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Gorbichev's Revenge

#1 User is offline qiuu 

Posted 29 October 2015 - 07:40 PM

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Posted Image
Gorbichev is back... and he's pissed.


Gorbichev's Revenge is a 2 player battle hack based on the Sonic Boom engine.


  • Pit Sonic and Gorbichev against each other in brutal high speed combat
  • Choose from 6 arenas in a facelifted Power Plant Zone
  • Configure your Gorbichev attacks for a personalised hedgehog busting combo
  • Balance your game for any skill level with a range of battle options


Credits:
qiuu - programming & design
snkenjoi - programming & design
iojnekns - art & design & writing this post
MKAmeX - Gorbichev's art
DalekSam - title theme
Everyone who contributed to Sonic Boom

Menu Controls
Up/Down: Select option
Left/Right: change option
To swap controllers: both players have to select 'Swap Controllers' and one player has to press start
To start the game: both players have to select 'Ready' and one player has to press start


Download: see next post


.
This post has been edited by qiuu: 29 October 2015 - 07:50 PM

#2 User is offline iojnekns 

Posted 29 October 2015 - 07:41 PM

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Controls (Sonic)
In the air and in a ball;
-Flying Kick (A) Cost: 5 rings
-Double Jump (B)
-Diagonal Dash (C) Cost: 2 rings
-Dive (Down) Cost: 1 rings

in the air and not in a ball;
-AirRoll (Go into a ball) (Down)

On the ground and running/standing;
-Walk/Limit Speed (Hold A)

On the ground and rolling;
-Stand up (Up) 


Online Play
The hack is built to be played on hardware, so that you can look your opponent in the eyes when you crush them. Playing on emulator is always an option but please be aware that players using the same keyboard may run into keyboard ghosting issues - this shouldn't be a problem for players using gamepads. If you are playing alone, online play is possible with the use of Netplay. To facilitate online play, we have set up a matchmaking channel on irc.badnik.net #revenge, so that people can find opponents to battle with. Those with issues with port forwarding should try Hamachi and are encouraged to use the Hamachi network we have set up in the matchmaking channel. Please, come join us! (and prepare to die)

Development
The idea for Gorbichev's Revenge has been around for some time - it was first concieved when qiuu, snkenjoi and I met up several years ago and the devious duo ported the titular boss fight to Sonic CD with a rudimentary two player mode. Since then, the concept has stuck with me. Still working hard on Sonic Boom but with quite a way to go, I proposed to snkenjoi and qiuu that we revive the idea, arbitrarily to celebrate the 6 year anniversary of Sonic Boom's release. The hack came together over the course of a month or two, and turned out to be amazing fun. We hope you enjoy playing it as much as we enjoyed making it!

Download
This post has been edited by iojnekns: 29 October 2015 - 07:57 PM

#3 User is offline Ayla 

Posted 29 October 2015 - 09:30 PM

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Has it really been six years?? Such a good hack. I'm excited to play this, but I'd like to actually play it on console, I think. Fascinating idea, though. That boss was and still is fucking badass.

#4 User is offline Abyssal Leopard 

Posted 29 October 2015 - 09:58 PM

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Oh no, that monster is back. It has given me enough nightmares.
Seriously though, I'll try this out tomorrow after I get back from school. This sounds interesting enough.

#5 User is offline Retroman 

Posted 29 October 2015 - 10:10 PM

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Gorbichev's true form:
Posted Image

#6 User is offline InvisibleUp 

Posted 29 October 2015 - 10:18 PM

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I'll admit, I was clicking on this thinking is was some weird political hack about the Cold War. This makes more sense, in retrospect.

Haven't played it yet, but from the description it looks really cool, being able to be the boss and all. I'll have to get a friend and try it sometime.

#7 User is offline Irixion 

Posted 29 October 2015 - 10:41 PM

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You could have an alternate form where he turns into a 16 bit rendition of the picture posted above :V

#8 User is offline Retroman 

Posted 29 October 2015 - 11:24 PM

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View PostIrixion, on 29 October 2015 - 10:41 PM, said:

You could have an alternate form where he turns into a 16 bit rendition of the picture posted above :V

"Gorbachev, tear down this wall!" ~Sonic the Hedgehig 30/10/2015
This post has been edited by Retroman: 29 October 2015 - 11:26 PM

#9 User is offline Trunks 

Posted 30 October 2015 - 02:12 PM

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View PostIrixion, on 29 October 2015 - 10:41 PM, said:

You could have an alternate form where he turns into a 16 bit rendition of the picture posted above :V

Here y'go.

