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SAGE 2016 #wow #woah

#1 User is offline Neo Hazard 

Posted 02 September 2016 - 11:59 AM

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Posted Image

October 15th through October 22nd, 2016
S A G E X P O . O R G

Da Update (10/8/16)
We are now one week away from SAGE 2016. At this point in time, the staff is currently twisting knobs, duct taping holes, and looking at the site and going “that should probably hold.” While we continue to get things assembled and in line for SAGE's comeback, there's a number of things we'd like to announce and clear up before the 15th.

First off, two hours leading up to the opening of the SAGE 2016 site we will be hosting a livestream of as many SAGE games as we can play. Join us at our YouTube channel, at 10:00 pm central, to see all the games you'll be able to play at this year's expo. I don't want to say all, because we're currently sitting at over 55 entries to SAGE and counting! We will be going past the SAGE launch at midnight and plan to stream until at least 1:00 am.
“Wait, still getting entries? But it's past the deadline!!” Yeah, we aren't hard asses. Listen up, if you were unable to make the deadline for any reason, you can still submit to SAGE up to the 14th. Please note that any entry or update past the 9th is not guaranteed to get a booth at SAGE, but we will do our best to accommodate.
The schedule for livestream events is also available. As you can see… there's not much on it! If you'd like to host a livestream during the week, please send us an email with your stream URL, name, description of your stream, and time slot. Keep in mind that time slots are limited to two hours currently for non-staff events and you must have prior streaming knowledge. Also please note that scheduling can change at the staff's discretion, but we will do our best to notify you in advance should this occur. Otherwise, free time will be available throughout the week if you'd like to stream then!
Finally… RAGE. Is it coming back? What's the theme? Is there another $50 gift card to win???
Well friends, it might be a good idea to tune in on Friday to the livestream to get the answers to those questions…

Old SAGE Information archived below
Spoiler

This post has been edited by Neo Hazard: 08 October 2016 - 02:14 PM

#2 User is offline CornFlakes 

Posted 02 September 2016 - 12:11 PM

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Oh god, it's finally here! Man, this is really exciting. I really love Sage, and can't wait to see all of this year's booths. I'd enter something myself, but I don't think I will be able to get my game by the deadline. Oh well, maybe next year haha.

#3 User is offline Jassbec 

Posted 02 September 2016 - 01:31 PM

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Faaantastic, looking forward to everyone's submissions.

#4 User is offline Ell678 

Posted 02 September 2016 - 02:36 PM

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Good stuff. Incursion should be present.

#5 User is offline Felik 

Posted 02 September 2016 - 03:17 PM

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- All game entries must be submitted by October 7th. If your game will not be finished before that time, it will not be featured in the event.
- October 15th through October 22nd, 2016

Dude c'mon. You know how it goes. You know the demo is never finished a week in advance. Make it at least 12th.
Or alternatively allow creators to submit updated versions.

#6 User is offline ElectricSparx 

Posted 02 September 2016 - 03:23 PM

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Oh goody! I do love when SAGE rolls around. (Was rather disappointed when it didn't happen last year.)

I'll have to see about updating Temporal Shift and getting a demo submitted for this year. Should be fun, provided I don't procrastinate of course. :v:

#7 User is offline DarkVDee 

Posted 02 September 2016 - 06:38 PM

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AWESOME! It's enough time for my partner and I to get the demo ready.

#8 User is offline LakeFeperd 

Posted 02 September 2016 - 07:45 PM

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Holy shit sage is back, it's been a while.
I won't be participating this year but I can't wait to see what people have in store.

I feel like the sonic fangaming scene has been on the low this year, at least around here. Maybe I'm just out of touch now.

#9 User is offline Sparks 

Posted 02 September 2016 - 08:12 PM

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I won't be able to participate either, since my project is too early in an alpha state, but I do look forward to see all of the entries this year and playing them. :)

I'd love to do a level design stream, as I've been wanting to do one for a few years, but it's going to boil down to what's happening during school at that time, and my only experience with streaming is Livestreaming movies with friends for movie nights.

