline Shakidna 

Posted 23 July 2006 - 11:38 PM

  • Rehash Rampage
  • Posts: 502
  • Joined: 02-February 05
  • Gender:Male
  • Location:Philadelphia
  • Wiki edits:1
He still has the Sonic Advance shoes. :|

#10 User is offline Caitlin 

Posted 23 July 2006 - 11:39 PM

  • Burning with revenge
  • Posts: 4406
  • Joined: 07-May 05
  • Gender:Female
  • Wiki edits:35
Well, I've scrapped that sprite, as I'm going to fix my scaling. If it ends up looking worse, I can just redraw it.

I've found out a lot of interesting stuff regarding Neo Green Hill Act 1. Stuff I've been looking for: Level Layout, 128x128 mappings, collision... However, I won't release the locations just yet, as my notes are extremely messy and will end up confusing most people. I'll fix it up and make a release within a few days.

Although, I still haven't found object positions...

#11 User is offline Tigrael 

Posted 24 July 2006 - 04:29 PM

  • She sees.
  • Posts: 188
  • Joined: 21-July 06
  • Project:Learning to draw

ThunderSpeed, on Jul 21 2006, 04:55 PM, said:

The stuff I think is unused has been highlited in red.

Is it just a coincidence that I don't see anything highlighted in red?

#12 User is offline Caitlin 

Posted 24 July 2006 - 04:50 PM

  • Burning with revenge
  • Posts: 4406
  • Joined: 07-May 05
  • Gender:Female
  • Wiki edits:35
There's one thing in red, but I think that may have been debunked.

Anyways, check my first post within a few minutes, as I'll release my notes. I won't do much with them and I've found out some stuff I wanted to know. Besides, I'm going to move on to other hacking.

Page 1 of 1
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users