Sonic and Sega Retro Message Board: An 'unglitched' Super Tails in Sonic 3 - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 2 Pages +
  • 1
  • 2
    Locked
    Locked Forum

An 'unglitched' Super Tails in Sonic 3 Possible unknown glitch?...

#1 User is offline Dioxaz 

  Posted 14 March 2005 - 06:00 AM

  • Posts: 165
  • Joined: 04-March 03
  • Project:Sonic Rush No Vocal
I made that discovery 10 years ago but I'm not sure if it has been ever stated or mentionned anywhere, since I never saw anything similar on any Sonic site.

What am I talking about? About Super Tails in Sonic 3 alone. You all know that when we transform him using debug, he gets glichted and all his tiles are messed up. Everybody here know that.
But, there's a thing that you may not know or less: it's possible to have an "unglitched" version of Super Tails, in Sonic 3 alone.
Well, it's the same as the "glitched" one, except that he looks normal.
Judge by the pictures (and they're not hoaxes):

Posted Image Posted Image
Posted Image Posted Image
Posted Image
1. Tails is invincible, but looks normal
2. He produces "energy sparks" (dunno how to call that) when running, just like Super Sonic
3. Another "invincibility" proof
4. He's got the power to break some rocks, as Super Sonic has too
5. Definitely Super Tails, all "Sonic-blue" colors are replaced by blinking yellow

Another thing that also occurs with its glitched appearence, but also happens here: he doesn't lose rings.

The way to get this unglitched version is really simple. You don't need neither Game Genie nor Action Replay to get it. Only debug mode. (get a savestate with Select+Debug activated somewhere if necessary)

But you've got to find it by yourself to get it. This may be already known (in that case, I'd be really sorry), but l'm attempting... We'll see if I'm wrong or right.

Last note: this is not a new character, just a glicth preventing another one (this is how I like to call that).
This post has been edited by Dioxaz: 15 March 2005 - 03:33 AM

#2 User is offline Tweaker 

Posted 14 March 2005 - 06:35 AM

  • Posts: 12389
  • Joined: 27-June 04
  • Gender:Male
Yep. This is real easy. Nice effort though. ^^

#3 User is offline LocalH 

Posted 14 March 2005 - 02:35 PM

  • roxoring your soxors
  • Posts: 3147
  • Joined: 11-January 03
  • Gender:Male
  • Location:wouldn't you like to know
  • Project:MDEM - Genesis programming stufz
  • Wiki edits:3
Hmm...let's see here. Enter debug after touching a special stage ring as Sonic, and the graphics get glitched up. You do the same thing with Tails and his sprites unglitch? Sounds similar to Super Tails/Knuckles in Doomsday.

#4 User is offline Dioxaz 

Posted 15 March 2005 - 03:06 AM

  • Posts: 165
  • Joined: 04-March 03
  • Project:Sonic Rush No Vocal

LocalH, on Mar 14 2005, 02:35 PM, said:

Hmm...let's see here. Enter debug after touching a special stage ring as Sonic, and the graphics get glitched up. You do the same thing with Tails and his sprites unglitch? Sounds similar to Super Tails/Knuckles in Doomsday.

It could have been that, but it's not (and if you do that, it glitches him even more).
In fact, it's a button to press on the pad, right after Tails hits the 'S' monitor. Now, guess what button it is ;).

About Doomsday, what kind of glitch is it? (what, I was not aware of that?... :shocked:)

#5 User is offline LOst 

Posted 15 March 2005 - 07:18 AM

  • Posts: 4879
  • Joined: 10-January 03
  • Gender:Male
  • Wiki edits:2

Dioxaz, on Mar 15 2005, 11:06 AM, said:

LocalH, on Mar 14 2005, 02:35 PM, said:

Hmm...let's see here. Enter debug after touching a special stage ring as Sonic, and the graphics get glitched up. You do the same thing with Tails and his sprites unglitch? Sounds similar to Super Tails/Knuckles in Doomsday.

