Sonic and Sega Retro Message Board: Sonic Hacking Contest 2017 RESULTS - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 2 Pages +
  • 1
  • 2
    Locked
    Locked Forum

Sonic Hacking Contest 2017 RESULTS Find out who won some trophies here!

#1 User is offline Spanner 

Posted 26 November 2017 - 05:52 PM

  • The Tool
  • Posts: 3173
  • Joined: 02-June 07
  • Gender:Male
  • Location:United Kingdom
  • Project:Sonic Hacking Contest
  • Wiki edits:2,193
Posted Image
After a rather successful Contest Week with many commenting that this year was a complete 180 from last year's showing, it is now time for the results. Who picked up the trophies and honourable mentions? Let's find out!

Judged Trophies

Hidden Palace Trophy

Grand prize / 1st place. This is given to the overall best entry in the contest.

Metal Sonic Rebooted by Lone Devil


Wood Zone Trophy

2nd place entry overall in the contest.

Sonic 1 Dragon Edition by DragonWolfLeo


Dust Hill Trophy

3rd place entry overall in the contest.

Sonic Egg Factory ReMastered by FoxConED


Generations Trophy

Best 3D Sonic game modification submitted overall.

SADX Lantern Engine by SonicFreak94

HONOURABLE MENTIONS: Heroes Mod Loader & Tweakbox β (Tech Demo) by sewer56lol and Sonic Redux (Character Demo) by InvisibleUp


Crystal Egg Trophy

Best 8-bit Sonic hack submitted overall.

Sonic 2: Zen Island by Yoshister


Green Hill Trophy

Hack (or specific level of a hack if non-applicable) that plays most like a Sonic game.

Metal Sonic Rebooted by Lone Devil

HONOURABLE MENTION: A generic Sonic 1 ROMhack by CHRdutch


Botanic Base Trophy

Best art in a Mega Drive / Genesis hack submitted.

Mr. Cat's 16 Day Challenge by MrCat

HONOURABLE MENTION: Sonic Egg Factory ReMastered by FoxConED


D.A. Garden Trophy

Best music in an entry submitted.

Sonic 1 Dragon Edition by DragonWolfLeo

HONOURABLE MENTION: Sonic Egg Factory ReMastered by FoxConED


Lava Reef Trophy

Best level layout in a Mega Drive / Genesis hack submitted.

Sonic 1 Dragon Edition by DragonWolfLeo

HONOURABLE MENTIONS: Metal Sonic Rebooted by Lone Devil, A Generic Sonic 1 ROMhack by CHRdutch


Gimmick Mountain Trophy

Best level layout in an 8-bit hack submitted.

Sonic 2: Zen Island by Yoshister


Genocide City Trophy

Most difficult entry (or specific level of an entry if non-applicable) submitted.

Classic Pantufa the Cat DX by VAdaPEGA

HONOURABLE MENTION: Sonic Egg Factory ReMastered by FoxConED


11000101 Trophy

Best technical / proof of concept entry submitted.

SADX Lantern Engine by SonicFreak94

HONOURABLE MENTION: Sonic 2 for PC & New 3DS by Clownacy


Fang Trophy

Best new enemy/badnik in an entry submitted.

Sonic Chaos Quest Ultimate by Narcologer


Eggman Trophy

Best new boss or mini-boss in an entry submitted.

Sonic Egg Factory Remastered by FoxConED

HONOURABLE MENTION: Sonic Chaos Quest Ultimate by Narcologer


Spin Dash Trophy

Best new ability in an entry submitted.

Sonic 1: Colors Edition (SHC2017 Demo) by campbellsonic

HONOURABLE MENTION: Sonic & Ashuro by Ashuro


Carnival Night Trophy

Most innovative game play feature in an entry submitted.

Sonic 1: Colors Edition (SHC2017 Demo) by campbellsonic

HONOURABLE MENTION: Sonic 3 Chaos Adventure by JDpense


Emerald Trophy

Best Special Stage in an entry submitted.

