Sonic and Sega Retro Message Board: ATTENTION: "Sonic Gather Battle" fangame is malware - Sonic and Sega Retro Message Board

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ATTENTION: "Sonic Gather Battle" fangame is malware

#1 User is offline GerbilSoft 

Posted 10 December 2017 - 10:06 PM

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The fangame "Sonic Gather Battle" is malware.

  • The game executable has "requireAdministrator" set, which is completely unacceptable.
  • If you attempt to search for "Hack" or similar keywords while the game is running, it will attempt to kill the browser.
  • If it thinks you're trying to tamper the game, it will remotely blacklist your system, and the only way to unblacklist it is to convince the developer that you're not trying to steal his precious sprites.
  • It exhibits a lot of other malware-like behavior, including storing a hash of your system information on a remote server, and creating a DLL file, loading it, and deleting it.

More information: https://www.reddit.c...as_a_malicious/

This game was previously featured in SAGE 2016. Needless to say, the developer is now banned from SAGE.
This post has been edited by GerbilSoft: 11 December 2017 - 12:19 PM
Reason for edit: +requireAdministrator

#2 User is offline Dustinvgmaster 

Posted 10 December 2017 - 10:22 PM

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I hadn't heard of it before now, but thanks for the heads up. Yeesh, this is... kinda insane.

#3 User is offline Shaddy the guy 

Posted 10 December 2017 - 10:40 PM

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Those who fail to learn from history

Posted Image

are doomed to repeat it

Posted Image

#4 User is offline Modern 

Posted 10 December 2017 - 11:05 PM

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This is pretty insane, it's creepy as fuck too, on top of being scummy.

#5 User is offline lordxernom 

Posted 11 December 2017 - 04:57 AM

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I had malware detection from that fan game year ago during SAGE 2016 when I tried unpack it, but I through it was just antivirus sensitivity. Glad that I never unpacked that again until now. Trojans are viruses I despise the most, because that shit corrupted my previous PCs.

That sucks, because I always wanted play that game (this kind of fighting game with Sonic characters and stuff I always dreamed off), but I prefer safety over this shit.

#6 User is offline Amnimator 

Posted 11 December 2017 - 06:25 AM

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Say what? I thought I've seen it all. From shoving a keylogger in, to another fangame stuffing ripped character models in the exe. The guy does realise a good 90% of the assets in the game are just stolen from official Sonic games? For something to be stolen, you need to own it in the first place. I don't see Sonic Team installing malware on the PCs of ripped Sonic 3 sprites, just saying.

Someone should hit up Aaron Webber about this. Their social media team has been really good about dealing with this kind of stuff.

#7 User is offline Okamikurainya 

Posted 11 December 2017 - 10:02 AM

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View PostAmnimator, on 11 December 2017 - 06:25 AM, said:

Someone should hit up Aaron Webber about this. Their social media team has been really good about dealing with this kind of stuff.


Personally I'd rather people didn't. It's not a long shot for people to misread tweets, articles and such on the web and through ignorance lead to the very term "fangame" becoming synonymous with "malware". Even if it's a temporary thing, it could change how companies like Sega view fangames. That's a worst case scenario, but in this PR-sensitive age, it isn't unrealistic.
This post has been edited by Okamikurainya: 11 December 2017 - 10:02 AM

#8 User is offline MotorRoach 

Posted 11 December 2017 - 10:11 AM

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Can't say I'm surprised. The guy has been showing signs of being neurotic for a good couple of years, to the point he would delete his won videos a few days later for no reason, and if you dared to use any of his work, he would deem his game as canceled until you removed anything that is his (even if you just used it for a Flash animation nobody gives a heck about). His ego is just that far up his ass that he doesn't knows when he's crossing the line.

His sprites aren't even that good either. Yes, they are good looking, but most of them are Sonic edits. It's nothing worth bragging about, let alone going this far.

#9 User is offline winterhell 

Posted 11 December 2017 - 10:37 AM

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View PostShaddy the guy, on 10 December 2017 - 10:40 PM, said:

Those who fail to learn from history

Posted Image

are doomed to repeat it

Except that game didnt have a keylogger or a virus or a trojan.
It just didn't let you make mods for it(#triggered)

#10 User is offline GerbilSoft 

Posted 11 December 2017 - 10:49 AM

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View Postwinterhell, on 11 December 2017 - 10:37 AM, said:

Except that game didnt have a keylogger or a virus or a trojan.
It just didn't let you make mods for it(#triggered)

EDIT: Because some Sonic Gather Battle fanboys are too ignorant to understand context: The below information is in reference to the Sonic 2 HD alpha build from 2012. Sonic Gather Battle IS MALWARE.

