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Sonic Mania: Hacking Discussion Will update when news comes out

#586 User is offline codenamegamma 

Posted 02 October 2017 - 06:00 PM

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View PostLukyHRE, on 02 October 2017 - 05:15 PM, said:

View Postcodenamegamma, on 02 October 2017 - 03:16 PM, said:

so after much work, I'm proud to present the first ever video of the defeat of this unused version of the boss.


Wow. I can see why they discarded this idea, while cool in theory, it looks very frustrating. I didn't get easily that you have to get under it. What's with the invisible lava dips sometimes hurting you?

How much of it was intact? Stealth said that you weren't gonna find that boss in a normal way.

Awesome job, as always!

The boss fight works in its entirety now there are more cleanups that have to be done to fix the alignment issues (since the Manic Editor is slightly off for some reason) and the flare-ups are only activating because the alignment is off on those objects as well. Since the rocks should be blocking them they shouldn't be going off, but they are. The only thing left to check is to reimplement hack not to skip cutscenes and see if it has a transition to act 2 but that requires some code fixing since the update screwed that one on my cheat table and i havent reimplemented it yet.

#587 User is offline Neo 

Posted 03 October 2017 - 04:26 AM

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So that's what Stealth meant by you already having found the boss arena. Nice job!

#588 User is online Dark Sonic 

Posted 03 October 2017 - 10:51 AM

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Came across this. A simple art mod but really well done IMO.

#589 User is offline codenamegamma 

Posted 03 October 2017 - 11:58 AM

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View PostNeo, on 03 October 2017 - 04:26 AM, said:

So that's what Stealth meant by you already having found the boss arena. Nice job!

Yea, so after a day or so of work. here is the final boss, restored to what it should be.

that's about as close as the real developers would probably get if they had decided to continue with this idea instead of redesigning the fight.

#590 User is offline lil-g-gamegenuis 

Posted 04 October 2017 - 04:46 AM

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View PostBrainulator, on 28 September 2017 - 05:30 PM, said:

Can the write-in themes be whatever we want?


Any thing that's already in SMPS (Porting from other drivers can be difficult but definitely doable)

Edit because i waited too long to respond and 2 whole pages of replies were made
This post has been edited by lil-g-gamegenuis: 04 October 2017 - 06:11 PM

#591 User is offline Lanzer 

Posted 04 October 2017 - 11:23 AM

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View Postcodenamegamma, on 03 October 2017 - 11:58 AM, said:

View PostNeo, on 03 October 2017 - 04:26 AM, said:

So that's what Stealth meant by you already having found the boss arena. Nice job!

Yea, so after a day or so of work. here is the final boss, restored to what it should be.

that's about as close as the real developers would probably get if they had decided to continue with this idea instead of redesigning the fight.


I would love to see some of these alt. bosses in Knuckles's storymode. sucks he didn't have more unique bosses and stuck with the Sonic3k formula.

#592 User is offline DigitalDuck 

Posted 04 October 2017 - 11:53 AM

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View PostLanzer, on 04 October 2017 - 11:23 AM, said:

I would love to see some of these alt. bosses in Knuckles's storymode. sucks he didn't have more unique bosses and stuck with the Sonic3k formula.


I'm trying to parse this, but Knuckles had more unique bosses in S3K than he does in Mania, so perhaps they should've stuck to the S3K formula.

#593 User is offline Neo 

Posted 04 October 2017 - 06:42 PM

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Knuckles has exactly as many exclusive bosses as he does in Sonic 3: one in a cave rather than flying in the sky with Tails, using the same exact parts but in a completely different configuration (DB Tower), and another one after going through Hidden Palace which serves as the final boss for one of the characters (Heavy King). It follows the formula so close, it hurts.

What Knuckles doesn't have is harder patterns for a couple of the other bosses; all the variety stems from his shorter jump making it impossible to cheese a few of them (Weather Mobile, Crimson Eye).
This post has been edited by Neo: 04 October 2017 - 06:43 PM

#594 User is offline DigitalDuck 

Posted 06 October 2017 - 02:53 PM

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View PostNeo, on 04 October 2017 - 06:42 PM, said:

Knuckles has exactly as many exclusive bosses as he does in Sonic 3: one in a cave rather than flying in the sky with Tails, using the same exact parts but in a completely different configuration (DB Tower), and another one after going through Hidden Palace which serves as the final boss for one of the characters (Heavy King). It follows the formula so close, it hurts.


In S3K, Knuckles has Marble Garden 2, Launch Base 1 (granted, you could argue this is a variation), Launch Base 2 (Big Arm is Knuckles-only in S3K), and Sky Sanctuary.

That's at least three and possibly four, not counting the harder variations.

#595 User is offline AeroArtwork 

Posted 07 October 2017 - 12:17 AM

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Level modding IS possible atm. It takes a little work but custom tilesets and at least in the very first stages are possible.
http://forums.sonicr...showtopic=37368

#596 User is offline TheBdude 

Posted 07 October 2017 - 12:38 AM

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This doesn't seem to have been posted here yet so I'm just leaving this:



Spoiler


#597 User is online MainMemory 

Posted 07 October 2017 - 12:53 AM

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Have you seen GameBanana's Sonic Mania section? There are quite a few meme mods.

#598 User is offline RikohZX 

Posted 07 October 2017 - 01:04 AM

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It's where I've had to go to get the majority of (and updates on) my modlist so far beyond my personal stuff, honestly got no other places besides this and there to figure on mods besides the occasional Youtube video.

#599 User is offline The Growler 

Posted 07 October 2017 - 06:03 PM

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I'm a bit slow when it comes to figuring out how to add the cheat engine to the Mania Mod Manager (or where to put the SonicCD.CT file)?

I've downloaded the file, so now what do I do with it? Is there anything I need to be careful of with it, and how do I activate the particular cheats? Plus does it still work with the latest patched version of Mania?

Ps. I'm wanting to get Super Sonic to fly, but I guess this wouldn't work with the Hyper Sonic mod?


#600 User is offline RikohZX 

Posted 07 October 2017 - 06:47 PM

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View PostThe Growler, on 07 October 2017 - 06:03 PM, said:

I'm a bit slow when it comes to figuring out how to add the cheat engine to the Mania Mod Manager (or where to put the SonicCD.CT file)?

I've downloaded the file, so now what do I do with it? Is there anything I need to be careful of with it, and how do I activate the particular cheats? Plus does it still work with the latest patched version of Mania?

Ps. I'm wanting to get Super Sonic to fly, but I guess this wouldn't work with the Hyper Sonic mod?
You need the September 6th version of the game, go see the OP for details involved with that. And you don't need the Cheat Engine file; the codes are embedded within the mod loader itself in the Codes tab at the top. The Hyper Sonic mod is likely just a .bin file in the sprites/players category, it shouldn't interfere with the Super Sonic flying ability code.

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