Sonic 1 Dragon Edition by DragonWolfLeo


Wing Fortress Trophy

Best cutscene in an entry submitted.

Sonic Egg Factory ReMastered by FoxConED


Robotnik's Revenge Trophy

Best fresh concept using existing concepts as the backbone in an entry submitted.

Sonic 1: Colors Edition (SHC2017 Demo) by campbellsonic

HONOURABLE MENTION: Metal Sonic Rebooted by Lone Devil


Casinopolis Trophy

Most entertaining / fun entry submitted.

Sonic 1 Dragon Edition by DragonWolfLeo

HONOURABLE MENTIONS: Metal Sonic Rebooted by Lone Devil, Sonic & Ashuro by Ashuro


Polygon Jim Trophy

Most unique entry submitted.

Achi (AKA another trend in gaming that is slightly annoying and ultimately pointless) by Natsumi


Tails Trophy

Most improved entry from last year's contest.

Sonic & Ashuro by Ashuro


Blaze Trophy

Entry from this year's contest that is felt to have the most potential.

Sonic 1 Dragon Edition by DragonWolfLeo

HONOURABLE MENTION: Sonic 2 for PC & New 3DS by Clownacy


Newtrogic High Trophy

Voted best entry of the contest by the Media Panel.
Sonic 1 Dragon Edition by DragonWolfLeo

The following Judged Trophies were not awarded:
  • Windy Valley Trophy: Best art in a 3D modification submitted.
  • Jungle Trophy : Best art in an 8-bit hack submitted.
  • Speed Highway Trophy: Best level layout in a 3D modification submitted.
  • Azure Lake Trophy: Best multiplayer entry submitted.
  • Advance Trophy : Best handheld game entry overall.


Community Trophies

Hidden Palace Community Trophy

Best entry submitted overall.

Metal Sonic Rebooted by Lone Devil


Generations Community Trophy

Best 3D Sonic game modification submitted overall.

Sonic Redux (Character Demo) by InvisibleUp


Crystal Egg Community Trophy

Best 8-bit Sonic hack submitted overall.

Sonic 2: Zen Island by Yoshister


Windy Valley Community Trophy

Best art entry submitted.

Metal Sonic Rebooted by Lone Devil


D.A. Garden Community Trophy: Best Music

Best music entry submitted.

Sonic 1 Dragon Edition by DragonWolfLeo


Lava Reef Community Trophy

Best level layout entry submitted.

Sonic 1 Dragon Edition by DragonWolfLeo


11000101 Community Trophy

Best technical entry submitted.

Sonic 2 for PC & New 3DS (PoC) by Clownacy


Polygon Jim Community Trophy

Most unique entry submitted.

Achi (AKA another trend in gaming that is slightly annoying and ultimately pointless) by Natsumi


Tails Community Trophy

Most improved entry from last year's contest.

Sonic & Ashuro by Ashuro


Blaze Community Trophy


Entry from this year's contest that is felt to have the most potential.

Sonic 1 Dragon Edition by DragonWolfLeo


Evaluation


Like last year, we want YOUR feedback on this year's Contest Week so please take the time to fill out this form and let us know what you thought about this year and what we can look at for next year. So we can get planning for next year sorted out and next year's Contest announced by the end of this year like always, please note the deadline for the evaluation is the end of Sunday 3rd December. It won't take you that long to fill out this form, so if you are able to, please do so.




