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Sonic Mania: Hacking Discussion Will update when news comes out

#601 User is offline MainMemory 

Posted 09 October 2017 - 05:49 PM

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This probably doesn't need its own thread, so I'll just put it here.

I've decided that just because Maniac Editor can edit the bonus stages, that's no reason for me to not go ahead and make a fork of S3SSEdit anyway, so here it is: ManiaBSEdit!
Posted Image

If you're familiar with S3SSEdit, then this is basically the same program.
The one change to watch out for is that instead of a simple numeric count of the rings needed for a perfect, you must mark groups of blue/red spheres as having rings by selecting them and clicking the item in the context menu. Marked spheres are indicated by having rings drawn on top of them.

Thanks to EyeKey for his RSDKv5 library that this program uses to process Scene files.
This post has been edited by MainMemory: 10 October 2017 - 01:14 PM

#602 User is offline codenamegamma 

Posted 09 October 2017 - 08:23 PM

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View PostThe Growler, on 07 October 2017 - 06:03 PM, said:

I'm a bit slow when it comes to figuring out how to add the cheat engine to the Mania Mod Manager (or where to put the SonicCD.CT file)?

I've downloaded the file, so now what do I do with it? Is there anything I need to be careful of with it, and how do I activate the particular cheats? Plus does it still work with the latest patched version of Mania?

Ps. I'm wanting to get Super Sonic to fly, but I guess this wouldn't work with the Hyper Sonic mod?

not sure what good a Sonic CD Cheat Table (presumably my cheat table) would do for Sonic Mania. if you wanna use my Sonic Mania Cheat Table you can find the latest one on my youtube channel, or you can grab the latest in the thread on the forum. as far as using it and getting cheat engine setup, you can watch this. https://www.youtube....h?v=gIzMhjI0BXs


keep in mind at least for my table, is made for use with the latest version of the game. so if you wanna use an old version, theres also an old version of the table listed on my channel.


if Cheat Engine is too complicated there also Mania Maker that will do basic cheats for you. if that still doesn't catch your fancy, the mod loader does as well, but the cheat table will give the best flexibility and is geared more to developers while the other options are more user facing.

#603 User is offline MainMemory 

Posted 10 October 2017 - 02:08 PM

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Small update to ManiaBSEdit, fixes a few things:
  • Fixed Green Spheres not being able to be marked as rings.
  • Fixed spheres that were marked as rings previously not being properly reset when saving.
  • Fixed view resetting when switching windows/changing tools.
  • Fixed crash when starting with grid view off.
  • Slightly improved performance with large layouts.

This post has been edited by MainMemory: 10 October 2017 - 02:10 PM

#604 User is offline brainkk 

Posted 15 October 2017 - 04:36 AM

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Hey i don't really know anything about modding, but I'd would like to know if it easy or not to change the value of the hp bosses ? I really want them to be a little harder :/

#605 User is offline codenamegamma 

Posted 17 October 2017 - 05:38 PM

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View Postbrainkk, on 15 October 2017 - 04:36 AM, said:

Hey i don't really know anything about modding, but I'd would like to know if it easy or not to change the value of the hp bosses ? I really want them to be a little harder :/

its possible using the latest version of my cheat table. i suppose some work could be done to find the root values and patch the game if thats what you want.

#606 User is offline brainkk 

Posted 18 October 2017 - 12:10 AM

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View Postcodenamegamma, on 17 October 2017 - 05:38 PM, said:

View Postbrainkk, on 15 October 2017 - 04:36 AM, said:

Hey i don't really know anything about modding, but I'd would like to know if it easy or not to change the value of the hp bosses ? I really want them to be a little harder :/

its possible using the latest version of my cheat table. i suppose some work could be done to find the root values and patch the game if thats what you want.


I don't mind using your cheat table, my only problem is that every time i defeat a boss, all the values of the other boss reset, and its really annoying to uncheck the force value every act. Is there something I'm missing?

EDIT: And it just crashed, fuk

Well i'll wait until you guys figure everything out, as it seems really unstable atm :v:
This post has been edited by brainkk: 18 October 2017 - 12:17 AM

#607 User is offline Retroman 

Posted 18 October 2017 - 02:17 PM

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View Postcodenamegamma, on 02 October 2017 - 06:00 PM, said:

View PostLukyHRE, on 02 October 2017 - 05:15 PM, said:

View Postcodenamegamma, on 02 October 2017 - 03:16 PM, said:

so after much work, I'm proud to present the first ever video of the defeat of this unused version of the boss.


