I read the analysis of Lost World for Wii U, about how it was handled by a smaller team and used a watered-down version of the Hedgehog Engine. That was really interesting, but here's something I've always wondered about.
Has anyone researched the engine(s) Dimps created for their 3DS Sonic games? That means the portable Generations and Lost World.
I suspect that Lost World might be using the same engine as Generations, but that's just a gut instinct based on certain similarities between the two (like the billboarded rings and horrible draw distance >.<). I'm no technical wizard but I'd really appreciate an in-depth description of those games and how they work. Everyone hates them so much but I really like Generations on 3DS, and Lost World 3DS is awful but ambitious. Plus, is there any hacking potential?
Bonus points if anyone know anything about the Shattered Crystal engine, but I suspect nobody cares :P
Has anyone researched the engine(s) Dimps created for their 3DS Sonic games? That means the portable Generations and Lost World.
I suspect that Lost World might be using the same engine as Generations, but that's just a gut instinct based on certain similarities between the two (like the billboarded rings and horrible draw distance >.<). I'm no technical wizard but I'd really appreciate an in-depth description of those games and how they work. Everyone hates them so much but I really like Generations on 3DS, and Lost World 3DS is awful but ambitious. Plus, is there any hacking potential?
Bonus points if anyone know anything about the Shattered Crystal engine, but I suspect nobody cares :P


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