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Accessing Shadow the Hedgehog files

#1 User is offline CommandanteStreakTH 

Posted 19 February 2016 - 11:41 AM

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I need to research Shadow the Hedgehog (2005 game) for a project I'm doing, mostly the models and textures, does anyone know of a way to access them? They're all stored as ".one" files. I know someone released a decompiler or something of the sort a while back, but could someone on the research team here point me to where I might be able to find the resources of Shadow the Hedgehog? I don't want to bother all 300+ playthroughs just to study a single enemy or something, you'd understand... thanks in advance!

#2 User is offline Atendega 

Posted 19 February 2016 - 01:11 PM

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If you just want to examine the enemy models and stuff, you could emulate the game in Dolphin and use a printscreen-style ripping program. I've heard good things about GameAssassin, though I've never tried it myself.

#3 User is offline CommandanteStreakTH 

Posted 19 February 2016 - 03:06 PM

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View PostAtendega, on 19 February 2016 - 01:11 PM, said:

If you just want to examine the enemy models and stuff, you could emulate the game in Dolphin and use a printscreen-style ripping program. I've heard good things about GameAssassin, though I've never tried it myself.


As I've said, I haven't even finished one playthrough of the game, let alone all of them, and I'm not bothered to do so just to research the in-game assets.

#4 User is offline Atendega 

Posted 19 February 2016 - 05:36 PM

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View PostCommandanteStreakTH, on 19 February 2016 - 03:06 PM, said:

As I've said, I haven't even finished one playthrough of the game, let alone all of them, and I'm not bothered to do so just to research the in-game assets.
You can use Dolphin cheats to unlock all the levels.
If you don't want to go that route, this program supposedly opens the .one files.

#5 User is offline Herm the Germ 

Posted 20 February 2016 - 10:28 AM

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Not just supposedly, it does extract stuff from .ONE archives in Shadow the Hedgehog (among many others). From what I recall and read, though, the contents of .ONE files have a misleading file-extension. They're PRS-compressed files. To my knowledge, Nemesis' PRS decompression tool should still work for those. Textures are stored in TXD format, models in DFF format, using a variety of the Renderware engine (newer than the one used in Sonic Heroes but should still work with most Grand Theft Auto related tools).

#6 User is offline CommandanteStreakTH 

Posted 20 February 2016 - 11:19 AM

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View PostHerm the Germ, on 20 February 2016 - 10:28 AM, said:

Not just supposedly, it does extract stuff from .ONE archives in Shadow the Hedgehog (among many others). From what I recall and read, though, the contents of .ONE files have a misleading file-extension. They're PRS-compressed files. To my knowledge, Nemesis' PRS decompression tool should still work for those. Textures are stored in TXD format, models in DFF format, using a variety of the Renderware engine (newer than the one used in Sonic Heroes but should still work with most Grand Theft Auto related tools).


I've never done reverse-engineering before, so can you give me a rundown of what to do and where to find said downloads? Also, I tried to use the Watto-made program, it can't run properly.

#7 User is offline Atendega 

Posted 20 February 2016 - 12:04 PM

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View PostHerm the Germ, on 20 February 2016 - 10:28 AM, said:

Not just supposedly, it does extract stuff from .ONE archives in Shadow the Hedgehog (among many others).
I know, I only said supposedly because I myself haven't used it.

#8 User is offline CommandanteStreakTH 

Posted 22 February 2016 - 06:08 AM

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View PostAtendega, on 19 February 2016 - 05:36 PM, said:

If you don't want to go that route, this program supposedly opens the .one files.


Why is it that I can't open that program? I try the .exe, and Command Prompt is just stuck looping a message

#9 User is offline shilz 

Posted 23 February 2016 - 12:03 PM

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I just obtained Shadow for myself: I'll see if I can't get anything to work.
Also .dff files are a real bitch to find decent programs for. the best I could find was a Blender import plugin.

#10 User is offline Herm the Germ 

Posted 24 February 2016 - 09:25 AM

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View PostCommandanteStreakTH, on 22 February 2016 - 06:08 AM, said:

View PostAtendega, on 19 February 2016 - 05:36 PM, said:

If you don't want to go that route, this program supposedly opens the .one files.


Why is it that I can't open that program? I try the .exe, and Command Prompt is just stuck looping a message

It might help if you said WHICH message it's looping?
That said, it might help to try to run the .bat-file in the program folder instead, which eases into the Java-version of the program.

#11 User is offline CommandanteStreakTH 

Posted 24 February 2016 - 12:36 PM

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It keeps doing this:
Posted Image

#12 User is offline qwertysonic 

Posted 24 February 2016 - 01:44 PM

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Member Total made a program to view and extract models for the GCN version, shth_one.exe The thread can be found here He never released the program though so you'd have to ask him for it.

#13 User is offline MainMemory 

Posted 24 February 2016 - 02:39 PM

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I might be able to modify my HeroesONE program for Shadow's ONE files, if they're similar enough to Heroes'.

#14 User is offline shilz 

Posted 24 February 2016 - 07:30 PM

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View PostMainMemory, on 24 February 2016 - 02:39 PM, said:

I might be able to modify my HeroesONE program for Shadow's ONE files, if they're similar enough to Heroes'.

Seems that way. the existing .one unpacker I have says it's corrupt.
although there is something cool I found looking inside my copy:
Posted Image
it's 5 KB though so I'm not sure anything's in there.

#15 User is offline CommandanteStreakTH 

Posted 26 February 2016 - 04:50 AM

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Soo... any luck? By the way, those are two separate programs that do the same thing or do they need each other?
This post has been edited by CommandanteStreakTH: 26 February 2016 - 05:09 AM

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