Special Thanks
  • The Judges – which along with myself were Cinossu, Clownacy, Dandaman955, Dario FF, OrdosAlpha, Selbi , SuperEgg, and SSF1991 (Donnie) and Twilightzoney. Despite the challenges this year we were able to get the judging fully completed and evaluated. We had a few newcomers this year who have fit comfortably into the role, and I personally think that we don't need to bring in anyone new for next year as we have enough people to do the job.
  • Cinossu for his brand new website that finally came to fruition this year. Although he had a significant downtime due to his laptop having issues alongside other delays, he has given us a new site that does the job really well and will last us for a very long time. Although some features were not implemented this year due to not having enough time to get them in such as the Comments Section and Teams, they will be back next year and you can suggest in the Feedback Form of what could be added to the site next year.
  • SuperEgg for organising the majority of the media side of things, bringing you the list below of people in the next section.
  • The Media Panel that consisted of AquelGamerMexicano, AntDude, coopercastille, FoxConED of Sonic SCANF, MegaGWolf, Neo Hazard, premydaremy, RadicalSoda, redhotsonic, SomecallmeJohnny, sonicyoda of SEGADriven.com, The Geek Critique and TheRealFTA of FTCR. Many have streamed during the week or produced videos, any which have not yet, will do so after this week.
  • Bartman3010 from Sonic Retro, VEDJ_F from Sonic Stadium, Ryan from Tails Channel and Tristan from TSSZ News for providing coverage of the contest.
  • SeanieB for providing server hosting and accommodating us well in terms of fixing slight issues and providing statistics. Aside from some brief problems on Monday that were quickly fixed after a few settings were changed, there were no long periods of downtime this year, which I'm sure everyone is pleased with.
  • amphobius, LazloPsylus, Shannon and StephenUK for their previous involvement in this year's Hacking Contest.
  • Ayla, also for the above reason but for organising the Sonic Hacking Contest for the past 15 years. Unfortunately due to personal reasons she was not able to take part in judging, but was very instrumental in reforming this year's Contest alongside others including proposing the Quality Control Criteria that changed the Contest for the better. Ayla planned to make this year her final year of judging which will now not happen, but I think everyone should thank her for what she has done over the years and hopefully she has a good retirement from the Contest.
  • redhotsonic for his Hacking Contest Trailer.
  • CpChan, gsoft, Lange, Lil-G, Natsumi, Perfect Chaos Zero, P3DR0, redhotsonic, thevaleev and Volg Shan for providing moderation services during the Contest Week on our Discord server to ensure people got in and not out of line. Also, Titanus on Discord for being awesome.
  • Everyone who submitted to the Contest or Expo, no matter if they won trophies or not, but especially Jon Burton from Travellers Tales who submitted his Sonic 3D Directors Cut Beta to the Expo. To have an original developer submit something was never something we ever expected to happen, until this year. Although he was not able to get involved more this week as he was on vacation, we are planning on doing something with him very soon which a lot of you have wanted to get involved with, more will be announced when we can.
  • And You…for taking part in the Contest Week.




The End…For Now

We will be back for the Sonic Hacking Contest 2018. Information for that will be posted hopefully by the end of this year. We have done really well this year, so let's keep it up the good work for next year!
This post has been edited by Spanner: 26 November 2017 - 08:15 PM

#2 User is offline Morph 

Posted 26 November 2017 - 07:50 PM

  • AKA SonicFreak94.
  • Posts: 767
  • Joined: 01-August 08
  • Gender:Male
  • Location:Utah
  • Project:SA1/2 hax
  • Wiki edits:11
I submitted the following feedback and I'd like to expand on it:

Quote

Non-ROM entries that are to be showcased by the media team should absolutely REQUIRE testing before going live, and anyone on the media team not willing to do so should simply opt out of showcasing non-ROM entries all together. The nature of non-ROM entries can be so variable and so dependent on system configuration that I can't believe any of the streams went live without prior testing. Were this to happen to one of the judges, I feel as though it could affect the outcome of the contest due to what ultimately comes down to user error.


(and also drop a "not able" in there with the "not willing")

SADX Lantern Engine has an install base of around 2000 users (which I know because every update I release is detected by the mod loader and consistently downloaded). The fact that there were so many technical difficulties with it is really disheartening. None of the issues I saw the streamers run into have I ever had reported to me, and had it been tested before the streams went live, I would have been more than happy to provide technical support. I'm sure the submitters of the other 3D game entries would have been too, as I know they suffered a similar fate.

