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Sonic 3 & Knuckles Advanced. A hack of mine.

#1 User is offline Robjoe 

  Posted 03 October 2005 - 08:20 PM

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Well, with my trial posts all but used up, I figured I'd better post some stuff about my hack. So here's some info:

Changes from a clean S3K ROM.
  • AIZ1 layout complete.
  • AIZ2 pallette and layout complete. But I'm still tweaking with the layout a bit.
  • HCZ1 layout and pallette complete.
  • HCZ2 pallette complete. Layout started, but stopped due to various bugs.
  • MGZ1 pallette complete.
  • MGZ2 pallette complete.
  • CNZ1 pallette complete.
  • CNZ2 water and lights out pallettes complete.
  • ICZ1 pallette complete and layout about half-way done.
  • MHZ pallettes 1 and 2 both complete, but #2 is shit, though...
  • FBZ1 pallette complete. Layout halted due to the level being inflexable as hell.
  • SPZ1 pallette complete, and layout started.
  • LRZ1 layout just started.
  • SSZ2 (Knuckles' part) pallette complete.
  • DEZ1 layout and pallette complete.
  • Blue Knuckles accessable via data select.
  • ...
And here's some screenshots:

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AIZ. I know, there's probably some bad tiles there, but that level is truly horrid for tile selection.

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DEZ. This place is MUCH better for editing. Plus two, there's gravity flips in act one.
More screenshots to come.

Any comments and/or constructive criticism are highly appreciated. :rolleyes:

#2 User is offline Heran Bago 

Posted 03 October 2005 - 08:30 PM

  • Ah! It's Puyo battle then.
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Quote

Blue Knuckles accessable via data select.


I'm impressed. How'd you do it?

... got a download link?

edit: Robjoe1107 for full member =P.
This post has been edited by Heran_Bago: 03 October 2005 - 09:32 PM

#3 User is offline Neo Majin 

Posted 03 October 2005 - 08:44 PM

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I'm impressed you managed to complete AIZ... I once planned an S3 hack, but AIZ's level tiles are too hard to work with..

#4 User is offline Robjoe 

Posted 03 October 2005 - 09:36 PM

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Heran_Bago, on Oct 3 2005, 09:30 PM, said:

Quote

Blue Knuckles accessable via data select.


I'm impressed. How'd you do it?

... got a download link?

:blushing: I impressed a techie? Awesome! What I did was found the patch code for enabling Knuckles in S3 standalone. Now, whenever you have an S3 address, you can add $200000 to find that same data in S3K (this procedure also works in reverse). So I found that data in S3K. This data controlled the character select limits. However this was uneeded left9over data from the lock-on, and S3K had new data for this. So I copied some data around the scroll limits, and ran a search for it throughout the ROM. Sure enough, results. I changed 03 to 04 so it would go up to slot 04. And then I had a blast playing with Blue Knuckles.

As for a download link, it's not quite ready yet. Both the title screen and Knux event soings lie in shreds thanks to my inabilty to port correctly. I'll have it fixed soon.

Quote

I'm impressed you managed to complete AIZ... I once planned an S3 hack, but AIZ's level tiles are too hard to work with..


The tiles suck for fitting togther, but with a little imagination, you can make an innovative design.

#5 User is offline LOst 

Posted 03 October 2005 - 09:59 PM

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Sonic 3k is hard to hack because of the size optimations. A lot of data is accessed twice through different pointers in order to be loaded. Take Sonic's sprites for example, where the offset runs out of space around sprite 200 so, the rast of the 50 sprites needed are accessed through a new pointer. And if you don't know that stuff, you pretty much are going to fail. Just imagine how AIZ is managed in order to show buring trees and stuff. It's just too much to get into.

#6 User is offline superstarCSB 

Posted 03 October 2005 - 11:31 PM

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It's good though to see someone making a Sonic 3/Sonic 3 & Kunckles hack for a change. Hopefully we can see a playable version of your hack sometime soon.

#7 User is offline Heran Bago 

Posted 04 October 2005 - 12:45 AM

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Robjoe1107, on Oct 3 2005, 09:36 PM, said:

Heran_Bago, on Oct 3 2005, 09:30 PM, said:

Quote

Blue Knuckles accessable via data select.


I'm impressed. How'd you do it?

... got a download link?

:blushing: I impressed a techie? Awesome! What I did was found the patch code for enabling Knuckles in S3 standalone. Now, whenever you have an S3 address, you can add $200000 to find that same data in S3K (this procedure also works in reverse). So I found that data in S3K. This data controlled the character select limits. However this was uneeded left9over data from the lock-on, and S3K had new data for this. So I copied some data around the scroll limits, and ran a search for it throughout the ROM. Sure enough, results. I changed 03 to 04 so it would go up to slot 04.

