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Sonic 3D MD music composer list Plus unused track from Sonic 3

#1 User is offline ICEknight 

Posted 09 February 2006 - 06:47 PM

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Since it looks like it's not documented anywhere, I've checked those headers inside the Sonic 3D ROM, and got the correct music values:
01	Green Grove Zone Act 1
	Song by J.Seno.   Arrange by J.Seno.

02	Green Grove Zone Act 2
	Song by J.Seno.   Arrange by J.Seno.

03	Rusty Ruin Zone Act 1
	Song by T.Maeda   Arrange by T.Maeda

04	Rusty Ruin Zone Act 2
	Song by T.Maeda   Arrange by T.Maeda

05	Volcano Valley Zone Act 2
	Song by T.Maeda   Arrange by T.Maeda

06	Volcano Valley Zone Act 1
	Song by T.Maeda   Arrange by T.Maeda

07	Spring Stadium Zone Act 1
	Song by J.Seno.   Arrange by J.Seno.

08	Spring Stadium Zone Act 2
	Song by J.Seno.   Arrange by J.Seno.

09	Diamond Dust Zone Act 1
	Song by T.Maeda   Arrange by T.Maeda

0A	Diamond Dust Zone Act 2
	Song by T.Maeda   Arrange by T.Maeda

0B	Gene Gadget Zone Act 1
	Song by T.Maeda   Arrange by T.Maeda

0C	Gene Gadget Zone Act 2
	Song by T.Maeda   Arrange by T.Maeda

0D	Panic Puppet Zone Act 2
	Song by T.Maeda   Arrange by T.Maeda

0E	The Final Fight
	Song by M.Sets.   Arrange by M.Sets.

??	Sonic 3 Bonus Stage
	Song by J.Seno.   Arrange by J.Seno.

10	Special Stage
	Song by J.Seno.   Arrange by J.Seno.

11	Intro/Panic Puppet Zone Act 1
	Song by J.Seno.   Arrange by J.Seno.

12	Boss 2
	Song by J.Seno.   Arrange by M.Sets.

13	Boss 1
	Song by T.Maeda   Arrange by T.Maeda

14	Intro
	Song by J.Seno.   Arrange by J.Seno.

15	Credits
	Song by S.Okamoto    Arrange by J.Seno.

16	Game Over
17	Congratulations
18	Level Clear
	Song by J.Seno.   Arrange by J.Seno.

19	1-UP
	Song by H.Drossin.   Arrange by M.Sets.

1A	Chaos Emerald
	Song by Y.Makino   Arrange by Y.Makino

1B	Invincibility
	Song by J.Seno.   Arrange by J.Seno.

1C	Menu
	Song by J.Seno.   Arrange by J.Seno.

0F	Ending
	Song by J.Seno.   Arrange by M.Sets.


I've messed with all those music tracks with header and I haven't been able to find a few of them (I guess they must be scattered through the ROM, using a different format). Those with "??" in the list seem to change nothing in the sound test, by the way.


Please, feel free to correct any mistakes I might have made.
This post has been edited by ICEknight: 11 February 2006 - 04:48 PM

#2 User is offline ICEknight 

Posted 09 February 2006 - 06:53 PM

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Holy shit! The first "??" song is the sonic 3 Bonus Stage music!

#3 User is offline Tweaker 

Posted 09 February 2006 - 06:53 PM

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All entries in that list are valid... I'm assuming you didn't make drastic enough of a change to hear audible difference. Also glad to hear you messing around with music a bit. :)

Volcano Valley Act 1 and 2 should be swapped, btw; Act 1 is 06 and Act 2 is 05. And I believe (not too sure) that 1D (listed as ??) is the game ending fanfare, which is like a remix of the main game theme, played right before the credits.

Good job, though. I'm gonna throw this list towards http://project2612.org/ for a corrected VGM set. :)

EDIT:

Quote

Holy shit! The first "??" song is the sonic 3 Bonus Stage music!

Which Bonus Stage? The special stage? I didn't see that one... Unless you mean that one with the glowing orbs (which I swear I did hear at one point in there...). Elaboration and list correction would be appreciated, as I can't look into it myself right now.
This post has been edited by Tweaker: 09 February 2006 - 06:55 PM

#4 User is offline ICEknight 

Posted 09 February 2006 - 06:58 PM

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It's the gumball machine music. Just swap the music data with any of the others (sadly, this doesn't work with the other "??" song).

#5 User is offline Tweaker 

Posted 09 February 2006 - 07:01 PM

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Oh, THAT one. You're sure that isn't accessable normally...?

