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Micheal Jacksons Moonwalker
#2
Posted 11 March 2005 - 07:00 AM
You changed him from a famous musician to a child loving jail monkey? :o
(Sorry, at school at the moment. Nothing to really say about this yet.)
(Sorry, at school at the moment. Nothing to really say about this yet.)
#3
Posted 11 March 2005 - 07:17 AM
Inetersting pallet hack, but must we really start hacking this game? It scares me. I guess it can't be helped, though.
#4
Posted 11 March 2005 - 10:51 AM
Cool hack how did you edit the pallet for it ? I would love to edit pallet's for other games like: echo , Akex kidd and streets of rage. Also is it possable to change the level order and music.
This post has been edited by vergo: 23 March 2005 - 03:46 PM
#6
Posted 11 March 2005 - 12:32 PM
I must admit your hack is good but I want to change MJ's suit black and white. How do I do it. What software do I need. One bad thing about thsi game you can't see Michaels face that good. I thought about changing his 1 player outfit to his 2 player outfit.
This post has been edited by vergo: 23 March 2005 - 03:48 PM
#7
Posted 11 March 2005 - 12:50 PM
vergo, on Mar 11 2005, 12:32 PM, said:
I must admit your hack is good but I want to change MJ's suit black and white. How do I do it. What software do I need.
Well, if Rika hacked it with hex, I'd guess (and I really am guessing here, so if anyone wants to point out that I'm just pissing into the wind then please do) that a hex editor is required.
Rika: I'm guessing it uses compression, what does it use, Nemesis?
#8
Posted 11 March 2005 - 04:19 PM
.....
I used Hex Workshop. This is just a pallet hack, nothing more.
I used Hex Workshop. This is just a pallet hack, nothing more.
#9
Posted 11 March 2005 - 04:29 PM
Rika Chou, on Mar 11 2005, 04:19 PM, said:
.....
I used Hex Workshop. This is just a pallet hack, nothing more.
I used Hex Workshop. This is just a pallet hack, nothing more.
Sweet, no compression then.
Also, I've tried many search criterias in Google for the offsets with no prevail. Could you share these offsets?
#10
Posted 12 March 2005 - 06:29 AM
hahahaha.
it's really not that difficult to find a palette in a rom XD
it's really not that difficult to find a palette in a rom XD
#11
Posted 12 March 2005 - 06:37 AM
* Syren is a newb! Please be patient with his small and pointless questions!
So I don't know how to get an offset for anything on my lonesome, big deal. :P
So I don't know how to get an offset for anything on my lonesome, big deal. :P
#12
Posted 12 March 2005 - 05:44 PM
One way you can find out where the offsets are is to grab a non-editted version of the rom and Rika's rom and check out what's different between the two versions. Mess with different things and you might be able to find out what she did.
#13
Posted 12 March 2005 - 06:25 PM
Trigahd, on Mar 12 2005, 05:44 PM, said:
One way you can find out where the offsets are is to grab a non-editted version of the rom and Rika's rom and check out what's different between the two versions. Mess with different things and you might be able to find out what she did.
Hahaha, how I laugh at my stupidity. Gah. *slap*
#14
Posted 13 March 2005 - 07:03 AM
Nice work Rika, now all you have to do is put Pachuka's face on the character :D
#15
Posted 13 March 2005 - 04:19 PM
drx, on Mar 12 2005, 06:29 AM, said:
it's really not that difficult to find a palette in a rom XD
Indeed... Here's a little explanation for those who don't know how to do it:
First of all, make sure your emulator can make screenshots using the correct colors. The RGB color values shouldn't be different than those the Genesis accepts (0,32,64,96,128,160,192,224).
If you're using the latest versions of Gens, you should have the following lines in the GENS.CFG file:
Contrast=90 Brightness=100
Then, take a look at the palette you want to find (in Gens, go to CPU->Debug->Genesis VDP) and make a screenshot of it. Now you'll have to find those colors in the ROM.
The MegaDrive palettes have the format 0BGR (Zero, Blue, Green, Red), etc, so you must look at the color values, convert each of them to the byte the MD uses for it and go to the next color you want to find. The bytes used for each color value are as follows:
E:224 C:192 A:160 8:128 6:96 4:64 2:32 0:0
So if you had a palette with the tewo consecutive colors "R:224 G:160 B:0" and "R:192 G:128 B:0" you should look for the hex values "00AE008C".
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