Instead, I see streams where the streamers end up having to waste time troubleshooting, sometimes with me in chat trying to help them out, which is far from effective. Don't get me wrong; I absolutely appreciate the effort, but the whole situation could have been avoided. That, and it sucks to get shit on by contest staff who misunderstand prerequisites and accuse me of "just showing off [my] technical prowess" live, on-stream.

Non-ROM entries cannot be held to the same standard of simplicity that is expected of ROM entries. It's simply not fair.

#3 User is offline sewer56lol 

Posted 27 November 2017 - 01:37 AM

  • I eat Sonic Heroes for breakfast.
  • Posts: 25
  • Joined: 04-June 12
  • Gender:Male
  • Location:United Kingdom
  • Project:[Reloaded] Mod Loader

View PostMorph, on 26 November 2017 - 07:50 PM, said:

I submitted the following feedback and I'd like to expand on it:

Quote

<Cut to reduce post size>


SADX Lantern Engine has an install base of around 2000 users (which I know because every update I release is detected by the mod loader and consistently downloaded). The fact that there were so many technical difficulties with it is really disheartening. None of the issues I saw the streamers run into have I ever had reported to me, and had it been tested before the streams went live, I would have been more than happy to provide technical support. I'm sure the submitters of the other 3D game entries would have been too, as I know they suffered a similar fate.

Instead, I see streams where the streamers end up having to waste time troubleshooting, sometimes with me in chat trying to help them out, which is far from effective. Don't get me wrong; I absolutely appreciate the effort, but the whole situation could have been avoided. That, and it sucks to get shit on by contest staff who misunderstand prerequisites and accuse me of "just showing off [my] technical prowess" live, on-stream.

Non-ROM entries cannot be held to the same standard of simplicity that is expected of ROM entries. It's simply not fair.


I would like to double up with SF94's post on this with regards to my own observations and the Heroes entry specifically.
This post might be quite long and most of it has already been forwarded with Spanner, formatting might seem a bit weird for some so strap your belts.

With the exception of RHS contacting me before the contest week as he was making the hacking contest trailer, not a single person was willing to ask about setting the entry up unlike instructed in the notes or files provided. Additionally neither did anyone seem to be willing to be given any actual direct help in setting up either the Loader or running Heroes itself specifically, either on stream or during pre/post stream times.

(Extra note: Each entry upload was tested on Win10 and on VMs of Win7 & Win8 for each upload)

This applies to both the initial upload (which had an archiving error, although Spanner was happy to edit the description with a fix prior to contest start) on the Hacking Contest page and the revised version. The revised version also had an optional download with a pre-setup copy of the game for easier use and avoidance of the "I don't have the game excuse" among many, many other valid reasons I have listed on Twitter. The build was uploaded late Wednesday and after publication and testing across all VMs, etc. linked in the Media Panel. That build included multiple rare case fixes based off of user feedback and configuration, not caught between initial testing conducted by 3 people (some listed in accompanied trailer video).

In addition to the fixes which would only have affected small user groups, the build included easy user readable error messages, additional exception handling, preconfigured controller profiles for common controllers and even instructions for practically everything and every single potential issue or user error directly built in. The instructions were even printed out right as the loader is started with a pause to allow the user to acknowledge their existence, which by some human standards may still seemingly not be enough. Unfortunately I learned the hard way that anything you upload must be able to set up by a braindead monkey speaking a foreign language.

In my case, multiple new users with tons of different and unique hardware configurations as well as the likes of obscure controller with crazy names have jumped in on the linked Discord server (in the configurator, trailer video, etc.) or have contacted me through any other direct means. In the end, not a single of these users ended up being unable to get the entry up and running. Generally this process took a mere 5 minutes and often boiled down to 'here how you remap your controller, although that's referenced in the instructions'. This is true for all of the versions even including the initial SHC Entry, if something was really wrong, I identified and fixed every single reported issue without fail. Easy ways of contacting me were included in the actual entry (Configuration tool), description and notes for judges as well as the media panel, it clearly couldn't be too hard.