As for a download link, it's not quite ready yet. Both the title screen and Knux event soings lie in shreds thanks to my inabilty to port correctly. I'll have it fixed soon.


Quote

Quote

I'm impressed you managed to complete AIZ... I once planned an S3 hack, but AIZ's level tiles are too hard to work with..


The tiles suck for fitting togther, but with a little imagination, you can make an innovative design.

I myself was screwing about with S3K a while back, I still have a ROM of "Sanik Teh Hadgehag Three n' Bloods." Despite the limited/crappy tiles, it's possible to make quite unique levels given imagination. Perhaps imagination should be a requisite for ROM hacking.

Quote

[bunch of cool stuff] And then I had a blast playing with Blue Knuckles.

Awesome. I don't believe it's ever been done before either. If you'll excuse me, I'm going to go look at all the GG codes I can find.

#8 User is offline Dragonsbrethren 

Posted 04 October 2005 - 04:59 PM

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Neo Majin, on Oct 3 2005, 09:44 PM, said:

I'm impressed you managed to complete AIZ... I once planned an S3 hack, but AIZ's level tiles are too hard to work with..

I was working on Sonic 3 and dropped it as well... perhaps I'll try again some day.

As for the screenshots DEZ's palette is cool and I like that you used the mini-Death Egg graphic.

#9 User is offline Robjoe 

Posted 11 October 2005 - 07:21 PM

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Alright, a few more screenshots, and a download link for those who want to play it.

Also, I missed a few points last time when descibing my hack. Here they are:
  • Knuckles' socks changed to yellow, like in the Knux events.
  • Debug cheat changed to left right right left right left left left right.
  • AIZ1's water risen.
  • Four new Special Stages, but #3 locks up.
  • Edited boss hitcounts, with bosses getting progressivly stronger.
  • Music playlist changes. Azure Lake plays on MGZ1, Baloon Park plays on CNZ1, and Endless Mine plays on LRZ2.
Now, screenshots:

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Don't you just want to puke? This is one of my least favorite levels. Terrible pallette, and boring layout. I'll redo it sometime, but as for now, here it is.

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CNZ. Note that I'm iffy on the green background.

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FBZ. Not too much to show here.

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Ahh, MGZ. My personal favorite pallette. I've recieved many good comments about this one on SSRG. What do you guys think?

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Last but not least, SPZ, with a sunrise style effect.

And finally the download link. Well, actually it links to a shitty TriPod site I made for it, and since TriPod won't let me make a direct link to it, you'll have to download it from there. Ignore all the update crap on there, as it's out of date.

http://robjoe-1107.tripod.com/

The title screen and Knuckles events songs currently lie in shreds, but they'll be fixed sooner or later. No matter what I do, the songs only seem to worse the more I mess with them. Oh, and the file's an IPS Patch, even though it claims to be a BIN file. Blame it on Stealth Patch. And with that, I'll be shutting up. And sorry for the huge post.
This post has been edited by Robjoe1107: 11 October 2005 - 07:25 PM

#10 User is offline Neo Majin 

Posted 11 October 2005 - 07:32 PM

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"This file is hosted by Tripod, a LycosNetwork Site, and is not available for download. We prohibit downloading of certain file types to protect visitors from computer viruses. Please check out Tripod's Help system for more information. "

And if you can, can you try uploading the whole ROM? I suppose you shouldn't bow to my whiny complaints, but it's easier :P

#11 User is offline Robjoe 

Posted 11 October 2005 - 08:00 PM

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o_O. What a gay piece of shit. That's never happened before. I'll see what I can do. As for the full ROM, I can't. Last time I did that, TriPod got pissed and deleted my account.

*Gulp* Last trial post. I hope I get approved.

#12 User is offline LOst 

Posted 11 October 2005 - 08:03 PM

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You should get approved. Where are the admins?

#13 User is offline Ambil 

Posted 11 October 2005 - 08:04 PM

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LOst, on Oct 12 2005, 03:03 AM, said:

You should get approved.

Agreed. I think he's a valuable hacker for the Scene.

#14 User is offline Rika Chou 

Posted 11 October 2005 - 08:09 PM

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To upload the ROM to tripod, just give the ROM a *.txt extension. This will usually work.

#15 User is offline Quickman 

Posted 12 October 2005 - 07:12 AM

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Now this guy is a member, give him a real name which doesn't have numbers in it.
This post has been edited by Quick Man: 12 October 2005 - 07:13 AM

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