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Sonic Xtreme Saturn 718 Hacking and Modding By DaGuAr And Andrew75

#16 User is offline Andrew75 

Posted 13 October 2017 - 04:27 AM

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No didn't have the time to look sorry.

#17 User is offline itsstillthinking 

Posted 13 October 2017 - 12:13 PM

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No problem, maybe when November comes and you get all the free time to work on the project you might find something interesting in there

#18 User is offline Andrew75 

Posted 13 October 2017 - 11:42 PM

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I'll be working on axsx , don't think I'll have much time to tinker with hacking 718, , especially with the hex being so mixed up and all over the place, and not sure what many pointers are even doing, sorry man , got to try to get the next playable AXSX release going. If I get back to it, it'll be whenever I get desperate for finding more boss content. Perhaps you can try your hand at extracting some stuff.

#19 User is offline itsstillthinking 

Posted 14 October 2017 - 12:18 AM

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Of course, Axsx comes first! you said its in hex? any other special things i should know if im to to try this?

#20 User is offline Shoemanbundy 

Posted 17 February 2018 - 11:33 PM

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So someone got the Metal Sonic stage to be accessible?

Posted Image
Posted Image

Shots uploaded here: http://hiddenpalace....1996_prototype)

I know the graphic was always at the bottom of the single Jade Gully area, but I didn't know it could be accessed as its own area. Was this known already? Still wondering what the chances are the Knack stage is in there.
This post has been edited by Shoemanbundy: 17 February 2018 - 11:33 PM

#21 User is offline Andrew75 

Posted 19 February 2018 - 04:25 PM

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No sorry, ive been working on AXSX fulltime now, probably wont have time to look anymore, I think we need someone more experienced to look threw the data. I don't have what it takes sadly.

#22 User is offline Shoemanbundy 

Posted 19 February 2018 - 10:47 PM

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That's alright Andrew, I know you're busy with AXSX. I was more asking who did what to get that above area accessible. Like, I'd think it would have become news here on the forums that someone got something new to show up within the Sonic Xtreme demo, and yet no one's talking about it or how they did it. Is the wiki editor Cerv3ro a member here I wonder?

Edit: OK, I feel stupid. The person who made those screenshots simply disabled graphics layers with SSF to get those results. Talk about misleading.
This post has been edited by Shoemanbundy: Yesterday, 12:11 AM

#23 User is offline Shoemanbundy 

Posted Today, 05:28 AM

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I got curious, so I spent a ridiculous amount of time messing around with Bizhawk's RAM searcher hoping to maybe find more hidden stuff. I was hoping there'd be a faint chance of a level RAM value so I can get to the Fang area, but that's wishful thinking.

The only interesting thing I've found is a white fade out effect that could have been for when you pass a level. Go to address 08CC4A when the level first loads up and enter any value into it before the Jade Gully title disappears. It was interesting thinking it may transport me to another level, but sadly no such thing happens. It was probably originally planned for when you get past a level though I imagine. Address 072DB2 also stores how many rings you have, but going to 55 and beyond for some reason freezes the game.

Oh, and if you want to get to ridiculously high heights, use 0741FA at set it to 2 and you can keep double jumping into the sky and beyond.
This post has been edited by Shoemanbundy: Today, 05:31 AM

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