In this case, it was specifically important that this entry could have been able to be set up by everyone as everything about the entry was new in almost every aspect, from the mod loader to the entry itself and a game that has never before appeared in the hacking contest.

I would also like to highlight that I was also awake for 95 hours from Monday to Friday, skipping sleep (as well as oversleeping a lecture) and have attended for the whole duration of each presented stream. I missed no streams bar two streams and the Russian streams from Sonic SCANF and was also available to grabs on Twitter. Grabbing a handle of me was probably the easiest task compared to grabbing anyone else when it came to the contest entrants. I was constantly awake, doing everything I could to ensure that this would go smoothly (and have been told many times to go to sleep :/). Most people who reportedly had issues or missed something during setup were sorted within a matter of 30 minutes, including the time to contact me in the first place, I was clearly aware what was going on around me.

I will finish with this as a post any longer would probably be too long for any sane person to read.


Quote

I feel as though it could affect the outcome of the contest due to what ultimately comes down to user error.

I have been watching the public voting results for each category on the regular from the day the contest started and while I can't actually technically provide or of course state the differences that A to B could provide, I could provide a useful data point for you as my entry is very unique from the others.



Within the following 12 hours that I have uploaded this trailer on Thursday, the amount of votes for the Heroes entry increased uniformly across all eligible categories: Approximately 30% for the 11000101 trophy, 20-25% for the Generations trophy and unknown % for the Hidden Palace trophy (it appeared and lasted in 4th place for around 1.5 days). I've had plenty of fantastic feedback from the entry from the people who actually ran it, with a seemingly large correlation between the people who played and the people who voted for it, one user stated he literally registered to literally vote for my entry.

This entry is unique because as far as I am aware this is the first ever hacking contest entry which has never had a video recording of it or has been streamed in the whole history of the Hacking Contest since streaming and the media panel is a thing, the amount of views this video had at the end of the public voting deadline would be approximately 1/3rd of Johnny's streams over the hacking contest and roughly equal to the stream had by RHS to mark the opening of the contest.

While I am partially at fault for having a hacky solution originally being necessary to run the entry initially, I would like to bring in point that a lack of publicity does make a notable difference in the end, especially with an entry such as this where the people literally did not know what to expect.

-------------------
I would also like to stress out that I and SF94 are not the only ones to be pointing this out and the 3D nor PC entries were the only ones affected.
For instance this has affected and probably also taken a good hit on a multitude of Mania mods in the expo too (even if they're not judged) as well as Sonic Redux.

The situation with judges was much cleaner, Spanner did already state that he will be relaying a lot of this to the media panel.
This post has been edited by sewer56lol: 27 November 2017 - 03:52 AM

#4 User is offline sewer56lol 

Posted 27 November 2017 - 01:57 AM

  • I eat Sonic Heroes for breakfast.
  • Posts: 25
  • Joined: 04-June 12
  • Gender:Male
  • Location:United Kingdom
  • Project:[Reloaded] Mod Loader
I hate to double post but this is something I have cut from the last post in order to make it readable by a sane human and is a related topic that I would like to clean up. This is a bit more technical and for the curious in people.

To clear the 4-8 stream minutes up, the build that specifically SomeCallMeJohnny received towards the end of his final day stream to try out on a whim was the late Wednesday build and the specific issue he encountered was Microsoft Windows blocking the loading of a DLL (probably main.dll or during Tweakbox initialization Colorspace.dll). That was due to it being sourced from the internet and his copy of Windows disallowing it.

For some users, downloading libraries from the web disallows the use of the LoadLibraryA() WINAPI function in my case which I have used as part of the loader's DLL injection process and is something that happens on a minority of machines depending on the archiving utility they use and OS installed as different Windows versions ship different defaults. What I should explicitly state is that the issue he experienced was listed in 4 specific unique locations, including the trailer video where he may or may not have downloaded it from. There was a text file inside the download, the loader's console when booting up informed of the possibility and fix and in an another small miscellaneous reminder existed, although easily missable.

