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Question : Game Gear Remakes? Just wondering....

#1 User is offline Zeoinx 

Posted 28 October 2015 - 01:35 AM

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Just wondering if anyone has attempted to rebuild the levels from the Sega Game Gear Sonic titles, like Sonic Triple Trouble and the like. Would love to see those games rebuilt using the vastly superior sonic 1 - 3&K style engines.

#2 User is offline qwertysonic 

Posted 28 October 2015 - 09:59 AM

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Well there's bridge zone in Sonic 2 Advanced Edit, but I think that's it.

#3 User is offline Dark Sonic 

Posted 28 October 2015 - 10:12 AM

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http://derzocker.dev...k-Ups-179041615

This guy made mock ups back in the day, unfortunately that's all we got. Mock ups. Still cool looking though.

#4 User is offline Zeoinx 

Posted 28 October 2015 - 11:39 AM

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View PostDark Sonic, on 28 October 2015 - 10:12 AM, said:

http://derzocker.dev...k-Ups-179041615

This guy made mock ups back in the day, unfortunately that's all we got. Mock ups. Still cool looking though.


damn, nice mock-ups. and now im left with a feeling of massive loss. All that possibility and we don't have it!
This post has been edited by Zeoinx: 28 October 2015 - 11:47 AM

#5 User is offline nineko 

Posted 28 October 2015 - 07:14 PM

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So close :U

Music remakes are way more popular than graphic remakes, by the way. We have 16-bit version of most 8-bit songs, if not all.

#6 User is offline Zeoinx 

Posted 28 October 2015 - 09:06 PM

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View Postnineko, on 28 October 2015 - 07:14 PM, said:

So close :U

Music remakes are way more popular than graphic remakes, by the way. We have 16-bit version of most 8-bit songs, if not all.


Hmmm Wonder if Spriter's Resource has the 8 bit tiles of the game gear titles, maybe I can fudge around and remake the tiles and have someone just set them in the game. *goes to look for tiles*
This post has been edited by Zeoinx: 28 October 2015 - 09:07 PM

#7 User is offline Zeoinx 

Posted 28 October 2015 - 11:31 PM

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Is there a difference in tile size between the Game Gear and Sega Gen, and if so, can someone give me the pixel rez,

I got the Game Gear tiles, in 32x32, just wondering if thats the same in sega's gens sonics, or is it 128 like they are ripped in the sprite site.
This post has been edited by Zeoinx: 28 October 2015 - 11:32 PM

#8 User is offline ICEknight 

Posted 29 October 2015 - 12:17 AM

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One problem with using the original tiles is that the SMS/GG horizontal resolution was lower than the Mega Drive's, so all the graphics would need to be horizontally stretched first in order for them to look correct.

Else, you'd get a lot of oval-shaped loops, thinner-than-usual trees, etc.
This post has been edited by ICEknight: 29 October 2015 - 12:18 AM

#9 User is offline doc eggfan 

Posted 29 October 2015 - 01:51 AM

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http://info.sonicret...ization_Project

I did this way back in the early days when compressed art hacking was new and the disassembly was a far away dream. It's pretty rough around the edges compared to today's hacks.

#10 User is offline DerZocker 

Posted 29 October 2015 - 06:08 AM

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View PostZeoinx, on 28 October 2015 - 11:39 AM, said:

View PostDark Sonic, on 28 October 2015 - 10:12 AM, said:

http://derzocker.dev...k-Ups-179041615
ut
This guy made mock ups back in the day, unfortunately that's all we got. Mock ups. Still cool looking though.


damn, nice mock-ups. and now im left with a feeling of massive loss. All that possibility and we don't have it!

