Questions for Adrian:
1. How was it to work with Yuji Naka personally? How did both of you handle new challenges? Something specially you remember and can tell us?
2. Do you know Motorola 68000 assembler? Did you help programming stuff for Sonic & Knuckles, and if so, what did you do? We like to hear specific details on your work.
3. In the MTV Sonic & Knuckles contest video back in 1994, you explained some of the physics of Knuckles, such as slopes and gravity and stuff. We have seen the source code to Sonic and none of the stuff you said were actually possible on the Genesis hardware. Still, how much of that physics stuff did you do, or helped Naka to do?
4. Do you have any stuff such as programming notes, documents, or guidelines left from the time you worked on S&K? If so, can you scan them, or help us to understand more about how things were done?
5. You were not credited in Sonic 3, or Sonic & Knuckles. The staff roll at the end of the games did not include your name. How does that feel?
6. Roger Hector told us that you were sometimes "a stronger technical designer than Naka". I (the interviewer) have followed how Sonic has developed from Sonic 1 (year 1991) up to Sonic & Knuckles (year 1994), and I can find stuff in Sonic & Knuckles that was groundbreaking and at a higher math level than the previous games, such as the scorpion robot's attacking tail when aiming at Sonic, and a floating boss device that uses a shield to prevent attacks from Sonic, that will always be in the way no matter what angle Sonic comes from. I believe you must have been involved in those math routines since they are new stuff never used by Naka before. If you remember anything specific, please tell us!
Thank you for answers!
This post has been edited by LOst: 01 November 2005 - 07:58 AM