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Knuckles Chaotix Level Maps?

#1 User is offline Mikronaut 

Posted 08 May 2016 - 12:52 AM

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I haven't seen level maps for Chaotix anywhere... is there a reason why they just don't exist? I know that the data format is difficult to work with, but has anyone attempted to get maps by other means? (Debug Mode, or exploration and drawing by hand, or anything else?)

If nothing exists, I may try to attempt the creation of a map or two, but we'll see what happens.

Thanks in advance!

Edit: See post #3 for level maps! They aren't ideal, but they're the best I've got.
This post has been edited by Mikronaut: 09 May 2016 - 01:17 AM

#2 User is offline MainMemory 

Posted 08 May 2016 - 01:25 AM

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SonED2 supports Chaotix, so it should be able to generate maps.

#3 User is offline Mikronaut 

Posted 09 May 2016 - 01:04 AM

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Cool, thanks for the info! Since I couldn't find these anywhere, presumably because some key objects are still listed as "unknown" in SonED2, I decided to export them myself. You can download the maps here, complete with rings, monitors, and finish signs, but not much else:

https://drive.google...iew?usp=sharing

They should still be useful for strategy and route-planning. (Marina Madness may be more difficult, but in the other levels, it's generally pretty easy to see where the moving mechanisms lead.) I have included maps of the five main zones plus the intro level (Isolated Island), but not the four training levels of Isolated island, the tutorial, the bosses, or the "overworld." If anyone wants those, I'd be happy to add them to the archive, and I will also be happy to update the maps once more objects are defined in SonED2. Cheers!

#4 User is offline Black Squirrel 

Posted 09 May 2016 - 03:34 PM

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Screw zip archives - get them on the wiki, that's where they'll be loved!

#5 User is offline Mikronaut 

Posted 10 May 2016 - 02:36 AM

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I'd be happy to do that, but do you think it's worth it (or even acceptable) without some of the objects? (for example, without elevators or other moving parts?)

#6 User is offline Black Squirrel 

Posted 10 May 2016 - 08:29 AM

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Anything is better than nothing.

#7 User is offline Yeow 

Posted 10 May 2016 - 11:50 AM

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Major thanks to Mikronauts for ripping the level maps for Knuckles' Chaotix. I'm a fan of the game and wanted to check out a full view its level design for quite some time--though namely for critique. I think the level design is the primary weakest aspect of the game and holds it back from a solid title all-around, so I've been curious on trying to pinpoint and ascribe what exactly are its faults, at least when compared to the level design of the mainline Genesis games.

#8 User is offline Mikronaut 

Posted 10 May 2016 - 02:52 PM

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Okay, I'll work on adding these to the wiki. Unfortunately it looks as though my forum account doesn't work on the wiki, though, and I am having difficulty finding into on how to register. But if I find that, then these maps should be added within a day.

#9 User is offline Lostgame 

Posted 11 May 2016 - 01:01 PM

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You rock. This is one of my absolute favourite Sonic games.

#10 User is offline High Fidelity 

Posted 11 May 2016 - 04:11 PM

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Awesome, I'd also like to see the maps!

#11 User is offline Rika Chou 

Posted 11 May 2016 - 06:20 PM

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It's really cool to see the full maps for this game. I had no idea that Soned2 supported Chaotix or that there was a split dissasembly (?).

I feel like the level design was really limited due to the stupid combi ring. There's too many half loops, it feels like the same segments just repeat themselves.

#12 User is offline Ravenfreak 

Posted 11 May 2016 - 06:29 PM

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I think Andlabs was the guy behind the split disassembly of Chaotix, though he's been inactive for quite sometime now. Still it's cool to see that someone has ripped the level maps from Chaotix, it's one of my favorite Sonic games of all time.

#13 User is offline Mikronaut 

Posted 13 May 2016 - 04:40 PM

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And, we are live!

Chaotix Level Maps on the Wiki

Now maybe I'll go and update the maps for Sonic 3 (and any other games that could use updated maps).
This post has been edited by Mikronaut: 13 May 2016 - 04:42 PM

#14 User is online ICEknight 

Posted 14 May 2016 - 10:27 AM

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Thanks for making and uploading these!

Seeing them side to side, except for a few exceptions, it kind of feels like the different level acts were intended to show the progress of the levels' in-universe construction.

I mean, just have a look at Techno Tower:
Posted Image


It would be interesting to also have the maps from the very first prototype which did include full loops, and check the internal level order to see if they actually go from more simple to more complex.
This post has been edited by ICEknight: 14 May 2016 - 10:42 AM

#15 User is offline MainMemory 

Posted 14 May 2016 - 10:28 AM

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The only reason to rerip other maps would be once SonLVL gets complete object definitions for them. Or, I guess if they're stored at half size or something.

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