First thanks again. I originally made the graphics to encourage people to finally make a few remakes.
Well, if anyone wants to tackle the task, I'll gladly share my tilesets. Though most of them are still unfinished (yeah, even after all those years) and unorganized. The checkerboard pattern from GTZ drives me crazy and makes it a pain to organize into proper chunks without messing up the pattern
Just look at this mess^^
Posted Image
Posted Image

Though I wouldn't say no either if someone wants to help me to complete the sets. Many of them already have a lot of tiles, (some not much) they need to be cut down into useful chunks. Also help with some palette and pattern choices would be nice too from time too. Don't ask how many times I tried to start Tidal Planet. I already fail with the base block in this set^^'
If there's enough interest I could start a workshop thread, so we could get them finished together

#11 User is offline ashthedragon 

Posted 29 October 2015 - 06:10 AM

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And I always loved that project of yours, Doc Eggfan. I'm a huge lover of the 8 bits games ( specially the first two) and always wondered why there isn't more hacks who uses things from them. I would love complete "Hd remakes" of them into the 16 bits engine.
Specially Sonic 2. That game is awesome.

#12 User is offline Jeffery Mewtamer 

Posted 29 October 2015 - 06:25 AM

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On a somewhat related note, has anyone ever tried recreating the level layouts from Sonic Pocket Adventure in a Sonic 2 hack? Most of SPA's level art are basically 8-bit versions of Sonic 2 stages, but the level layouts are completely different from the corresponding S2 zone, so there wouldn't even be need to convert much art unless you wanted to recreate the SPA Bosses as well.

#13 User is offline doc eggfan 

Posted 29 October 2015 - 07:45 AM

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View Postashthedragon, on 29 October 2015 - 06:10 AM, said:

And I always loved that project of yours, Doc Eggfan. I'm a huge lover of the 8 bits games ( specially the first two) and always wondered why there isn't more hacks who uses things from them. I would love complete "Hd remakes" of them into the 16 bits engine.
Specially Sonic 2. That game is awesome.

Thanks. I wish I had more time to devote to my long abandoned projects. Can't wait until I'm old and retired.

#14 User is offline Lanzer 

Posted 29 October 2015 - 09:16 AM

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I never did understand why the mantle has never been taken up to 1:1 recreate the Game Gear games, it seems like an interesting project to make the 8-bit games work with their 16-bit brothers.

Hell its too bad the idea can't be presented to SEGA and have Team TaxStealth work on the project, if we can't ever have Sonic 3 & Knuckles I'd buy 16-bit remakes of the GG saga games.

#15 User is offline Zeoinx 

Posted 29 October 2015 - 12:08 PM

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View PostDerZocker, on 29 October 2015 - 06:08 AM, said:

View PostZeoinx, on 28 October 2015 - 11:39 AM, said:

View PostDark Sonic, on 28 October 2015 - 10:12 AM, said:

http://derzocker.dev...k-Ups-179041615
ut
This guy made mock ups back in the day, unfortunately that's all we got. Mock ups. Still cool looking though.


damn, nice mock-ups. and now im left with a feeling of massive loss. All that possibility and we don't have it!

First thanks again. I originally made the graphics to encourage people to finally make a few remakes.
Well, if anyone wants to tackle the task, I'll gladly share my tilesets. Though most of them are still unfinished (yeah, even after all those years) and unorganized. The checkerboard pattern from GTZ drives me crazy and makes it a pain to organize into proper chunks without messing up the pattern
Just look at this mess^^
Posted Image
Posted Image

Though I wouldn't say no either if someone wants to help me to complete the sets. Many of them already have a lot of tiles, (some not much) they need to be cut down into useful chunks. Also help with some palette and pattern choices would be nice too from time too. Don't ask how many times I tried to start Tidal Planet. I already fail with the base block in this set^^'
If there's enough interest I could start a workshop thread, so we could get them finished together


Yea, give me a bit, I gotta go chase down my jaw.

So yea, had to run to the store to get my jaw....(and a gallon of milk) but yea, these sprites are amazing. Really should keep going, even if its only for a hour a day! I don't think I could touch that level of quality.
This post has been edited by Zeoinx: 29 October 2015 - 12:33 PM

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