The fix was merely to right click a set of DLL files, hit properties and unblock and this only affects a minority of the users.

I was also at the same time posting in Discord, tagging the people in currently voice as well as the chat though the streamer unfortunately didn't receive the message with a fast enough time on what exactly was up and what he missed, it was a rush thus I don't have any major complaints, he did what he did - apologized that he couldn't run it after hearing the description and finished off the day by torturing himself with more balls.

Please bear in mind that I do not have anything against any of the streamers or Johnny in particular, he did state he wanted to get another thing in and was running out of time for his slot (even if spending only 3-5 minutes trying to get this set up and being permitted to overextend). Nobody had any evil intentions at all and in particular everyone was honest about the whole ordeal, I hold nothing against anyone.

After that stream, I have simply said "F" it, and did a quick patch to the loader that would simply strip out all of the NTFS Zone Identifiers for DLL files, effectively automatically unblocking all of the DLL files despite knowing that it can be considered user-malicious and may trigger some overly sensitive AV software. Initially, the AV possibility is why I didn't do it in the first place, to avoid the controversy of "you gave me a virus", which should in my opinion be avoided in with uploading something completely new and unseen.
I also then changed the behaviour such that Tweakbox and Analog overrider would read from all of the controllers due to the amount of people missing the section either in the voiced guide or the entry page about controller order rebinding, neither mods benefited from a controller order. With that, the entry was runnable with zero configuration, not even setting up a controller (for the common input devices).
This post has been edited by sewer56lol: 27 November 2017 - 03:55 AM

#5 User is offline Dario FF 

Posted 27 November 2017 - 10:28 AM

  • Tech Support Hotline
  • Posts: 1059
  • Joined: 03-April 10
  • Gender:Male
  • Location:Mar del Plata, Argentina
  • Project:SonicGLvl

View PostMorph, on 26 November 2017 - 07:50 PM, said:

That, and it sucks to get shit on by contest staff who misunderstand prerequisites and accuse me of "just showing off [my] technical prowess" live, on-stream.

I'm definitely concerned about that and would ask you to report it to Spanner immediately if that was the case on where and when it happened.

View Postsewer56lol, on 27 November 2017 - 01:37 AM, said:

Unfortunately I learned the hard way that anything you upload must be able to set up by a braindead monkey speaking a foreign language.

That is indeed a valuable lesson, as any software developer will attest to that. :v:

Personally I've been able to play all entries this year and tried to give more feedback if possible on the non-ROM Hack entries as I felt the amount of judges that could play those would be just a fraction of the total. It's a bit unfortunate this year in particular had even more odd picks than the usual games, further limiting that amount.
This post has been edited by Dario FF: 27 November 2017 - 10:31 AM

#6 User is offline Chimpo 

Posted 27 November 2017 - 10:46 AM

  • Posts: 7304
  • Joined: 26-July 06
  • Gender:Male
  • Project:Atomic Sonic Part II

View Postsewer56lol, on 27 November 2017 - 01:37 AM, said:




Damn dude. You got snubbed.

#7 User is offline Dark Sonic 

Posted 27 November 2017 - 10:56 AM

  • Posts: 11581
  • Joined: 21-April 06
  • Gender:Male
  • Project:Working on my art!
  • Wiki edits:10

View Postsewer56lol, on 27 November 2017 - 01:37 AM, said:

Unfortunately I learned the hard way that anything you upload must be able to set up by a braindead monkey speaking a foreign language.

I'm not going to lie, I had so many issues with the initial version that was released for the hacking contest and it was really frustrating. I'm not really technical so while the errors might seem simple to you, it's definitely not as user friendly as the Generations or SADX mod loaders (and having the game crash and create 193 pop up windows that state how it could not create the world was kind of annoying).

That being said when you released the update I was able to get that to work, and at that point I enjoyed it, save for the fact that Heroes likes to chug on my computer and I have no idea why.

