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Differences in S2/S2B some minor differences in emerald hill

#1 User is offline Gibbo 

  Posted 03 January 2006 - 10:18 AM

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These have probably been discovered before but anyway
1. There are no shields in EHZ on S2B
2. The fish badniks jump up at different speeds
3. The spikes don't appear at this area in S2B
4. You can jump in between the waterfalls on S2B unlike S2.
5. Shields again.
6. This area is closed in S2B.
Screenshots: S2B on the left, S2 on the right.
Posted Image
I will try and find more differences later.

#2 User is offline Shade 

Posted 03 January 2006 - 11:31 AM

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Very observant. Some of these are indeed known, if not all. But very observant indeed. I encourage you to keep up this attitude of wanting to research, but be forewarned: Try not to try too hard to make discoviries, and make sure you do your research before you go posting something stupid. Take a look in the Trash at Every_Name_Was_Taken's topic's to see how NOT to post as a Trial Member.

Anyhow, Welcome to S2B! I hope you have a good stay here, and become a Member (well, providing you aren't an asshat or a complete turd).

#3 User is offline Gibbo 

  Posted 03 January 2006 - 12:37 PM

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Thank you for the warm welcome
Anyway I had a look at some more. All of these are Missing Objects except for the last one.
1. The spring is missing in S2B
2. The Stinger badnik is missing in S2B
3. The spikes are missing in S2B
4. Missing Badnik again.
5. Spring Again
6. I think this one is known already but that's not the reason I posted it. I wanted to ask a question. What is it? It looks like leftover tiles to me but the pointing arrows makes me think that the middle part looks like a birds eye view of a Speed Nost similar to the ones in chemical plant zone.
Posted Image

#4 User is offline Tweaker 

Posted 03 January 2006 - 02:54 PM

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Heh, don't forget the incomplete slope detection. Still displays animations in a Sonic 1-esque fashion depending on floor angle.

#5 User is offline Jigen 

Posted 03 January 2006 - 02:56 PM

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Gibbo, on Jan 3 2006, 09:37 AM, said:

6. I think this one is known already but that's not the reason I posted it. I wanted to ask a question. What is it? It looks like leftover tiles to me but the pointing arrows makes me think that the middle part looks like a birds eye view of a Speed Nost similar to the ones in chemical plant zone.

I'm no expert, But looks to me its just made up of tiles from the boss. Problem with VRAM or something?

#6 User is offline Spindash54 

Posted 03 January 2006 - 03:02 PM

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Jigen, on Jan 3 2006, 02:56 PM, said:

Gibbo, on Jan 3 2006, 09:37 AM, said:

6. I think this one is known already but that's not the reason I posted it. I wanted to ask a question. What is it? It looks like leftover tiles to me but the pointing arrows makes me think that the middle part looks like a birds eye view of a Speed Nost similar to the ones in chemical plant zone.

I'm no expert, But looks to me its just made up of tiles from the boss. Problem with VRAM or something?

They are. You can specificially tell with the red arrows below Robotnik's head, there are 4 of them in that VRAM jumble.

#7 User is offline Gibbo 

Posted 03 January 2006 - 03:29 PM

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Okay thanks for clearing that up for me.

#8 User is offline ICEknight 

Posted 03 January 2006 - 03:58 PM

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Tweaker, on Jan 3 2006, 02:54 PM, said:

Heh, don't forget the incomplete slope detection. Still displays animations in a Sonic 1-esque fashion depending on floor angle.

Hmm? Whaddayamean?

#9 User is offline Seven Force 

Posted 03 January 2006 - 06:02 PM

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The question is; which of these findings are already noted on the site and which are not?

And I don't think we need to be too concerned about one or two missing badniks, since there are a lot more notable changes in the development ROM.

#10 User is offline LocalH 

Posted 03 January 2006 - 06:21 PM

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Spindash54, on Jan 3 2006, 04:02 PM, said:

Jigen, on Jan 3 2006, 02:56 PM, said:

Gibbo, on Jan 3 2006, 09:37 AM, said:

6. I think this one is known already but that's not the reason I posted it. I wanted to ask a question. What is it? It looks like leftover tiles to me but the pointing arrows makes me think that the middle part looks like a birds eye view of a Speed Nost similar to the ones in chemical plant zone.

I'm no expert, But looks to me its just made up of tiles from the boss. Problem with VRAM or something?

They are. You can specificially tell with the red arrows below Robotnik's head, there are 4 of them in that VRAM jumble.

The reason that garbage appears is because Eggman's tiles overwrite that of both the shield and the invincibility stars. I feel this was fixed not too long after the ROM was built, as evident by magazine scans and videotape footage we have.

What you see in that screenshot is also visual proof that the ROM only holds tile data for 1/4 of the shield graphics, and that the game uses the hardware X/Y flipping bits to make the full shield.
This post has been edited by LocalH: 03 January 2006 - 06:23 PM

#11 User is offline Tweaker 

Posted 03 January 2006 - 06:26 PM

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ICEknight, on Jan 3 2006, 03:58 PM, said:

Tweaker, on Jan 3 2006, 02:54 PM, said:

Heh, don't forget the incomplete slope detection. Still displays animations in a Sonic 1-esque fashion depending on floor angle.

Hmm? Whaddayamean?

Beta:
Posted Image

Final:
Posted Image

Sup.

#12 User is offline Qjimbo 

Posted 03 January 2006 - 07:41 PM

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Archive this plz :(

Welcome to the board Gibbo!

#13 User is offline Billy 

Posted 03 January 2006 - 08:41 PM

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Spindash54, on Jan 3 2006, 01:02 PM, said:

Jigen, on Jan 3 2006, 02:56 PM, said:

Gibbo, on Jan 3 2006, 09:37 AM, said:

6. I think this one is known already but that's not the reason I posted it. I wanted to ask a question. What is it? It looks like leftover tiles to me but the pointing arrows makes me think that the middle part looks like a birds eye view of a Speed Nost similar to the ones in chemical plant zone.

I'm no expert, But looks to me its just made up of tiles from the boss. Problem with VRAM or something?

They are. You can specificially tell with the red arrows below Robotnik's head, there are 4 of them in that VRAM jumble.

What he [Jigen] said.
Posted Image
This post has been edited by Billy: 03 January 2006 - 08:42 PM

#14 User is offline Heran Bago 

Posted 03 January 2006 - 09:06 PM

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Wow, I never even noticed most of those. Very observant!

#15 User is offline Quickman 

Posted 03 January 2006 - 11:09 PM

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Most are known (although the waterfall one is new) but I always considered them too trivial to warrant any attention. Noticing a missing monitor won't find us a Sonic 1 beta, will it?

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