It could have been that, but it's not (and if you do that, it glitches him even more).
In fact, it's a button to press on the pad, right after Tails hits the 'S' monitor. Now, guess what button it is ;).

About Doomsday, what kind of glitch is it? (what, I was not aware of that?... :shocked:)

Are you talking about the A+B+C (or was it just B+C?) combination? Making the player show all the mappings in order from 0 to 255, this may also trigger some fixes for the multi-pattern management which may unglitch Tails? Don't know though

#6 User is offline Dioxaz 

Posted 15 March 2005 - 07:57 AM

  • Posts: 165
  • Joined: 04-March 03
  • Project:Sonic Rush No Vocal
Wrong awswer!

I give you some clue:
- Make an 'S' monitor appear into the game
- Jump on it
- After hitting the monitor, you must press the correct button on the pad to prevent the glitch
- After you see the blue 'S' turn into yellow, press the same button again... look, you've prevented Tails from being glitched

And I said one button. There are 3 buttons the Genesis/Megadrive standard pad. Now, try to find the correct one. (wow, this thing turns into a guessing game :P)

And the 'B+C' thing doesn't "unglitch" him: it performs all the animation routines with the glitched appearence. Yes, it was 'B+C' (and I'd even say pressing 'C' while maintaining 'B', it works as well)

Next answer? :D

Last note: if you transform him into Super Tails without the 'prevent glitch' trick, it will be impossible to get back to its normal appearence even if you perform the trick on next attempts. But as long as he's not gitched, the trick can (and must!) be repeated each time you make Tails hit an 'S' telly (but there's no need since he doesn't lose rings).
This post has been edited by Dioxaz: 15 March 2005 - 07:59 AM

#7 User is offline hunterex2000 

Posted 15 March 2005 - 08:14 AM

  • Searching for the answers... Often running into brick walls...
  • Posts: 87
  • Joined: 02-November 04
  • Location:East of England
  • Project:Trying to stop smoking... Sweet, sweet nicotine.
Erm... Up, down, left, right, A and Start? :P

No not really. Is it B? You said one button...

#8 User is offline Dioxaz 

Posted 15 March 2005 - 08:21 AM

  • Posts: 165
  • Joined: 04-March 03
  • Project:Sonic Rush No Vocal
It is. Correct answer. Actually, you must press 'B' (which is logic) right after Tails hit the monitor. ;)
This will set debug on again. When setting debug off by pressing 'B' again, Super Tails will have the "normal" appearence.

Congratulations, hunterex2000. Now, you know everything about it. Normally, there should be no particular problem in performing this trick and it should work everytime if performing it correctly, and as long as Super Tails does not get the "glitched" appearence.
This post has been edited by Dioxaz: 15 March 2005 - 08:23 AM

#9 User is offline LOst 

Posted 15 March 2005 - 11:12 AM

  • Posts: 4879
  • Joined: 10-January 03
  • Gender:Male
  • Wiki edits:2

Dioxaz, on Mar 15 2005, 04:21 PM, said:

It is. Correct answer. Actually, you must press 'B' (which is logic) right after Tails hit the monitor. ;)
This will set debug on again. When setting debug off by pressing 'B' again, Super Tails will have the "normal" appearence.

Congratulations, hunterex2000. Now, you know everything about it. Normally, there should be no particular problem in performing this trick and it should work everytime if performing it correctly, and as long as Super Tails does not get the "glitched" appearence.

Isn't B the button you have to press to become Super by standard? First you jump, and then press B to while having 50 rings.

#10 User is offline hunterex2000 

Posted 15 March 2005 - 11:39 AM

  • Searching for the answers... Often running into brick walls...
  • Posts: 87
  • Joined: 02-November 04
  • Location:East of England
  • Project:Trying to stop smoking... Sweet, sweet nicotine.
Once you've jumped you can push any button again to become Super. A, B or C. It doesn't matter which one you press, as long as you've already jumped once.

