I posted this on SCARZ last night, then fell asleep so I'm posting it here now...:P...I might also get a better response too...
I took my hacking attempts in a new direction yesterday (see pic below)

Knuckles with Sonic's palette.*
I know some might see this as 'pointless' to put knuckles in SCD WITHOUT Climbing/Glideing support...but it never stoped Hive and a few other's doing a KTE/S1 sprite hack... and thought it would be good to do a sprite hack for SCD (to start with).
Back in Jul, 2002, Nemesis said (on Area 51)
....Nemesis, was that for the SCD Version or the PC version?
I'm also quickly gonna mention somthing 'thissideupxl' said in the same thread....
What became of Shadow CD???
I'm not sure if anyone else has done much work on hacking SCD and the .MMD files and I was wondering if anyone here can offer me any help and/OR info on how to store a new/change sonic's pallette, to Knuckles's propper pallet in the .MMD files I'd be greatful. (TLP did not work...or I did somthing wrong...Knuckles's palette looks correct in TLP, when the .MMD file is opened with the S3&K palette.)
*You may also notice part of knuckles's foot is missing, due to a lack of tiles in Sonic's SCD sprite set.
This is because there are less tile's used in Sonic's sprite set then Knuckles. (I'm taking a educated guess on this...)

The 2 BMP's used were exported from SonikSprite.
IF there's a way to map Knuckles's missing foot sprite to an empty space in the .MMD files, I'd like to know....
Also, are there are there ANY know editors for SCD's .MMD files, or current programs that will do level editing of the .MMD files that DON'T use savestates for the level editing process? (SonEd is a good example of an editor using savestates.).
Thanks in advance.
(I hope I'm right with some of the things I've said! :P)
I took my hacking attempts in a new direction yesterday (see pic below)

Knuckles with Sonic's palette.*
I know some might see this as 'pointless' to put knuckles in SCD WITHOUT Climbing/Glideing support...but it never stoped Hive and a few other's doing a KTE/S1 sprite hack... and thought it would be good to do a sprite hack for SCD (to start with).
Back in Jul, 2002, Nemesis said (on Area 51)
Quote
I've located the level layout, but I haven't examined the format yet.
I'm also quickly gonna mention somthing 'thissideupxl' said in the same thread....
Quote
Fri Aug 23, 2002
This would have helped with Shadow CD. =\
This would have helped with Shadow CD. =\
What became of Shadow CD???
I'm not sure if anyone else has done much work on hacking SCD and the .MMD files and I was wondering if anyone here can offer me any help and/OR info on how to store a new/change sonic's pallette, to Knuckles's propper pallet in the .MMD files I'd be greatful. (TLP did not work...or I did somthing wrong...Knuckles's palette looks correct in TLP, when the .MMD file is opened with the S3&K palette.)
*You may also notice part of knuckles's foot is missing, due to a lack of tiles in Sonic's SCD sprite set.
This is because there are less tile's used in Sonic's sprite set then Knuckles. (I'm taking a educated guess on this...)
The 2 BMP's used were exported from SonikSprite.
IF there's a way to map Knuckles's missing foot sprite to an empty space in the .MMD files, I'd like to know....
Also, are there are there ANY know editors for SCD's .MMD files, or current programs that will do level editing of the .MMD files that DON'T use savestates for the level editing process? (SonEd is a good example of an editor using savestates.).
Thanks in advance.
(I hope I'm right with some of the things I've said! :P)

