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Project64k VE Netplay Setup? [solved!] Can't join my own server

#1 User is offline SoNick 

Posted 13 May 2015 - 02:22 AM

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Hello!
Tonight I've been working on setting up a small Kaillera server for myself and my friends on Skype so that we can play Mario Party together. Not all of said friends are super computer-savvy and one of said friends is running a Mac, so simply starting a server and leaving how to connect to it up to everyone else isn't really an option here. :P Anyway, I searched a bit online and it looks like Project64k VE is a popular emulator that can be run on a Mac through WINE relatively easy through the use of this third-party Winebottler application. However, I've run into a big of a snag:

I can start the Kaillera server without issue and when I join the localhost of 127.0.0.1 it works, but I simply cannot join from my real-world IP. The port that is listed in the kaillerasrv.conf is 27888 and I've forwarded that, but it's still not working. Further searching has shown that the Kaillera server may need any of a wide variety of ports so I've opened up the rather large range of 27800 to 28000. However, I still cannot join my own server via real-world IP no matter what I try! I am rather certain that I have the ports forwarded correctly; the PC that is running the Kaillera server formerly ran my small private Minecraft server so it still has a static IP of 192.168.1.55 set and that is the one that I used when opening the ports in my router. Additionally, a simple check at http://www.yougetsig...ols/open-ports/ shows that the ports are indeed open.

So... any ideas?
This post has been edited by SoNick: 15 May 2015 - 12:48 PM

#2 User is offline Overlord 

Posted 13 May 2015 - 01:42 PM

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Can others join from the real-world IP? If so, I fail to see the problem. You just need to join locally via your LAN IP and port.

One other thing - do you know that your ISP isn't using carrier-grade NAT so you have the same external IP as others? http://en.wikipedia....rrier-grade_NAT

Quote

Carrier-grade NAT (CGN), also known as large-scale NAT (LSN), is an approach to IPv4 network design in which end sites, in particular residential networks, are configured with private network addresses that are translated to public IPv4 addresses by middlebox network address translator devices embedded in the network operator's network, permitting the sharing of small pools of public addresses among many end sites. This shifts the NAT function and configuration thereof from the customer premises to the Internet service provider network.

Carrier-grade NAT has been proposed as an approach for mitigating IPv4 address exhaustion.

I know that some mobile phone operators are doing this, dunno about residential ISP level.

#3 User is offline SoNick 

Posted 13 May 2015 - 02:24 PM

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Ah, I didn't get a chance to see if any of my friends who know what they're doing could join, but before leaving for work today I did discover that newer versions of Project64 come with an AZQ Netplay input plugin. You can choose which input plugin to use for your own controller from within it. I was able to play Smash64 alone successfully, but I didn't have time to try two instances to ensure that it links up fine. If this works then possibly helping with port forwarding aside I may have this issue solved!

As for Carrier Grade NAT, I work for the ISP so I can say with certainty that we are not using that. However, I had not heard of it before and I will keep it in mind when helping others, thanks!

#4 User is offline SoNick 

Posted 15 May 2015 - 12:48 PM

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Well on trying Netplay over the AZQ Input Plugin with one of my friends from the group it works! ...sort of! We played Pokémon Stadium 2 minigames and it kept getting desynched in Minigame Champion mode after a few games, but when we selected individual ones it worked other than a white-screen freeze on selecting one once. A test-battle worked fine, though. I'm a little worried about desyncs when we have four of us playing Mario Party, but otherwise this is solved!! :D

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