View PostLakeFeperd, on 02 September 2016 - 07:45 PM, said:

Holy shit sage is back, it's been a while.
I won't be participating this year but I can't wait to see what people have in store.

I feel like the sonic fangaming scene has been on the low this year, at least around here. Maybe I'm just out of touch now.

I felt it slugging a fair bit after SAGE 2014 Act 2 as well. I think its beginning to pick up again in the last few months, and I anticipate Mania will drive even more inspiration.

#10 User is offline Techokami 

Posted 03 September 2016 - 10:31 AM

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I'm gunning to have a Worlds Delta update out for SAGE 2016 with Ikey Ilex's help :)
This post has been edited by Techokami: 03 September 2016 - 10:31 AM

#11 User is offline Neo Hazard 

Posted 03 September 2016 - 02:58 PM

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View PostFelik, on 02 September 2016 - 03:17 PM, said:

- All game entries must be submitted by October 7th. If your game will not be finished before that time, it will not be featured in the event.
- October 15th through October 22nd, 2016

Dude c'mon. You know how it goes. You know the demo is never finished a week in advance. Make it at least 12th.
Or alternatively allow creators to submit updated versions.


Not sure why this is a problem? There's a month's notice ahead of time, most projects coming to SAGE have been in the works for a while. We've had too many instances in the past where we weren't given enough time to test/work on the site, this is to prevent that.

That being said, we will work with creators to update their games if needed.

View PostLakeFeperd, on 02 September 2016 - 07:45 PM, said:

Holy shit sage is back, it's been a while.
I won't be participating this year but I can't wait to see what people have in store.

I feel like the sonic fangaming scene has been on the low this year, at least around here. Maybe I'm just out of touch now.


There's always a place for Spark if you'd like!

View PostTechokami, on 03 September 2016 - 10:31 AM, said:

I'm gunning to have a Worlds Delta update out for SAGE 2016 with Ikey Ilex's help Posted Image


Looking forward to it!

#12 User is offline Felik 

Posted 04 September 2016 - 05:05 AM

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Just provide a simple (preferrably automated) way to update demos. That's all I ask for.
Sometimes critical bugs sneak in at the last moment. Not all of us have a bunch of betatesters at hand.

#13 User is online Candescence 

Posted 04 September 2016 - 08:19 AM

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I'm probably not gonna have anything ready by the deadline, but who knows what might happen in a month's time, considering the stuff happening on my end. We'll see, I guess.

#14 User is offline Neo Hazard 

Posted 04 September 2016 - 05:06 PM

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View PostFelik, on 04 September 2016 - 05:05 AM, said:

Just provide a simple (preferrably automated) way to update demos. That's all I ask for.
Sometimes critical bugs sneak in at the last moment. Not all of us have a bunch of betatesters at hand.


SAGE has never had any automated systems for submitting demos or games, but in case you missed it:

View PostNeo Hazard, on 03 September 2016 - 02:58 PM, said:

That being said, we will work with creators to update their games if needed.


#15 User is offline Perfect Chaos Zero 

Posted 04 September 2016 - 05:40 PM

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View PostFelik, on 04 September 2016 - 05:05 AM, said:

Just provide a simple (preferrably automated) way to update demos. That's all I ask for.
Sometimes critical bugs sneak in at the last moment. Not all of us have a bunch of betatesters at hand.


Simply provide your own hosting and you will be able to update your demos by re-uploading a new version to the same location. If you need the URL changed, you will have to contact a staff member to make that adjustment. If you use in-house hosting, simply send a new copy of your game to a SAGE staff member and they will get it fixed up for you.

So yes, you may update your projects if you find any issues.
This post has been edited by Perfect Chaos Zero: 04 September 2016 - 05:41 PM

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