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Sonic 1 The Next Level

#31 User is offline Overlord 

Posted 13 October 2015 - 12:46 PM

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Really nicely done, though I'll confess to having to use savestates to get through that boss. Sheer number of hits meant I wasn't sure if I was even damaging it. =P

Who's the VA on the ending? I know it's not you =P


#32 User is offline LoneDevil 

Posted 13 October 2015 - 01:00 PM

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View PostOverlord, on 13 October 2015 - 12:46 PM, said:

Really nicely done, though Who's the VA on the ending? I know it's not you =P




#33 User is offline Overlord 

Posted 13 October 2015 - 01:08 PM

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View PostLoneDevil, on 13 October 2015 - 01:00 PM, said:

View PostOverlord, on 13 October 2015 - 12:46 PM, said:

Really nicely done, though Who's the VA on the ending? I know it's not you =P




He's ranted about it for 2 HOURS. WOW. The ending of Next Level just became even more funny =P

Thanks for the source!


#34 User is offline MarkeyJester 

Posted 13 October 2015 - 05:58 PM

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View PostLoneDevil, on 13 October 2015 - 08:04 AM, said:


Wow! I am so damn surprised, you're pretty damn good on the ball...

Title Screen -> The "Alternative" was actually used, though I did try to find the original actually (thanks for finding it for me actually, I'll donate $20 for this one, seeing as you found not only the one I used, but the original-original one).

Act 1 -> Well done, that's exactly the one.

Act 2 -> I'll "accept" this one, though it actually came from the original tune Alex Lee - Take it (1992).

Act 3 Boss -> I'm afraid I won't accept this one. It is mixed in there though, but it's very mild into some sort of hybrid (though a nice mix at that).

#35 User is offline redhotsonic 

Posted 15 October 2015 - 03:33 AM

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View PostMarkeyJester, on 13 October 2015 - 05:58 PM, said:

Act 2 -> I'll "accept" this one, though it actually came from the original tune Alex Lee - Take it (1992).


Thank you; this has been driving me crazy! I knew I had heard it before. I must've heard this on the radio a few times years ago.

#36 User is offline JaxTH 

Posted 15 October 2015 - 07:38 AM

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View Postrata, on 12 October 2015 - 03:37 PM, said:

View PostICEknight, on 12 October 2015 - 02:15 PM, said:

View Postrata, on 12 October 2015 - 12:48 PM, said:

My god, this is so amazing! Can this run on a real stock Genesis?
Yes, I can confirm this.


So, this is the supreme proof that Genesis does.

Time Trax

#37 User is offline iojnekns 

Posted 15 October 2015 - 02:17 PM

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I've shared my impressions of this hack with MarkeyJester during development, but I know how nice it is to receive impressions about your work so I feel compelled to share some more thoughts on the forum about the release version.

This is the best Sonic hack I've ever seen. It is a very well executed marriage of technical accomplishment, immaculate presentation and polished gameplay. Crucially, despite being so accomplished in all these key areas, all of the technical wizardry, sumptuous visuals, excellent music and fun level layouts - while impressive in their own right - exist to serve the gameplay first and foremost. On top of that, rather than stretching yourself thin and finding yourself in development hell with a grandiose, ambitious concept, you've aimed to do something very achievable - a single level, and then put everything into executing that single level to an official, production quality that one could reasonably have expected to see released on the console. Each of its parts is a triumph of that particular area - the pixel art is beautiful, the music sounds great, both use some innovative tech tricks to make them even more special. The fact that you're able to do nearly all of this yourself is almost disheartening. It would have been so understandable (and forgivable) if you'd have executed most of these things well but fallen down in one area, but you haven't. You have a natural flair for game making, and your instincts and intuition for every aspect of this game's construction is absolutely on point. I'm floored, both as a hacker and as a player.

Behind the scenes, there's also a lot to be admired about the way you gather feedback and criticism, your attitude towards that feedback and your eagerness to accommodate those viewpoints without being defensive about your work. I can hardly believe that you've put together the best hack this community has seen in 3 months. It is so lovingly crafted and just oozes quality, meticulous attention to detail and some real flourishes, such as that intro and of course that mental boss fight.

In my opinion, fully custom levels, with new art, layouts and populated with original custom objects, is Sonic hacking at its pinnacle and this is such a singular and perfect expression of that - I really cannot understate how impressive this is. To do it solo... you should feel really, really proud of such an amazing piece of work. You have once again raised the bar, and set a new high water mark for all other hacks to be judged against. Thank you to you, and to all the other contributors involved, for bringing this wonderful game to fruition.

I have only one question: does that monstrous boss have a name?

#38 User is offline Trunks 

Posted 15 October 2015 - 02:18 PM

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I think this is massively impressive from a technical standpoint, the the level design is really confusing and downright not fun for the first and third acts. Still, CRAZY impressive.

#39 User is offline MarkeyJester 

Posted 15 October 2015 - 05:43 PM

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I am sorry to hear that, I do understand where you're coming from. I must admit, I did get confused myself on my own layout, as well as Gallium's at times.

...having said that, I was worried that the levels would be too short.

View Postiojnekns, on 15 October 2015 - 02:17 PM, said:

*poem of the great beyond*

That is the most wonderful thing I have ever heard anyone say about any of my work. I would like to remind you of course, that you and the several others as beta testers, were the real directors of the project. You proceeded to push and mould what you thought was bad, into something good, with honest thoughts and attention to the little flaws. If you guys were not there making those remarks, you would probably not be saying those wonderful words. I'm not trying to be modest though, I am just ensuring that you understand how important your help has been.

View Postiojnekns, on 15 October 2015 - 02:17 PM, said:

I have only one question: does that monstrous boss have a name?

It does not, though it is basically a giant version of the "Climber Bug" enemy you see in the level, that climbs and shoots across the walls. If you would like to give it a name, I would gladly accept!

#40 User is offline DigitalDuck 

Posted 15 October 2015 - 05:46 PM

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View PostMarkeyJester, on 15 October 2015 - 05:43 PM, said:

It does not, though it is basically a giant version of the "Climber Bug" enemy you see in the level, that climbs and shoots across the walls. If you would like to give it a name, I would gladly accept!


Big Bug.

#41 User is offline Jayextee 

Posted 15 October 2015 - 07:26 PM

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View PostDigitalDuck, on 15 October 2015 - 05:46 PM, said:

View PostMarkeyJester, on 15 October 2015 - 05:43 PM, said:

It does not, though it is basically a giant version of the "Climber Bug" enemy you see in the level, that climbs and shoots across the walls. If you would like to give it a name, I would gladly accept!


Big Bug Feature.


:v:

#42 User is offline Overlord 

Posted 16 October 2015 - 02:19 PM

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I think he was more going for a Dig Dug pun - if he was, I'm totally on board with that. =P

#43 User is offline DigitalDuck 

Posted 17 October 2015 - 02:28 PM

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I was going for a Dig Dug pun.

#44 User is offline ICEknight 

Posted 17 October 2015 - 03:04 PM

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"Mean Green Machine". =P

#45 User is offline Top-Hatt 

Posted 17 October 2015 - 04:28 PM

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Well done Markey!

I guess you could say that you brought Sonic hacking to the...

Next Level?

(*TopHatt runs)
This post has been edited by Top-Hatt: 17 October 2015 - 04:29 PM

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