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Creating Metallic Platforms - Pixel Art Tutorial Video Series Youtube videos for creating art for fan games in photoshop

#1 User is offline Overbound 

Posted 30 May 2015 - 11:34 AM

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I've decided to start a video series on tools found in Photoshop for creating pixel art and level graphics. These videos will be similar to the panels I have done on my techniques for creating level tiles at the past few SAGExpos. This new format should allow me to be more concise and hopefully fan gamers will find them more useful. The video series will be specifically aimed at Sonic fan games but general enough that anyone could find use of the videos.

Below are the first two videos in the series. I plan on releasing them at a rate of about one per week. My hope is that the videos will help cut down the time it takes to make attractive looking tilesets for all our fan games. Feel free to ask me questions here too if you have them.




This post has been edited by Overbound: 18 July 2015 - 12:44 PM

#2 User is offline Overbound 

Posted 06 June 2015 - 04:42 PM

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Good to see the site is back.

I have released the next video in my level art/pixel art in Photoshop tutorial series.

This time I covered grids, measuring pixels, the info panel, settings for pixel art, and the move tool.


This post has been edited by Overbound: 26 June 2015 - 11:27 PM

#3 User is offline W.A.C. 

Posted 09 June 2015 - 01:51 AM

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Really nice series. The information in the sloped and curved forground tiles tutorial will be exceptionally helpful information to me in the future.

#4 User is offline Felik 

Posted 09 June 2015 - 02:06 AM

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I second this. I tend to shy away from PS when it comes to pixel art but this series shows just the right tools to work with it.

#5 User is offline Overbound 

Posted 26 June 2015 - 03:10 PM

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Thank you WAC and Felik for the support. I expected to have another video out much sooner and thank you then. But here we are two weeks later and I'm just getting around to it.

This next video shows you how to take images and turn them into pixel art. This process won't necessarily give you game ready art, but it will get you half way and you can improve the shading to match the style of your particular project from the point where this tutorial ends.



#6 User is offline Pulse0 

Posted 26 June 2015 - 07:04 PM

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I like this series. Much of what you've shown are techniques I use already, especially the photo one when I don't have the time for somethings (but I do it a little differently), but its nice to see some one sharing their knowledge and be reminded of things I may have forgot.

My only advice is to use and teach more shortcut keys in you vids. So far to me these vids seem a little roundabout from my perspective. Some of the same results can be achieved in faster more direct ways, but most time waster of all is "move mouse here then click" when short cut keys cut down the time significantly.

keep up the good work.
It helps Inexperienced and refreshes the vets :P
This post has been edited by Pulse0: 26 June 2015 - 07:08 PM

#7 User is offline Overbound 

Posted 04 July 2015 - 12:04 PM

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Thanks for the feedback Pulse0, I am really glad you are finding the videos useful.



This week I'll be using most of the tools I've covered in previous videos to create a small pixel art scene of a grass trope level. In doing so I cover two shading techniques, using blend mode softlight to add a pattern to our tiles and blend options dropshadow to add a shadow under the grass. I cover a lot of ground in this video so its important that you have watched my previous videos or you may have trouble keeping up.



#8 User is offline Deef 

Posted 06 July 2015 - 09:56 AM

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It's funny how good that ended up looking. Somehow feels great imagining Sonic running along that.

#9 User is offline Ezequiel.M 

Posted 07 July 2015 - 04:18 PM

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Seems to a nice video series. Tiles is something I still didn't manage to learn in the past months so I'll take a look at it some time later. Keep looking forward!
This post has been edited by Ezequiel.M: 11 July 2015 - 11:02 PM

#10 User is offline Overbound 

Posted 18 July 2015 - 12:40 PM

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Thanks for the ice comments guys. I wouldn't consider the art I'm making for these videos top notch, I'm trying to keep the videos short and to the point. Hopefully they'll be enough to inspire further creativity in people that see them though.

I've got a new video this week. I am covering making a metal platform, similar to what you might see in a technology/factory/technology based level theme (though at the end it with the existing grass tiles).



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