New Sonic 1 Alpha Screens Discovered
#16
Posted 03 May 2015 - 05:43 PM
#17
Posted 03 May 2015 - 05:47 PM
Jen, on 03 May 2015 - 03:31 PM, said:
#19
Posted 03 May 2015 - 06:00 PM
EDIT: Theres a huge shading difference between theese Sonic sprites and the final ones, as if he would be more cartoonish like and then they decided to give him more detail. Besides that, there's nothing weird on that sprite.
#20
Posted 03 May 2015 - 06:04 PM
#21
Posted 03 May 2015 - 06:31 PM
cornholio857, on 03 May 2015 - 02:16 PM, said:

Based on this picture, I tried my hand at recreating it using Sonic's final sprite as a base

Looks like they were going by the same approach as the title screen artwork
EDIT 2: NEVER MIND, I'm BLIND APPARENTLY
#22
Posted 03 May 2015 - 06:33 PM
Upper left blue text: Definitive Comical Action Product
(Pink) Sonic the Hedgehog (Temporary name)
(Yellow) Release date undecided (publisher) Sega
Price Undecided 4M (Megabit? 40,000 Yen? (I doubt that.)) Screen Shots are underdevelopment
Main body:
Introducing the rampaging comical character action game! The main character Sonic who appears to be
ripped straight out of an American comic is incredibly cute. That (his?) movement also looks
entirely like a scene from an anime. The graphics also make heavy use of primary colors and
of course, two varieties of scrolling. As the screen scrolls faster, Sonic's legs also begin
to move at super-fast speeds. Even the enemy characters appear to be nothing but a fun bunch that are impossible to hate.
The day the Sonic whirlwind sweeps over doesn't seem to be too far off.
Orange box text: Calling on the comical character.
Big Screenshot (Robot jumping over Sonic):
The map also looks incredibly busy somehow with the mountains and the valleys. (We're)
already in deep gratitude to Sonic for fighting as hard as he can. Let's do our best.
Close up of sonic walking:
Naturally he is our idol Sonic. The big-head shape is good isn't it? (I'm not sure what constitutes as chibi,
but the `二頭身 kanji implies the head and body are the same general size, so I went with big-head.)
Title Screenshot:
The beginning of the beginning of Sonic's journey.
Screenshot with Sonic jumping next to the tree:
Sonic's gallant figure as he soars high in the air.
Not sure if that helps anything in any way, but it felt like a nice little exercise.
#23
Posted 03 May 2015 - 07:08 PM
VAdaPEGA, on 03 May 2015 - 06:31 PM, said:
Ok, the foreground rock seems to move while the foreground trees seem stationary, does that mean that the rock was ment to be part of the background layer but set to scroll at a higher speed?
I think that the foreground trees were scrooling amongside the yellow rocks. Check the distance between palmtree's trunk and the rock, it is 6 couples of light-dark brown tiles in both of them.
PS: your Thomas music will haunt me forever.
#24
Posted 03 May 2015 - 07:16 PM
rata, on 03 May 2015 - 07:08 PM, said:
VAdaPEGA, on 03 May 2015 - 06:31 PM, said:
Ok, the foreground rock seems to move while the foreground trees seem stationary, does that mean that the rock was ment to be part of the background layer but set to scroll at a higher speed?
I think that the foreground trees were scrooling amongside the yellow rocks. Check the distance between palmtree's trunk and the rock, it is 6 couples of light-dark brown tiles in both of them.
PS: your Thomas music will haunt me forever.
Whoops, must have miscounted when checking the amount of stripes on the grass, never mind
That gets me thinking, how did they get 3 separate layers to scroll like that?
#25
Posted 03 May 2015 - 07:18 PM
ICEknight, on 03 May 2015 - 05:43 PM, said:
Yes I love it how these finds pop out of nowhere! Just got back from the local pub & loving these new screens, that gurnface enemy is really interesting after a few pints of cider
Sonic's more rounded look is great, reminds me of the Sonic 3 era 3D renders.
#26
Posted 03 May 2015 - 07:44 PM
#27
Posted 03 May 2015 - 08:16 PM
VAdaPEGA, on 03 May 2015 - 07:16 PM, said:
rata, on 03 May 2015 - 07:08 PM, said:
VAdaPEGA, on 03 May 2015 - 06:31 PM, said:
I think that the foreground trees were scrooling amongside the yellow rocks. Check the distance between palmtree's trunk and the rock, it is 6 couples of light-dark brown tiles in both of them.
PS: your Thomas music will haunt me forever.
Whoops, must have miscounted when checking the amount of stripes on the grass, never mind
That gets me thinking, how did they get 3 separate layers to scroll like that?
Maybe the yellow rocks and the palmtrees were in the same sprite plane than Sonic and all other sprites but with th epriority flag set on. As we can see in the images, there are no HUD on there, so they could get removed because of interference with it.
#29
Posted 03 May 2015 - 08:56 PM
VAdaPEGA, on 03 May 2015 - 06:31 PM, said:
Your recreation reminds me of Sonic's "mohawk spikes" used in SatAM and AoStH.
I used this pic to show what I mean. The roundness of Sonic's head seems to indicate he may have had a single row of spikes.
Quote
Perhaps Sonic Team also tried giving Sonic a CG look? It was said Sonic Team tried to achieve a CG look but by hand. Maybe they tried this with Sonic in the Alpha?
#30
Posted 03 May 2015 - 10:55 PM

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