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S3SSEdit Release 3 7/6/2017

#1 User is offline MainMemory 

  Posted 30 May 2017 - 10:33 PM

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I ran into some computer trouble which unfortunately delayed this release by a couple days, but here's a preview release of my Sonic 3 Special Stage editor, S3SSEdit!

Posted Image

Download

All of the main editing tools are fully functional, but there are several things that have not been implemented yet:

  • Project support, including S&K layout and Blue Sphere support
  • Background grid option
  • Image import
  • Image export
  • Automatic perfect counting (no idea how to do this one)
  • Saved sections (stamps)
  • Full 3D rendering

This post has been edited by MainMemory: 07 July 2017 - 10:49 AM

#2 User is offline MarkeyJester 

Posted 31 May 2017 - 03:35 AM

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Hey, nice work MainMemory!

While I don't have a reason to use this, I would say one important feature would be to have the stage spread out a bit, with the orbs separated a little more. This'll make it harder to make mistakes.

#3 User is offline MainMemory 

Posted 31 May 2017 - 01:42 PM

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Posted Image
Like this?
This post has been edited by MainMemory: 30 June 2017 - 02:07 AM

#4 User is offline MarkeyJester 

Posted 01 June 2017 - 04:52 AM

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Well, I was thinking a little wider in distance than that, not at the extreme distance of the actual game mind, but at least large enough:

Posted Image

If selected anywhere in that red box, that sphere is effected, there's enough space there that one can quickly, without painful and slow alignment of the mouse, click and change that sphere at lightning speed, because there's enough range not to miss it. Likewise, there's little chance of accidentally changing a sphere that they don't want to change. It'll reduce mental anguish.

One thing that does look exciting, is the tool-set you have on the left there. The bucket fill, square, diamond, line, and even ellipse! Looks like quite a nice and solid tool-set, I can see a great deal of promise in those who will use your tool. It has great potential!

#5 User is offline MainMemory 

Posted 01 June 2017 - 07:34 AM

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I find that to be a bit too much space, but I may just make the grid size configurable. I may also scale up the sphere graphics to multiples of 24 when the grid is large enough.

Maybe you have no use for an S3 Special Stage editor, but I will probably be able to adapt it into a S1 Special Stage editor(/S3K Slot Bonus editor). I may also port the tools into SonLVL's drawing feature, and potentially a new plane mappings editor.

#6 User is offline Chainspike 

Posted 05 June 2017 - 04:59 AM

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Looks nice! I will definitely use this whenever I feel motivated to start hacking S3&K again. I have one question about one of the planned features though. How exactly will Blue sphere support work? There are like 134 million stages...

#7 User is offline Jeffery Mewtamer 

Posted 05 June 2017 - 07:43 AM

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^considering that Blue Sphere produces all those levels from combinations of a relatively modest 128 quadrants, I would assume Blue Sphere support would come in the form of editing the individual quadrants or expanding the set of quadrants and then letting Blue Sphere do it's thing to create levels from the modified/expanded quadrant set.

Does make me wonder if there's ever been a hack that allows direct input of quadrant numbers or that challenges the player to beat the 128 levels formed by four copies of the same quadrant.

#8 User is offline MainMemory 

Posted 05 June 2017 - 10:05 AM

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Technically Blue Sphere does allow you to directly choose the quadrants by entering a code. For Blue Sphere support, I'm definitely going to have individual chunk editing, but I'm also thinking about supporting full stages, by entering a level number, stage number, code, or by supplying a rom to read the header of.

#9 User is offline Jeffery Mewtamer 

Posted 06 June 2017 - 08:14 AM

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I thought the algorithms used to produce the seemingly random levels from the individual chunks also gave the same kind of randomness to the level codes. Then again, it's been years since I've been able to play blue sphere or played around with one of those online map/code generators for Blue Sphere, so if I ever noticed a pattern in the codes, I might just have forgotten.

#10 User is offline MainMemory 

Posted 23 June 2017 - 02:53 PM

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Posted Image
Release 2 is now available in SonLVL's updater.
  • Increased grid size.
  • Added layout section support
  • Added option to save undo history
  • Paste once action selects the pasted area
  • Added project file support with S&K stage support
  • Added indicators for yellow sphere landing areas.


Edit: Oh right, you can get a project file for the S&K disassembly here. Put it in the root folder of the disassembly.
This post has been edited by MainMemory: 30 June 2017 - 02:08 AM

#11 User is offline MainMemory 

Posted 06 July 2017 - 10:45 PM

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Release 3 adds full support for Blue Sphere, including individual chunk and full stage editing. I also fixed a mixup between east/west starting angles, and a crash when the empty space is the selected foreground item.
Posted Image
Posted Image

#12 User is offline MainMemory 

Posted 14 July 2017 - 03:21 PM

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Posted Image
Update, now includes a text insertion feature (on the context menu), adds support for codes for Blue Sphere stage layouts, fixes bug where Blue Sphere stage layouts wouldn't save, fixes issue with start position tool not drawing correctly, and S3SSEdit now remembers your settings and the files you've recently edited.

Additionally, I've upgraded the program from .NET 3.5 to .NET 4.6.2.

#13 User is offline Ritz 

Posted 17 July 2017 - 05:17 PM

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Salivating while waiting for a hack to come out of this. Fantastic work!
This post has been edited by Ritz: 17 July 2017 - 05:18 PM

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