As for the most annoying area, I guess it would have to be the spiked pits in MCZ. Although that is one of my favourite levels, those pits make it annoying sometimes. Sorta reminds me of the Sadv2 levels, just nowhere near as bad.
Worst aria in a sonic game Specific area in any MD sonic game
#31
Posted 21 March 2006 - 05:13 PM
As for the most annoying area, I guess it would have to be the spiked pits in MCZ. Although that is one of my favourite levels, those pits make it annoying sometimes. Sorta reminds me of the Sadv2 levels, just nowhere near as bad.
#32
Posted 21 March 2006 - 05:49 PM
#34
Posted 21 March 2006 - 05:55 PM
ThunderPX, on Mar 21 2006, 04:04 AM, said:
flygon, on Mar 21 2006, 04:16 AM, said:
Sik, on Mar 20 2006, 06:41 PM, said:
flygon, on Mar 20 2006, 06:38 PM, said:
The drum from CNz2? It's easier than it looks. If you press up while it's moving up it'll have more force when moving up. The same with down. So use up and down (according to its actual direction) for increase the force it's moving at. This only works with that drum.
Thank you very much for telling me how to get past there, its been bugging me since I got the DOS versoin of sonic 3 and knuckles mega collection, In reply to Lemming cont means continure because I was in fear of more than instended poll questions, I can't givaway the CD files because it will request a CD so it makes problems on hacking sonic 3 and knuckles (I don't know how to hack), it would probably be easyer to hack because its in DOS format, My appologys if I went really off topic.
Flygon
I'm pretty sure the S&K Collection was only for Windows.
Yes, It is for windows, The reason why I thought it would be good for hacking is because it is in a code for windows, not for Mega Drive/Genesis, unfortunatly I don't know how to hack that program because it dosnt have any sprite files or .txt files, I don't even know how to hack roms apart from object placment :blushing: , it is instead .exe files and some .bin and .cnt files, the .bin by the way is not big enough to be a rom.
Flygon
#35
Posted 21 March 2006 - 05:56 PM
Quote
You see, that's why we are here :P
#36
Posted 21 March 2006 - 07:19 PM
Knux13, on Mar 21 2006, 06:49 PM, said:
I certainly didn't. Then again, I didn't really know my friends well enough to know that they played Sonic. Yeah, that was pretty pathetic.
#37
Posted 21 March 2006 - 11:36 PM
#39
Posted 22 March 2006 - 12:13 AM
Rika Chou, on Mar 21 2006, 08:36 PM, said:
If you're playing as Sonic and Tails, of course. Individually they don't have enough force to push the drum down. Anyways, it doesn't work with me. Every time I try, when it's starting to get good results, Sonic and Tails don't get able to jump enough high and touch the drum pushing it down when it was going up.
#40
Posted 22 March 2006 - 12:29 AM
Knux13, on Mar 21 2006, 02:49 PM, said:
I only knew one person who had Sonic 3 at the time (Everyone else had jumped to SNES), he claimed to have beaten the whole game. So I asked him (having already seen the real boss in a screenshot) how tricky it was to defeat the Giant Polar Bear in Ice Cap. He said it was really easy, but Grounder was really hard to beat in Launch Base. Needless to say I didn't bother asking him about the barrel.
I glitched my way through said barrel first time. (Used the water shield bounce on it and fell through) So I'll say Green Hills Zone Act 3 from the Game Gear version of Sonic 2. Boss was easy, getting to it though.....
#41
Posted 22 March 2006 - 12:57 AM
#42
Posted 22 March 2006 - 11:19 AM
You people fail.
#43
Posted 22 March 2006 - 12:13 PM
Xilla, on Mar 21 2006, 09:29 PM, said:
Argh, yes. That was some seriously gay ass design.
#44
Posted 22 March 2006 - 12:50 PM
The amount of times I came close to beating the bosses before I ran out of time and got Game Over...
#45
Posted 22 March 2006 - 01:49 PM
Oh, and the CNZ barrel isn't exactly rocket science - a simple process of elimination would surely lead you to try pressing up and down at some point.

