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Screwing around in Debug Mode Act 2 of AIZ without finishing Act 1

#16 User is offline SmashFGM 

Posted 16 June 2006 - 04:47 PM

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Shakidna, on Jun 16 2006, 01:36 PM, said:

Question. How is there time when you are using debug?

When you turn of debug ( I think its C you press ?) the time appears when your in debug mode the time goes all messed up.

#17 User is offline Shakidna 

Posted 16 June 2006 - 04:58 PM

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I thought it was always sprite count.

#18 User is offline Gibbo 

  Posted 16 June 2006 - 05:17 PM

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It can also be done in S3 as well. I suppose the level was just the left untouched where Knuckles should have gone through, but you can make Sonic go through with Debug.

#19 User is offline Xian 

Posted 16 June 2006 - 09:37 PM

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Sonic 3's time, score, etc, stays accurate until you actually go into debug.

#20 User is offline Hendricks 266 

  Posted 20 June 2006 - 10:58 AM

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Mystical Ninja, on Jun 16 2006, 03:17 PM, said:

I've done just about all these glitches before, except for the double Robotniks. But I have done something similar to that at the Sky Sanctuary Zone, where there were two Mecha Sonics. And I have no clue how I did that, either. Maybe it had something to do with the "S" monitors, because I DO happen to use those, a lot.

You can get up to 3 Mecha Sonics by making extra teleporters during the 3rd SCZ boss fight.

#21 User is offline Tweaker 

Posted 20 June 2006 - 11:01 AM

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Shakidna, on Jun 16 2006, 05:58 PM, said:

I thought it was always sprite count.

Yeah, current number of sprites on screen.

#22 User is offline Mystical Ninja 

Posted 20 June 2006 - 01:10 PM

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Hendricks 266, on Jun 20 2006, 10:58 AM, said:

You can get up to 3 Mecha Sonics by making extra teleporters during the 3rd SCZ boss fight.

"Teleporters"? You mean the "S" monitors, right? Because the teleport monitors were in Sonic 2's debug mode.

#23 User is offline WiteoutKing 

Posted 20 June 2006 - 01:19 PM

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He's talking about the purple orb teleporters (the same kind that gets you to Sky Sanctuary in the first place)

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