#11 User is offline LocalH 

Posted 15 March 2005 - 12:42 PM

  • roxoring your soxors
  • Posts: 3147
  • Joined: 11-January 03
  • Gender:Male
  • Location:wouldn't you like to know
  • Project:MDEM - Genesis programming stufz
  • Wiki edits:3

Dioxaz, on Mar 15 2005, 08:21 AM, said:

It is. Correct answer. Actually, you must press 'B' (which is logic) right after Tails hit the monitor. ;)
This will set debug on again. When setting debug off by pressing 'B' again, Super Tails will have the "normal" appearence.

Congratulations, hunterex2000. Now, you know everything about it. Normally, there should be no particular problem in performing this trick and it should work everytime if performing it correctly, and as long as Super Tails does not get the "glitched" appearence.

So it *is* the same glitch as done with the special stage ring, just not done at the special stage ring. So I was half right =P

Also, with debug on, B will not make you super, for obvious reasons. A should, however, since S3 alone doesn't have gravity reversing.

#12 User is offline Rika Chou 

Posted 15 March 2005 - 03:36 PM

  • Adopt
  • Posts: 5093
  • Joined: 11-January 03
  • Gender:Not Telling
  • Location:CA US
  • Wiki edits:4
y0, Dioxaz, it's good to see you here.

#13 User is offline Dioxaz 

Posted 16 March 2005 - 03:30 AM

  • Posts: 165
  • Joined: 04-March 03
  • Project:Sonic Rush No Vocal

LocalH, on Mar 15 2005, 12:42 PM, said:

So it *is* the same glitch as done with the special stage ring, just not done at the special stage ring. So I was half right =P

Also, with debug on, B will not make you super, for obvious reasons. A should, however, since S3 alone doesn't have gravity reversing.

Oh... as I realize it now, to some extent you're right. It is the same kind of glitch involved when you enter special stage (hitting B right after entering the big ring). Except that with special stage it gives you unexpected results regarding the object you get when you hit B. :D

Now, about pressing B to become Super when you gather 50 rings. LocalH is right.
First, it works with any button (without debug).
Secondly, if debug is enabled, with Sonic 3 alone, it's restricted to A and C (and doesn't work with Tails anyway). And it has nothing to do with the famous 'Super Tails' glitch and the trick I mentionned above because these two manipulations need the 'S' telly.

Rika Chou: Thank you. You know, I'm hunting good Sonic places to go at this moment, and I came here. But, I don't know if I'll be able to bring something really useful to the community (I'll get a new comp soon, so there are chances that I'll be more active). :P
This post has been edited by Dioxaz: 16 March 2005 - 03:32 AM

#14 User is offline Hez 

Posted 19 March 2005 - 02:50 AM

  • Asshole
  • Posts: 2592
  • Joined: 11-January 03
  • Gender:Male
  • Location:Hell
  • Project:Your mother
  • Wiki edits:27
that was kind of gay......

and while on the super sonic topic, has anyone ever got a red super sonic? I remember hacking nad getting one by accident. and yes I know it was knuckles super colors.
This post has been edited by Hez: 19 March 2005 - 02:51 AM

#15 User is offline ScaryMonkeyShow 

Posted 19 March 2005 - 04:11 AM

  • Master of my own domain
  • Posts: 121
  • Joined: 11-March 04
  • Gender:Male
  • Location:Brooklyn, NY
  • Project:So many betas, so little time.

Hez, on Mar 19 2005, 02:50 AM, said:

that was kind of gay......

and while on the super sonic topic, has anyone ever got a red super sonic? I remember hacking nad getting one by accident. and yes I know it was knuckles super colors.

Ummmm...could you kindly refrain from the words "that was gay" in the near future? Combined with your lack of capitalization skills, such offensive comments probably are not going to get you closer to being a full time member here.

Sorry, it just really bugs me when people use that term. Nothing wrong with being gay, and it is just as easy to say "that was messed up" instead of "that was gay" to avoid being offensive. That's my two cents. We now return you to Sonic The Hedgehog conversation, already in progress!
This post has been edited by ScaryMonkeyShow: 19 March 2005 - 04:11 AM

  • 2 Pages +
  • 1
  • 2
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users