Posted Image

Posted Image

#10 User is offline D.A. Garden 

Posted 30 October 2015 - 02:58 PM

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I've had the liberty of playing a few games of this and wrote my thoughts straight afterwards, so as not to forget what I thought:

Playing as a boss character is fun for a while, but it's a bit repetitive when an easy win can be acquired by staying away from Sonic and throwing orbs from afar.
The customisable options are quite nice, allowing for multiple matches that don't feel the same. This includes the various stages that shake thing up a bit, and the customisable moveset for Gorbichev.
My only issue, however is that whenever someone wins, nothing happens apart from a screen fade out. I feel a simple 'Sonic Wins!' or whatever would have been nice and would also give more context to the match.

Conclusion: If you like Sonic Boom, you will enjoy this hack, provided you have someone to play it with and can decide who should play as Gorbichev.
This post has been edited by D.A. Garden: 30 October 2015 - 03:04 PM

#11 User is offline iojnekns 

Posted 01 November 2015 - 05:43 PM

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Selbi and I had a few battles this evening, which I decided to record and upload. If you've not had the opportunity to play this hack but are interested to see what it's like, check it out. It isn't without flaws, but this was a lot of fun to play, and very intense.

It sounds like there's some instrument related buffoonery going on in some of the music tracks, which I have made a note of.
This post has been edited by iojnekns: 01 November 2015 - 05:43 PM

#12 User is offline Selbi 

Posted 01 November 2015 - 05:52 PM

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There were two more rounds after the end where I started with 0 rings and ioj with 5 lives. Both of these rounds lasted less than half a minute, but it was hilarious as fuck.

The game relies a lot on hit-and-run techniques, as well as both players leveling out each other with their lives. But hoooly shit is it fun. Maybe not the miracle of competitive game design, but for an intense crack-up it's a must-play.

#13 User is offline redhotsonic 

Posted 01 November 2015 - 07:09 PM

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Well, SuperEgg and I had a little bit of time on our hands, so we decided to give this a go over Kega's netplay. SuperEgg encountered a weird bug (Sonic wouldn't stop walking into the wall and lost control), but that was the only one we noticed. We had a laugh.



#14 User is offline Retroman 

Posted 01 November 2015 - 09:26 PM

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View PostTrunks, on 30 October 2015 - 02:12 PM, said:

View PostIrixion, on 29 October 2015 - 10:41 PM, said:

You could have an alternate form where he turns into a 16 bit rendition of the picture posted above :V

Here y'go.

Posted Image

Posted Image
Thanks, this made my day! :)
This post has been edited by Retroman: 01 November 2015 - 09:26 PM

#15 User is offline iojnekns 

Posted 04 November 2015 - 02:23 PM

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I recorded a few games between snkenjoi and I last night. It was AWESOME! Considering that the two of us are probably the most experienced players of both Boom and Revenge (with the possible exception of qiuu) this is a real masterclass - a fact which I overlooked in the first round, expecting to steamroll him and getting schooled.




What I find quite interesting is how variable the balance of combat is - tweaking Gorbi's HP down to 12 or even 5 radically changes a match from a game of cat and mouse to... a game of mouse and cat - especially against a skillful Sonic player. Arenas that I previously felt were biased against Sonic become areas with nowhere for Gorbichev to hide when replenishing orbs.

I do feel that, although tolerable, the 60ms latency can be frustrating when leaning on twitch reflexes.

A couple of people have mentioned the lack of fanfare at the end of a match - actually art for these screens was created but never made it into the ROM. If we end up deciding to continue to work on this, it should be a fairly easy thing to include.

It's also notable that during this session somewhere we use two completely original music tracks created by DalekSam for Sonic Boom, which have found their way into this ROM. They're crazy good.
This post has been edited by iojnekns: 04 November 2015 - 02:37 PM

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