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First documentation of MARS palettes

#1 User is offline Lostgame 

Posted 26 July 2005 - 05:30 PM

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http://shit.sclassic.net/index.php/Sonic_C...kles%27_Chaotix

^_^ I'm pretty proud of myself.

Well, there's not much yet. And the MARS thing is only sorta right, but if a complete idiot were to do it, they'd get it right. Feel free to fix my mistakes!
This post has been edited by lostgame: 26 July 2005 - 05:31 PM

#2 User is offline Heran Bago 

Posted 26 July 2005 - 08:53 PM

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Mind if I add my RGB => 32X formula and note that it's the same as GBA color (hint: BOTH 32 bit color)?

#3 User is offline Lostgame 

Posted 26 July 2005 - 09:19 PM

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Yes. I mind completely. What would make you think you could add something like that to something you don't even need my permission to change?

Jerk!

:P

Go right ahead. I'm happy to be working on some more "uncovered" ground. ^_^

#4 User is offline ICEknight 

Posted 26 July 2005 - 09:20 PM

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I remember finding the Sonic Crackers palettes inside the Chaotix ROM, many years ago. You should check it out and add them to the site.




...By the way, who had the cheerful idea of calling Sonic Crackers "Sonic Stadium" in that wiki site? That's atroceous.

#5 User is offline Lostgame 

Posted 26 July 2005 - 09:21 PM

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Alright. I'll do a search for them in the Chaotix ROM. ICEknight, are they exactly the same? If not, I may have troubles finding them.

EDIT: Heh. I can't find them. The Sonic and Tails ones at least. What ones are you referring to, ICEknight?
This post has been edited by lostgame: 26 July 2005 - 09:32 PM

#6 User is offline ICEknight 

Posted 26 July 2005 - 09:37 PM

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lostgame, on Jul 26 2005, 09:21 PM, said:

Alright. I'll do a search for them in the Chaotix ROM. ICEknight, are they exactly the same? If not, I may have troubles finding them.

EDIT: Heh. I can't find them. The Sonic and Tails ones at least. What ones are you referring to, ICEknight?

Well, I mean the level palettes (3rd and 4th in the VDP).

#7 User is offline Lostgame 

Posted 26 July 2005 - 09:47 PM

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FOUND EM!

^_^

Offset 5750 is the first level from crackers.

Thanks, ICEknight!

#8 User is offline ICEknight 

Posted 26 July 2005 - 09:49 PM

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No probz.

#9 User is offline Heran Bago 

Posted 26 July 2005 - 09:53 PM

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Added a bunch to the MARS color.
I even added one of my better kept secrets (ok, it wasn't a secret, I just never want to dig throuhg my notes), Espio's rotating pallete.
Your locations for the characters' palletes were off. (??). I fixed em'. The pointers to them all are at $18E4. Don't mind the 8 pointers at $1904. Those are unused alternate palletes for the characters. Of course, these pointers are the real location plus $700000.

#10 User is offline Lostgame 

Posted 26 July 2005 - 09:56 PM

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Oh, alright, sorry. I just saw the pointer, saw what looked like the palettes and, well.

They do look the same!

Oh, and, thanks for the rotating palette, Heran.
This post has been edited by lostgame: 26 July 2005 - 09:57 PM

#11 User is offline ICEknight 

Posted 26 July 2005 - 10:24 PM

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Remember that the European version is somewhat different than the normal Chaotix ROM. Some palettes might have different offsets, so make sure you guys are working on the same one.

#12 User is offline Lostgame 

Posted 26 July 2005 - 10:25 PM

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Oh. I was working on the Euro version.

I should point that out on the SHIT thing.

EDIT: Crap, that'll cause problems with my editor. Man, I'm getting nowhere fast.
This post has been edited by lostgame: 26 July 2005 - 10:27 PM

#13 User is offline Heran Bago 

Posted 27 July 2005 - 12:37 AM

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The contents of the ROM are mostly the same in the NTSC and PAL versions of Chaotix. It's really, really weird.

For example, all compressed art can be found at the exact same locations in both the NTSC and PAL. I believe it's the same with palletes. The problem with the original locations lostgame found are that he found most of it, but left off the first couple colors usually.

Edit:
I checked.
The ROMs are different up till the major content starts appearing. The only reigonal descrepency I've found in the wiki is.. Espio's rotating pallete. The location I gave is NTSC, and out of all the MARS palletes listed there, that's the only one that differs between versions.
This post has been edited by Heran_Bago: 27 July 2005 - 12:49 AM

#14 User is offline drx 

Posted 27 July 2005 - 06:02 AM

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you know why do I hate SHIT? Because people, who originally find stuff, never get credit for it. :):):) ;)

Btw, the MARS palettes format is like that:

XRRR RRGG GGGB BBBB

I may be wrong about the R, G, B stuff, but it's not important. The X bit is. It is the priority bit. The palettes with X bit set will be drawn on top of those whose bit X is cleared.

#15 User is offline Kles 

Posted 27 July 2005 - 08:37 AM

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A line at the end of the MARS conversion formula:

Z + Y + Z = N

Now, while I've not tested it, going simply by logic should it not be X + Y + Z = N?

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