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Sonic Adventure PC High(er) Resolution Textures project Higher-res texture pack for SA1 PC

#31 User is offline Dissident 

Posted 30 December 2017 - 02:11 PM

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These look great man, glad to see it's already been implemented with the HD GUI mod as well.

Would the rest have to be installed manually with PVMEdit?

#32 User is offline Sonikko 

Posted 03 January 2018 - 04:51 AM

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View PostDissident, on 30 December 2017 - 02:11 PM, said:

These look great man, glad to see it's already been implemented with the HD GUI mod as well.

Would the rest have to be installed manually with PVMEdit?

As MainMemory pointed out earlier in the topic the PVR format causes lossy compression, color banding and what have you, so many of the fixes would be lost anyway.
I'll be using PVMX which is a custom format developed by SF94 iirc, I'll release everything as modpacks compatible with the mod-loader.

On another note I have good and bad news. I'll be out of town until the 12 Jan, so work on the mod is currently on halt, but I think I'll be able to re-render some of the posters in the game, like the lightspeed shoes one in Speed Highway and the Emerald Coast one that is in Station Square.
The ending artworks too, I wanna take a shot at those ones.
This post has been edited by Sonikko: 03 January 2018 - 04:51 AM

#33 User is offline Dissident 

Posted 03 January 2018 - 08:54 AM

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View PostSonikko, on 03 January 2018 - 04:51 AM, said:

View PostDissident, on 30 December 2017 - 02:11 PM, said:

These look great man, glad to see it's already been implemented with the HD GUI mod as well.

Would the rest have to be installed manually with PVMEdit?

As MainMemory pointed out earlier in the topic the PVR format causes lossy compression, color banding and what have you, so many of the fixes would be lost anyway.
I'll be using PVMX which is a custom format developed by SF94 iirc, I'll release everything as modpacks compatible with the mod-loader.

On another note I have good and bad news. I'll be out of town until the 12 Jan, so work on the mod is currently on halt, but I think I'll be able to re-render some of the posters in the game, like the lightspeed shoes one in Speed Highway and the Emerald Coast one that is in Station Square.
The ending artworks too, I wanna take a shot at those ones.

Oohhh, I see. Cool! Have a good vacation, I just moved into a new place last weekend and things are still a bit messy but I kinda wanna take a crack at it too. I sent a few hours learning to make some custom eye textures I liked so maybe I'll try and make some that are more accurate.

#34 User is offline Sonikko 

Posted 13 January 2018 - 04:53 PM

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I'm back and working on the textures again.

Update: Mystic Ruins title card
Posted Image
Comparison: http://screenshotcom...mparison/128948
The lighting is not 100% accurate, but I think it looks a bit better this way. Let me know what you guys think.
This post has been edited by Sonikko: 13 January 2018 - 05:56 PM

#35 User is offline Black Squirrel 

Posted 13 January 2018 - 05:08 PM

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Post a side-by-side comparison with the original(s) and it'll be easier to comment.

#36 User is offline Sonikko 

Posted 13 January 2018 - 06:00 PM

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View PostBlack Squirrel, on 13 January 2018 - 05:08 PM, said:

Post a side-by-side comparison with the original(s) and it'll be easier to comment.

Mystic Ruins: http://screenshotcom...mparison/128948
Egg Carrier: http://screenshotcom...mparison/128949
Action Stage: http://screenshotcom...mparison/128951

Edit: please keep in mind that I've never worked with 3D rendering before, the Egg Carrier was my very first project on Blender.
This post has been edited by Sonikko: 13 January 2018 - 06:03 PM

#37 User is offline Kæðer 

Posted 14 January 2018 - 12:41 PM

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They're gorgeous, Sonikko! The game will look exponentially much better thanks to you.

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