#8 User is offline Spanner 

Posted 27 November 2017 - 11:01 AM

  • The Tool
  • Posts: 3173
  • Joined: 02-June 07
  • Gender:Male
  • Location:United Kingdom
  • Project:Sonic Hacking Contest
  • Wiki edits:2,193
I am certainly going to be looking into the issues with the 3D mods and hopefully next year we shouldn't have any repeat occurrences.

#9 User is offline Dario FF 

Posted 27 November 2017 - 11:08 AM

  • Tech Support Hotline
  • Posts: 1059
  • Joined: 03-April 10
  • Gender:Male
  • Location:Mar del Plata, Argentina
  • Project:SonicGLvl

View PostDark Sonic, on 27 November 2017 - 10:56 AM, said:

(and having the game crash and create 193 pop up windows that state how it could not create the world was kind of annoying)

I think that one's actually on the game, as that happened to me without even having it installed yet. :v: A reboot fixed it though.
This post has been edited by Dario FF: 27 November 2017 - 11:08 AM

#10 User is offline Dark Sonic 

Posted 27 November 2017 - 11:16 AM

  • Posts: 11581
  • Joined: 21-April 06
  • Gender:Male
  • Project:Working on my art!
  • Wiki edits:10

View PostDario FF, on 27 November 2017 - 11:08 AM, said:

View PostDark Sonic, on 27 November 2017 - 10:56 AM, said:

(and having the game crash and create 193 pop up windows that state how it could not create the world was kind of annoying)

I think that one's actually on the game, as that happened to me without even having it installed yet. :v: A reboot fixed it though.

Is that right? I don't recall ever seeing that before when I played the PC version, but then again I hardly ever play Heroes.

Also for those curious I was able to figure out the DLL issue and I removed the old file in the Tweakbox mod folder, but something else was going on that I couldn't figure out that caused the game to crash either at the SEGA screen or after selecting a stage.
This post has been edited by Dark Sonic: 27 November 2017 - 11:18 AM

#11 User is offline sewer56lol 

Posted 27 November 2017 - 11:21 AM

  • I eat Sonic Heroes for breakfast.
  • Posts: 25
  • Joined: 04-June 12
  • Gender:Male
  • Location:United Kingdom
  • Project:[Reloaded] Mod Loader

Quote

it's definitely not as user friendly as the Generations or SADX mod loaders.

Unfortunately not yet, it's still a beta that's in development and needs plenty of features added onto the GUI (that are currently available) such as per-mod controller remapping or controller order configuration in one way or another.

Replacing the out of the box setup procedure for setting directories could also be neater although that's something I need to work on in the future unfortunately. I wouldn't lie that the front end definitively needs a bit of work and with plenty of the feedback I have already plenty of pointers regarding what I could do in the future to make things smoother //forums.sonicretro.org/public/style_emoticons/default/wink.png.

View PostDark Sonic, on 27 November 2017 - 10:56 AM, said:

Having the game crash and create 193 pop up windows that state how it could not create the world was kind of annoying.

This is actually an issue of the PC port itself and is actually not at all related to the loader, it's extremely rare. It sometimes very rarely happens and the only thing you can do about it is reboot your machine in my experience, although I've only had to do that once in the last 6 months.

Interestingly enough the error is not a Heroes related error but one that's sent from the base RenderWare engine that Heroes runs ontop, I've seen this happened to Dario aswell on Twitter before he even touched the loader.

Edit: Seems I was beaten to the punch about mentioning this.

Quote

save for the fact that Heroes likes to chug on my computer and I have no idea why.



I might have an idea as for what's up, I assume it's periodic heavy framedrops with no clear spikes in CPU utilization and simply unexpected drop in GPU utilization.

If you are running an Nvidia GPU, this issue will likely be caused by GeForce Experience as I've worked out twice during the time of the contest week, it is not loader related either although it is a mystery as for why GFE cripples Sonic Heroes.