Did you check the pointer list? It may be referenced... But I can't check. =(

#6 User is offline Fiz 

Posted 09 February 2006 - 11:25 PM

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LOst writes:

J.Seno = Jun Senoue
M.Sets = Masaru Setsumaru
T.Maeda = Tatsuyuki Maeda
S.Okamoto = Seiroh Okamoto
Y.Makino = Yukifumi Makino
H.Drossin = Howard Drossin

#7 User is offline Hivebrain 

Posted 10 February 2006 - 01:29 AM

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Hivebrain writes:

Stop relaying messages. If LOst wants to say something, he can use his remaining trial posts and then get approved/banned.

#8 User is offline ICEknight 

Posted 10 February 2006 - 08:53 AM

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Tweaker, on Feb 9 2006, 07:01 PM, said:

Did you check the pointer list?

I don't know where that is, but it certainly can't be accessed through the sound test. And no, it never plays during the game.

#9 User is offline Tweaker 

Posted 10 February 2006 - 09:21 AM

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ICEknight, on Feb 10 2006, 08:53 AM, said:

Tweaker, on Feb 9 2006, 07:01 PM, said:

Did you check the pointer list?

I don't know where that is, but it certainly can't be accessed through the sound test. And no, it never plays during the game.

Try messing with the music playlist for levels... Try having the game play 1D or above, and see if it plays anything. Like the Sonic 1 sound test, it may cut off songs in the sound test after all normal slots are used. There at least 15 extra music slots in Sonic 3D which are replaced with a single pointer value for all of them (which may be a bogus song, AKA ?? number 2).

#10 User is offline ThunderPX 

Posted 10 February 2006 - 10:20 AM

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Wait, they can't fit "Senoue", but they can fit "Drossin" and "Okamoto"? =P

#11 User is offline ICEknight 

Posted 10 February 2006 - 02:47 PM

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Tweaker, on Feb 10 2006, 09:21 AM, said:

Try messing with the music playlist for levels

Couldn't find it. Help plz. =(



EDIT: Just corrected the list, there should be no mistakes now.
This post has been edited by ICEknight: 10 February 2006 - 02:48 PM

#12 User is offline Tweaker 

Posted 10 February 2006 - 10:46 PM

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Right then, lemme grab some locs off the wiki.

Sonic 3D:
Music Pointers (These add to $C0000): $D3233
Music Pointers (These add to $C8000): $D3245
Music Pointers (These add to $D0000): $D325D
Sound Effect Pointers (These add to $D8000): $D3297

In order by music slot ID. You remember the pointer format, yes? 16-bit little endian, bank start address is 8000. You'll also be able to see which songs are referenced.

#13 User is offline ICEknight 

Posted 11 February 2006 - 03:49 PM

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Just found out something:
16	Game Over
17	Congratulations
18	Level Clear
	Song by J.Seno.   Arrange by J.Seno.

These three are contained in the same music block, having just one header at the beginning (must have something to do with them being just ported over from Sonic 3). This means there could be more music tracks hidden in there, without their own headers (an easy way to find them is looking for the values '060301').

And the last one happened to be the ending song, only it's referenced from the wrong block, probably just to replace the gumball machine music without messing up the BGM order.
This post has been edited by ICEknight: 11 February 2006 - 03:54 PM

#14 User is offline Tweaker 

Posted 12 February 2006 - 03:58 PM

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Those 3 are grouped because they use the universal voice bank from Sonic 3. I used that group of voices to find it in Sonic 3, after finding a match in the ROM.

I was around that area. No hidden stuff. Just "0603" will work for finding more music as well.

#15 User is offline muteKi 

Posted 12 February 2006 - 09:37 PM

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Meh, I had long ago actually looked into this...though not very closely.

The only thing that I had conluded from my discoveries (which was specifically finding out who did what music, really) was that since Maeda had also done the music to Space Harrier was that some of the style inconsistencies between songs done by him and Senoue (who had within the stuff each did, their own stylistic consistencies) were odd, since Space Harrier more closely resembled Senoue's songs (both used flat-fouth chords frequently) than anything in Sonic 3D by Maeda.

Such stylistic inconsistencies include Maeda's use of, in nearly every song, very similar four- or five- note arpeggios (such as in the entrance to Volcano Valley 2 or the 'ending' of Diamond Dust) which Senoue does not, as well as Senoue's use of the EXACT same (or damn close) chord progression in Green Grove and Spring Stadium.

Not entirely relevant, but perhaps worth noting.

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