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46 ftp mobile games in one year. Do you even have TIME for consoles after that?

#1 User is offline Kiddo Cabbusses 

Posted 11 May 2015 - 08:19 AM

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https://www.segasamm...hin_e_final.pdf
Stoled from internet sauces.

Quote



Originally Posted by Sega

<Entertainment Contents Business>

With regard to the Entertainment Contents Business which is a short to medium-term growth area, the Group
positions the field of digital game software for smartphones and online PC games as the center of growth and will
promptly shift management resources from fields such as packaged game software and amusement machine. In
the field of digital game software in which market growth is expected to continue, the Group will launch multiple
new titles such as “Hortensia SAGA,” “MONSTER GEAR” and “CHAOS DRAGON” in addition to existing
mainstay titles such as “PHANTASY STAR ONLINE 2,” “CHAIN CHRONICLE – Kizuna no Shintairiku” and
“Puyopuyo!! Quest” and plans for further profit growth as the Group did in the previous fiscal year.
In the fiscal year ending March 31, 2016, the number of newly launched titles distributed domestically in the
field of digital game software is planned to be 47 (including 1 Pay-to-play type and 46 Free-to-play types).

In the packaged game software field, the Group is working on rationalization mainly in overseas and will build a
structure in which revenue can be created with stability. In the fiscal year ending March 31, 2016, the Group will
launch new titles mainly for the Group's mainstay IP including “Persona5” which will be the latest title from the
Persona series boasting over 6 million total copies sold along with implementing transitions of IP for packaged
games such as “Total War” series into digital games mainly in overseas.

In the amusement machine field, the Group will launch new titles for a wide variety of users and markets
including new titles for core game users such as “Kancolle Arcade,” “NEW MUSHIKING: The King of Beetles”
which is the next-generation machine of “MUSHIKING: The King of Beetles,” a pioneer in the kids’ card game
genre and “Nailpuri,” the world's first nail sticker printer where you can make your own original nail stickers.

With regard to the amusement center operations field, the Group will endeavor to strengthen operation of
existing game arcades and develop new businesses categories besides game arcades, of which the forerunner is
the buffet dining “KidsBee Kohoku-Minamo” (Yokohama, Kanagawa) which opened in April 2015, where three
generations of families can enjoy. In addition, the Group will carry out rationalization in the animation film and
toy fields along with development focusing on standard and mainstay products and services to improve
profitability.


#2 User is online TimmiT 

Posted 11 May 2015 - 08:24 AM

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This seemingly includes multiple SKUs. As in, one game could really be counted as three if it comes out for Android, iOS and Windows phones. Also, a lot of these are seemingly Japan only.

Still, even if every game has two or three SKUs, that's still a pretty big amount.
This post has been edited by TimmiT: 11 May 2015 - 08:28 AM

#3 User is online Xeal 

Posted 11 May 2015 - 08:27 AM

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Thank you TimmiT. Trash pls :v:
This post has been edited by Xeal: 11 May 2015 - 08:30 AM

#4 User is offline Kiddo Cabbusses 

Posted 11 May 2015 - 08:29 AM

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By the way... For comparison's sake, Nintendo has promised 5 mobile games up through 2017.

#5 User is offline The KKM 

Posted 11 May 2015 - 09:13 AM

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I wouldn't use Nintendo for comparison of what's good Mobile gaming standards for anything, though. Capcom and Squeenix, how're they doing?

#6 User is offline Kiddo Cabbusses 

Posted 11 May 2015 - 09:34 AM

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View PostThe KKM, on 11 May 2015 - 09:13 AM, said:

I wouldn't use Nintendo for comparison of what's good Mobile gaming standards for anything, though. Capcom and Squeenix, how're they doing?


Squeenix does adequately on mobile IIRC, although their most popular mobile stuff tends to get hate from the western JRPG fans.

I don't think Capcom is doing quite as well considering how they're struggling to do projects without financial backing from Sony, but they're probably doing decently.

#7 User is offline The KKM 

Posted 11 May 2015 - 09:37 AM

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I meant more in terms of comparison- how many games do they release, compared to this proposal by SEGA? I imagine that's whom SEGA's looking at too, at least.

#8 User is offline Scarred Sun 

Posted 11 May 2015 - 10:06 AM

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I feel like you buried the lede here: " “Nailpuri,” the world's first nail sticker printer where you can make your own original nail stickers."

That actually sounds badass as a nail art lover.

#9 User is offline AngelComa 

Posted 13 May 2015 - 04:06 PM

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Yet this is a decrease of titles from last year, they counted over 100 titles, this is also counting PC digital only titles as well like Total War's take on moba genre that isn't out yet. Though its a minor title compared to the 40+ obviously.

SEGA also has doubled their packaged games for this year (which is pretty pathetic amount, frankly.

If mobile games make money and are increasing packaged titles, this is a safe way to increase business. It might not be what hardcore gamers want but in the end of the day you can't have a business that releases 18+ packaged games a year with only 5 successful titles and a bunch of bombs. Maybe it was possible in the Genesis era...
This post has been edited by AngelComa: 13 May 2015 - 04:08 PM

#10 User is offline winterhell 

Posted 16 May 2015 - 02:37 PM

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View PostAngelComa, on 13 May 2015 - 04:06 PM, said:

It might not be what hardcore gamers want but in the end of the day you can't have a business that releases 18+ packaged games a year with only 5 successful titles and a bunch of bombs. Maybe it was possible in the Genesis era...

This exactly. It is one thing to hire 5 guys to go wild for 12 months trying to make something new. A completely different story is trying to compete on a market where games can cost $250M to make.
Saying the risk difference is orders of magnitude is an understatement.

The effect is even more profound on Atari 2600 where a game was typically done by 1 person in a matter of month(s).

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