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Sonic R Updater A standalone updater for the 1998 Sonic R PC port

#16 User is offline Chibisteven 

Posted 28 November 2017 - 09:28 PM

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I notice a volume balance issue between some sound effects.

Some are last modified "1998-10-04 17:30:46" and others "2004-08-11 14:35:24".

#17 User is offline CheatFreak 

Posted 28 November 2017 - 09:30 PM

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View PostChibisteven, on 28 November 2017 - 09:28 PM, said:

I notice a volume balance issue between some sound effects.

Some are last modified "1998-10-04 17:30:46" and others "2004-08-11 14:35:24".


That's just how the 2004 port's sound effect are. Some of them were changed slightly in the 2004 port from the 1998 port to fix them or improve them I suppose.
The included sound effects are untouched from a clean 2004 port install, as intended.

#18 User is offline Chibisteven 

Posted 28 November 2017 - 09:42 PM

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View PostCheatFreak, on 28 November 2017 - 09:30 PM, said:

View PostChibisteven, on 28 November 2017 - 09:28 PM, said:

I notice a volume balance issue between some sound effects.

Some are last modified "1998-10-04 17:30:46" and others "2004-08-11 14:35:24".


That's just how the 2004 port's sound effect are. Some of them were changed slightly in the 2004 port from the 1998 port to fix them or improve them I suppose.
The included sound effects are untouched from a clean 2004 port install, as intended.


A sound effects mod could probably help fix that. Thanks for clarifying.

I like the 2004 port better than the 1998 port after playing both today and the mod launcher letting me run at 1440 x 1080 looks nice on my 1080p monitor although I miss the DirectDraw's dramatic lighting effects. Running 1920 x 1080 broke all the menus and static image screens (either stretched or some other weird effect), courses looked great, though. Hopefully we'll see a mod that ports the DirectDraw lighting effects (would look like a massive upgrade) and that brings 4:3 menus and 16:9 courses.

#19 User is offline Neo Hazard 

Posted 28 November 2017 - 11:28 PM

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View PostCheatFreak, on 28 November 2017 - 08:59 AM, said:

Is that so? All my gamepads work fine, and I've tried a few- though the Xinput standard ones have non-functioning triggers in all these old games due to not being able to map an axis change as a button.

Regardless, I did poke at Morph about maybe doing a port/version of the fantastic input-mod he did for SADX.



Ah that makes a lot of sense. Dunno why I can't get it running on my end, might need to poke around the drivers, though I have no problems with normal Steam games. Would love to have a mod that lets the triggers work as well as they do on the Gems Collection.

View PostChibisteven, on 28 November 2017 - 09:42 PM, said:

Running 1920 x 1080 broke all the menus and static image screens (either stretched or some other weird effect), courses looked great, though. Hopefully we'll see a mod that ports the DirectDraw lighting effects (would look like a massive upgrade) and that brings 4:3 menus and 16:9 courses.


QFT, the game looks fantastic in 4:3 but I love me some 16:9 that doesn't totally bork the menus.



#20 User is offline E-122-Psi 

Posted 02 December 2017 - 09:04 AM

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Finally installed the updater and so fun to finally play Sonic R on a PC again, loving some of the bells and whistles that come with it too.
This post has been edited by E-122-Psi: 02 December 2017 - 09:05 AM

#21 User is offline Bartman3010 

Posted 31 March 2018 - 01:53 AM

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I'm getting an error when I try to run Sonic R after installing the updater, then running the exe inside and outside the mod loader. I tried this with my original PC copy (Published by SEGA PC with the foil cover) and the Sonic 3D/Sonic R two pack from Expert Software.

"The procedure entry point C:\Windows\System32\d3d9.Direct3DCreate9 could not be located in the dynamic link library d3d9.dll."

The thing is, my copy of Windows isn't installed on the C drive, but it seems like it won't look anywhere else.

#22 User is offline MainMemory 

Posted 01 April 2018 - 12:21 AM

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...
Yeah, um. In order to hijack d3d9.dll for the mod loader, I had to make it redirect the d3d9 functions to the original dll by giving the absolute path. I'm not sure if there's any way to work around that.

#23 User is offline Supakitsune 

Posted 01 April 2018 - 01:17 AM

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If you have a C drive at all, maybe make a symlink? Or you could try hex editing the path in the updated EXE to point to your actual Windows drive. (Change the C: to a W: or whatever it may be.) The symlink would likely be easier and safer though.

#24 User is offline MainMemory 

Posted 01 April 2018 - 07:30 AM

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The path isn't in the EXE, it's in the mod loader DLL, which is placed in the Sonic R folder as d3d9.dll.

#25 User is offline Clownacy 

Posted 01 April 2018 - 12:07 PM

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Oh hey, for once my mod loader might be useful!

My Cave Story mod loader hijacks dsound.dll, and I get the original file back by using GetSystemDirectory.

https://github.com/C...pper/main.c#L65

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