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Sonic 1 The Next Level

#16 User is offline Ritz 

Posted 12 October 2015 - 10:09 AM

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He brought Sonic back to life for one afternoon.

#17 User is offline LoneDevil 

Posted 12 October 2015 - 10:41 AM

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Had a real thrill with this one, especially that top notch boss.

#18 User is offline RattleMan 

Posted 12 October 2015 - 11:22 AM

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Incredible! I did experience only one bug, and it was during the boss at the end. If you make it there with a shield, this can happen: https://youtu.be/VY-HwXrel_U The shield will always load the wrong sprites. I'm not sure how I did the same thing to the score (I reload a few times trying to recreate it), but I added it for your knowledge. Kega Fusion 3.6, if you're wondering.
This post has been edited by RattleMan: 12 October 2015 - 11:27 AM

#19 User is offline Clownacy 

Posted 12 October 2015 - 12:00 PM

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If we're gonna talk about bugs, the spin dash is easily the most broken thing in this hack.

#20 User is offline Yeow 

Posted 12 October 2015 - 12:13 PM

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I didn't make it past the boss, but MarkeyJester I give all my kudos to you regardless, Next Level is downright sublime. Absolutely love the level gimmicks and the level artwork in particular. Music is great too, especially the quality it's in.

The whole thing altogether feels like a prototype gaiden sequel that follows on Sonic CD, except without the time-traveling aspect. And in another sense, a spiritual successor of your earlier Pana Der Hejhog.
This post has been edited by Yeow: 12 October 2015 - 12:19 PM

#21 User is offline rata 

Posted 12 October 2015 - 12:48 PM

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My god, this is so amazing! Can this run on a real stock Genesis? Did you make sprite rotation by software, or you just have plenty of sprites at different angles? It is so fluid that I can't believe that it's real. Also, the music... it just can't sound THAT perfect. I mean, is this some sort of magic or what?

I do recognize the spring swap sound from World of Illusion, but all the other things... not a clue.

#22 User is offline Jimmy Hedgehog 

Posted 12 October 2015 - 01:21 PM

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Oh man this was really great! Good work from you and the team, the level design was great and while I can't guess the origins the music was good too. That boss was really something, died the first time but managed it the second try, and the ending was quite funny. Great hack, the team should be proud.
This post has been edited by Jimmy Hedgehog: 12 October 2015 - 01:21 PM

#23 User is offline Techokami 

Posted 12 October 2015 - 01:56 PM

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Shield graphics get glitched out if you take a shield into the boss fight. Aside from that, bravo to all involved with this project!

#24 User is offline Azookara 

Posted 12 October 2015 - 01:59 PM

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That was flippin amazing.

Major kudos to Markey, Gallium, the beta testers and bugfinders on this, for real. That was probably one of the best fan game / hack efforts I'd seen out of the entire community. If there was tangible backup evidence that this came from a lost proto to some cancelled 32X/Saturn Sonic title, I dunno if I would've argued it, minus the opening.

Spoiler


Seriously, great work. Everything was ace. Dunno any of the tracks though, even if I wish I did.
This post has been edited by Azookara: 12 October 2015 - 02:00 PM

#25 User is offline ICEknight 

Posted 12 October 2015 - 02:15 PM

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View Postrata, on 12 October 2015 - 12:48 PM, said:

My god, this is so amazing! Can this run on a real stock Genesis?
Yes, I can confirm this.

#26 User is offline Chris Highwind 

Posted 12 October 2015 - 03:22 PM

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MarkeyJester doesn't know how to end hacks :v:

On a serious note, this was the better of the two hacks released before Contest Week so far that I've played, and it's amazing what you can make a Genesis do.



#27 User is offline rata 

Posted 12 October 2015 - 03:37 PM

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View PostICEknight, on 12 October 2015 - 02:15 PM, said:

View Postrata, on 12 October 2015 - 12:48 PM, said:

My god, this is so amazing! Can this run on a real stock Genesis?
Yes, I can confirm this.


So, this is the supreme proof that Genesis does.

#28 User is offline LoneDevil 

Posted 13 October 2015 - 08:04 AM

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Music soo far:

Titlescreen: Our Day Will Come - Norman Luboff - The Melachrino Strings"
Alternative: Space - "20 Million Miles From Earth"

Act 1: Wez Clarke & Maxine Hardcastle - It's Gonna Happen

Act 2: Great Nalder - Sunshine

Act 3 Boss: 4:47? (no title)

EDIT: loltypos
This post has been edited by LoneDevil: 13 October 2015 - 08:20 AM

#29 User is offline Abyssal Leopard 

Posted 13 October 2015 - 10:33 AM

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Well, that boss was... trippy.

I don't know, Markey. It was expected from you to give us another decent hack. I especially liked the new gimmicks which work well and are most importantly, fun to control and watch. The boss itself was something I didn't expect. When I saw your sprite somewhere I thought it was going to be a regular kind of boss, but this was... nuts. Though, perhaps the level is slightly overdetailed, but that's a problem I also have. We both are ambitious in terms of details when it comes to level art, and that's not necessarily bad. I also congratulate GalliumGrant for his neat work in act 3's layout - I didn't find anything I couldn't react to, and everything seemed visible enough for the player to carry on appropiately.

Keep it up!

EDIT: Were you inspired in Mobius Evolution with that gravity thing? I recall having done something similar. Looks like you made the idea more elaborate though - that's nice.
This post has been edited by Abyssal Leopard: 13 October 2015 - 12:47 PM

#30 User is offline SuperSonicRider 

Posted 13 October 2015 - 12:04 PM

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Just a few oddities I noticed:
  • The second frame of Sonic's balancing animation shows some random pixels near Sonic's lower hand.
  • In Act 1, doing a peelout into the block (on the side opposite the spring) with the anti-gravity switch on top and the spring on the right will sometimes cause Sonic to die.
  • On my first playthrough of Act 3, I immediately went to the left, and going through the air-tube below made Sonic blast through a good portion of the level. I thought this was intentional at first, but I haven't been able to replicate it in my subsequent playthroughs.


In case it's relevant, playing on Genesis Plus GX.

Anyway, I don't have much to really add - love everything about this hack, it feels very authentic. I thought the way the Spin Attack functioned in the boss was a nice touch also. :)

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