Edit: I've included a note on this on Friday in the quick start guide included with the download just in case hoping it'd help people for the future ;)
This post has been edited by sewer56lol: 27 November 2017 - 11:24 AM

#12 User is offline Dark Sonic 

Posted 27 November 2017 - 11:25 AM

  • Posts: 11581
  • Joined: 21-April 06
  • Gender:Male
  • Project:Working on my art!
  • Wiki edits:10

View Postsewer56lol, on 27 November 2017 - 11:21 AM, said:

Quote

save for the fact that Heroes likes to chug on my computer and I have no idea why.



I might have an idea as for what's up, I assume it's periodic heavy framedrops with no clear spikes in CPU utilization and simply unexpected drop in GPU utilization.

If you are running an Nvidia GPU, this issue will likely be caused by GeForce Experience as I've worked out twice during the time of the contest week, it is not loader related either although it is a mystery as for why GFE cripples Sonic Heroes.

Is that what's happening? Wow I'd have never guessed that. Ok I guess I'll try playing it again with the GeForce Experience turned off.

#13 User is offline MainMemory 

Posted 27 November 2017 - 12:18 PM

  • Every day's the same old thing... Same place, different day...
  • Posts: 4214
  • Joined: 14-August 09
  • Gender:Not Telling
  • Project:SonLVL
  • Wiki edits:1,339

View PostDario FF, on 27 November 2017 - 10:28 AM, said:

View PostMorph, on 26 November 2017 - 07:50 PM, said:

That, and it sucks to get shit on by contest staff who misunderstand prerequisites and accuse me of "just showing off [my] technical prowess" live, on-stream.

I'm definitely concerned about that and would ask you to report it to Spanner immediately if that was the case on where and when it happened.

The first problem, is that Donnie decided he needed to read out the list of prerequisites for the mod on stream, which was completely unnecessary. The second problem, is that Super Egg decided that "d3d8to9" just meant "directx" and Morph was just using technical terms to show off. The third problem is that when I clarified in the stream chat, I got told that "nobody cares".

It starts around 2:22:24 in Johnny's Day 1 Stream.


I haven't watched it myself (I was out of town), but apparently Johnny couldn't get any of my mods to work during the day 4 stream. I will say again, there should be a section of the website (and a copy in the media team pack) dedicated to explaining how to set up and use the various mod loaders for PC games (Mania and S&KC count too!), and also links to all the MSVC x86 redists from 2010-2017. Streamers should verify that the mods work before they start streaming (even just checking the mod loader's debug log would suffice), and they should be made aware of any nonstandard prerequisites or setup procedures (eg Lantern Engine, Physics Swap).

#14 User is offline Overlord 

Posted 27 November 2017 - 01:25 PM

  • Substitute Meerkovo IT Chief
  • Posts: 17027
  • Joined: 12-January 03
  • Gender:Male
  • Location:Berkshire, England
  • Project:VGDB
  • Wiki edits:3,204

View Postsewer56lol, on 27 November 2017 - 01:37 AM, said:



Not directly related to the issue but good god, you needed the text onscreen to be visible for double the length for every cut in this video. I am a very fast reader and I wasn't able to parse most of these before they changed to something else.

#15 User is offline JaxTH 

Posted 27 November 2017 - 01:41 PM

  • Pudding Deity
  • Posts: 8211
  • Joined: 29-March 10
  • Gender:Male
  • Location:Los Angeles
  • Project:Jack shit.
  • Wiki edits:2

View PostOverlord, on 27 November 2017 - 01:25 PM, said:

Not directly related to the issue but good god, you needed the text onscreen to be visible for double the length for every cut in this video. I am a very fast reader and I wasn't able to parse most of these before they changed to something else.

I was going to say the same thing. Good trailer though.

I'm hoping that all the 3D entries are back next year as I felt they got no love from anyone. I'd really like to see more stuff on Heroes and R (and maybe 3D Blast PC?). Other than that I was disappointed this year because everything seemed to be Sonic 1 voting wise and I just really didn't care.

  • 2 Pages +
  • 1
  • 2
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users