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Sonic 3D Director's Cut

#1 User is offline EnderWaffle 

Posted 22 November 2017 - 11:38 PM

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I didn't make this, but as soon as I heard that it existed, I knew I had to make a topic.
This hack was entirely made by Jon Burton, who was the founder of Traveller's Tales back in 1989 and was the lead programmer on Sonic 3D and Sonic R. On October 12, Jon announced that he began work on an unofficial Director's Cut version of Sonic 3D. And that brings us to today, where the beta test version was released during SHC2017.


SHC2017 Description:
Sonic 3D Blast Director's Cut (BETA)

A comprehensive rebalancing and reworking of Sonic 3D Blast

Features:

Map Screen - Allows you to replay any level in various modes to collect all the hidden medals and emeralds
Super Sonic Added - Collect all 7 Chaos Emeralds and then 50 rings and a jump and spindash to toggle! Super Sonic has Power Sneakers, Homing attack and Invincibilty
Time Challenge Mode - Race against the clock to finish the level. No Flickies to collect, just a dash to the exit
Rebalanced Handling - tighter controls, faster turns, higher top speed, more accurate platforming - and a lot less slowing down on slopes and gettting snagged on edges
Gamplay Overhaul - Only lose 1 Flicky on hit, bounce off enemies with Power Sneakers, and if you have no rings the Flickies take the hit for you. Plus much more...
Password Save Game - Keep track of your attempts to get to 100% with a save game password
Reworked HUD - Now includes Score and Time, as well as a Flicky Radar!
Prototype Crab! - Original prototype creature remapped and re-instated into the game
Level Editor - Play around with the level editor used to place all the objects in the game. Not for the faint-hearted
Improved Collision - Enemies are easier to hit, and objects are generally easier to interact with
Reworked Camera - Gives you much better anticipation especially at speed, and the Boss Fights are framed much better
Palette Changes - The Bonus Stages now have palettes that match the level they are accessed from, and Green Grove and Sonic are closer to the Classic palette
Bug Fixes - Snowman insta-death? Gone. Sliding through moving plaforms? Not anymore!

Help Appreciated:
- Please let me know about any bugs you find
- I need Time Challenge times to code in to make it a challenge for others. At the moment, Level 1 is the only representative time.

Thanks!



Download link (.xdelta): https://www.dropbox....cDX.xdelta?dl=0

Download link (.bin): Sadly, my computer won't patch it. :argh: Can somebody patch the file onto a USA rom please? Thanks.

#2 User is offline MainMemory 

Posted 23 November 2017 - 12:08 AM

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This topic already exists.

#3 User is offline EnderWaffle 

Posted 23 November 2017 - 12:11 AM

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  • Location:New Donk City, Metro Kingdom
  • Project:Sonic Legends
Sorry, my bad. Guess I haven't looked into the forums enough.

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