Sonic and Sega Retro Message Board: I'm currently working on my Second ROM Hack - Sonic and Sega Retro Message Board

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I'm currently working on my Second ROM Hack Pics Inside

#31 User is offline Mecha Mazgoth 

Posted 13 October 2003 - 04:21 PM

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Rika Chou, on Oct 13 2003, 04:14 PM, said:

Quote

How do you add objects with ese?
you don't.

Well that really sucks! ;)

#32 User is offline Everlast 

Posted 15 October 2003 - 05:09 PM

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I'm working on Mako Reactor Zone right now

#33 User is offline Everlast 

Posted 15 October 2003 - 05:43 PM

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Does anybody wanna Beta Test what I got so far?

#34 User is offline Mase 

Posted 15 October 2003 - 06:22 PM

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You bet! :)
Don't send it by e-mail, that doesn't always work. Just post a link.

#35 User is offline Everlast 

Posted 15 October 2003 - 06:29 PM

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Are there any places that will host it for free?

#36 User is offline Mase 

Posted 15 October 2003 - 08:13 PM

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Asdffdsa used Angelfire, but I'm not sure if it's free.

#37 User is offline LOst 

Posted 15 October 2003 - 08:33 PM

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X Smack 5150, on Oct 11 2003, 01:32 AM, said:

Does anybody know how to Delete Objects in a stage using ESE?

Objects can't be deleted

#38 User is offline Rob Jinnai 

Posted 15 October 2003 - 08:57 PM

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You might as well summarize it:

Objects can't be easily added OR deleted because you're only editing what already exists in the ROM. You can't easily change positions of other data because that would break other dependencies which rely on particular data being in a particular place.

#39 User is offline Everlast 

Posted 16 October 2003 - 09:08 PM

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Right I've finished Sapphire Hill, Ice Palace, and Mako Reactor. Im almost done with Metal Gear Zone

#40 User is offline XFox Prower 

Posted 16 October 2003 - 10:06 PM

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Rob Jinnai, on Oct 15 2003, 08:57 PM, said:

You might as well summarize it:

Objects can't be easily added OR deleted because you're only editing what already exists in the ROM. You can't easily change positions of other data because that would break other dependencies which rely on particular data being in a particular place.

That makes sense. But I just look around the Sonic 2 docs and found out that everything has a pointer (I guess I didn't know what those were before). So that gives freedom to make an area as big as you need as long as you update those pointers. I'm you can add level data and sprites from other sonic games with this much in mind. Wow, all along I thought modifying roms left you crammed in a small area that you can't make bigger or smaller. Object porting doesn't sound easy (I don't know how to add a new pointer to the area of existing ones yet) but its interesting how Sega has managed to fit so much into such a tiny rom. But I don't think the emulators would be picky disk cspace isn't as precious as chip size. I'm guessing that S&K's header had pointers to direct the Sonic 3 cart at the end to be used, hmm.

#41 User is offline Everlast 

Posted 17 October 2003 - 01:05 PM

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I think im going to get rid of Ice Palace Zone since everybody else is doing the same thing to Hill Top Zone.

#42 User is offline Everlast 

Posted 17 October 2003 - 04:01 PM

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I got a few new pictures

http://www.imagestation.com/mypictures/inb...0&id=4207724357

http://www.imagestation.com/mypictures/inb...1&id=4207724354

http://www.imagestation.com/mypictures/inb...2&id=4207724352

#43 User is offline Ben2k9 

Posted 17 October 2003 - 04:18 PM

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very nice, but why Kansas city zone?

#44 User is offline Everlast 

Posted 17 October 2003 - 04:20 PM

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Ben2k9, on Oct 17 2003, 04:18 PM, said:

very nice, but why Kansas city zone?

I always name Oil Ocean Zone after Random Cities for some reason

#45 User is offline Mase 

Posted 17 October 2003 - 05:11 PM

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I think it's funny!

Are you going to post your hack here soon?

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