The "Hack Detection" release didn't have those, but it was so poorly written that it was misdetected.

The "keylogger" was because the game intercepted keystrokes even if the window wasn't active. (Incorrect DirectInput cooperative level; I've done this before.)

The "trojan" was because of some stupid packing tools he used.
This post has been edited by GerbilSoft: 11 December 2017 - 04:57 PM
Reason for edit: +SGB fanboys

#11 User is offline Amnimator 

Posted 11 December 2017 - 12:16 PM

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View PostOkamikurainya, on 11 December 2017 - 10:02 AM, said:

Personally I'd rather people didn't. It's not a long shot for people to misread tweets, articles and such on the web and through ignorance lead to the very term "fangame" becoming synonymous with "malware". Even if it's a temporary thing, it could change how companies like Sega view fangames. That's a worst case scenario, but in this PR-sensitive age, it isn't unrealistic.
True, but I wonder if a bunch of kids ending up complaining that a Sonic fangame made their anti-virus go crazy would do more damage in the long run.

I see where you're coming from - flashbacks of all the times people just read the title of an article and complained about it on Twitter, but letting it go rampant can potentially make things that much worse. If we let them know the once in a blue moon when this happens, it stops before it becomes an issue.
SEGA managed to handle the stolen roms on the Classic SEGA game's Steam Workshop without shutting the whole thing down. I think they know what's up as a company.

#12 User is offline ICEknight 

Posted 11 December 2017 - 02:15 PM

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View PostAmnimator, on 11 December 2017 - 12:16 PM, said:

View PostOkamikurainya, on 11 December 2017 - 10:02 AM, said:

Personally I'd rather people didn't. It's not a long shot for people to misread tweets, articles and such on the web and through ignorance lead to the very term "fangame" becoming synonymous with "malware". Even if it's a temporary thing, it could change how companies like Sega view fangames. That's a worst case scenario, but in this PR-sensitive age, it isn't unrealistic.
True, but I wonder if a bunch of kids ending up complaining that a Sonic fangame made their anti-virus go crazy would do more damage in the long run.

More damage than a SEGA representative saying that a Sonic game has viruses?

#13 User is offline Okamikurainya 

Posted 11 December 2017 - 02:25 PM

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View PostICEknight, on 11 December 2017 - 02:15 PM, said:

View PostAmnimator, on 11 December 2017 - 12:16 PM, said:

View PostOkamikurainya, on 11 December 2017 - 10:02 AM, said:

Personally I'd rather people didn't. It's not a long shot for people to misread tweets, articles and such on the web and through ignorance lead to the very term "fangame" becoming synonymous with "malware". Even if it's a temporary thing, it could change how companies like Sega view fangames. That's a worst case scenario, but in this PR-sensitive age, it isn't unrealistic.
True, but I wonder if a bunch of kids ending up complaining that a Sonic fangame made their anti-virus go crazy would do more damage in the long run.

More damage than a SEGA representative saying that a Sonic game has viruses?

^^^ This.
If it stays within the fangame community, it's fine. Trying to get a SEGA representative to comment on it can backfire horrifically in many ways.

#14 User is online Crasher 

Posted 11 December 2017 - 02:44 PM

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Well shit, I remember seeing this ages ago and I'm not even surprised considering it's history. Last time I tried it (SAGE 2016, I think?), my AV blocked it when I tried to run it, so I never played it. Which seemed to be a blessing in disguise, considering what has happened.

It's sad, because the game doesn't look that bad (I remember there being a good chunk of sprites that he'd made himself which were pretty good, and the earlier builds showed promise), but he was always touchy about the game. He had even deleted all of the downloads and basically shut everything down at one point because people ripped the custom sprites.

#15 User is offline winterhell 

Posted 11 December 2017 - 03:54 PM

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Sprites aren't even that hard to rip. Especially with low res sprites you can just make a screenshot and cut the pixels. Or use a Direct3D / OpenGL intercepter if applicable.
Imo if someone is determined to go to the effort to rip your sprites and use them, they should be commended.
The only way to prevent something from being stolen is not making it in the first place.
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This post has been edited by winterhell: 11 December 2017 - 03:57 PM

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