Wow. I can see why they discarded this idea, while cool in theory, it looks very frustrating. I didn't get easily that you have to get under it. What's with the invisible lava dips sometimes hurting you?

How much of it was intact? Stealth said that you weren't gonna find that boss in a normal way.

Awesome job, as always!

The boss fight works in its entirety now there are more cleanups that have to be done to fix the alignment issues (since the Manic Editor is slightly off for some reason) and the flare-ups are only activating because the alignment is off on those objects as well. Since the rocks should be blocking them they shouldn't be going off, but they are. The only thing left to check is to reimplement hack not to skip cutscenes and see if it has a transition to act 2 but that requires some code fixing since the update screwed that one on my cheat table and i havent reimplemented it yet.

When playing S3&K, just realized this machine shows up but gets destroyed before fighting it.
Pretty cool that they made this a miniboss, but obviously would be as difficult as that barrel from Sonic 3.
This post has been edited by Retroman: 18 October 2017 - 10:32 PM

#608 User is offline Dark Sonic 

Posted 13 January 2018 - 01:25 PM

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Hey so here's a mod:



#609 User is online Strife 

Posted 26 January 2018 - 12:15 AM

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Level mods are getting rather impressive. This port of Starlight Zone even has a custom boss in the second act.



#610 User is offline Sparks 

Posted 26 January 2018 - 12:35 PM

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It's pretty cool to see Star Light in the Mania engine; the drop dash does some wonders for the way the level design is set up in it.

Honestly, if Mania did DLC, I feel like Angel Island and Star Light (or Casino Night) would be the way to go for remixed levels. :)
This post has been edited by Sparks: 26 January 2018 - 12:38 PM

#611 User is offline Dark Sonic 

Posted 26 January 2018 - 01:24 PM

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View PostSparks, on 26 January 2018 - 12:35 PM, said:

It's pretty cool to see Star Light in the Mania engine; the drop dash does some wonders for the way the level design is set up in it.

Honestly, if Mania did DLC, I feel like Angel Island and Star Light (or Casino Night) would be the way to go for remixed levels. :)

If I had to pick one extra stage remake per game I'd go with the following:

Sonic 1 - Starlight Zone
Sonic 2 - Mystic Cave Zone
Sonic 3 - Ice Cap Zone
Sonic CD - Quartz Quadrant (although it'd have to be heavily modified as a lot of it's stage elements were stolen by Lava Reef Act 2).

If they were to implement some kind of Boss Rush mode, I'd like to see it take place in Sonic & Knuckles Death Egg Zone.

#612 User is offline REPO Man 

Posted 26 January 2018 - 03:04 PM

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Maybe this is just me, but... why not make original levels? Remixed levels are great and all, but original levels only comprise a third of the game. I mean, when Studiopolis was first introduced I blew my stack!

I actually have a few ideas for new levels, in case anyone wants to make a full-on total conversion. One idea involves a boss match where, instead of hitting the boss directly, the point is to survive its attacks long enough for it to simply run out of power (more about endurance than offense).

#613 User is offline Dark Sonic 

Posted 26 January 2018 - 03:14 PM

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View PostREPO Man, on 26 January 2018 - 03:04 PM, said:

Maybe this is just me, but... why not make original levels? Remixed levels are great and all, but original levels only comprise a third of the game. I mean, when Studiopolis was first introduced I blew my stack!

I actually have a few ideas for new levels, in case anyone wants to make a full-on total conversion. One idea involves a boss match where, instead of hitting the boss directly, the point is to survive its attacks long enough for it to simply run out of power (more about endurance than offense).

For the one of same reasons the base game had more remixed older levels, there's a lot less work required to remix a level with pre existing assets than to make graphics from scratch.

While new levels are the ideal, it's still fun seeing older levels brought over into Mania, if only for the fact that it allows you to play older levels in a newer, more modern engine.

#614 User is offline REPO Man 

Posted 26 January 2018 - 03:48 PM

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I get that, but still.

#615 User is offline TheInvisibleSun 

Posted 26 January 2018 - 06:04 PM

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View PostREPO Man, on 26 January 2018 - 03:04 PM, said:

One idea involves a boss match where, instead of hitting the boss directly, the point is to survive its attacks long enough for it to simply run out of power (more about endurance than offense).


Like the Quartz Quadrant boss?

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