Naka Interview answers many questions
Posted 11 October 2005 - 03:39 PM
ICEknight, on Oct 10 2005, 05:03 PM, said:
FinalBeyond, on Oct 10 2005, 02:51 PM, said:
New character, moan moan moan.
You didn't need to finish the game with all 845239459017 characters in order to see the good ending. You just chose your favorite guy and got his very own good or bad ending.
It wasn't different at all.
Please bring up some valid points, grrr. >=(
Number of characters: Please don't exaggerate. The most number of characters (If you count the SH teams as one character, in terms of playing the game through) is 6, in SA.
Gameplay: Spindashing. And you could use Tails to your advantage.
Valid points: Meh, I just used S2 as an example of my point. I could use S&K as an example if you would prefer. Gliding, smaller jumps, 3 different characters, alternate routes...
Posted 12 October 2005 - 12:48 AM
Neo Majin, on Oct 10 2005, 03:55 PM, said:
It's too short- What happened to the third act?"
I really disliked the third act getting cut from Sonic 2 zones, they did seem really short. The amount of levels did help make up for it though. And Tails was a useless addition, always messing me up in the special stages (That damn glitch where he gets stuck in front of you but still has the delayed jumping...). I'm just glad his ability to lose your rings in normal gameplay was cut... Tails was a gimmick, along with Knuckles and all the characters added to the new games.
Posted 12 October 2005 - 08:07 AM
FinalBeyond, on Oct 11 2005, 03:39 PM, said:
The point was that you need to fnish the game with all of them to see the good ending, even with those characters you didn't like.
Those are just additions that don't change the original gameplay.
Again, playing as Knuckles wasn't needed to see Sonic's good ending. If you didn't like the way he played, you just chose another character.