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Sonic Colors 60fps hack (NTSC/PAL) Dolphin required

#1 User is offline evilhamwizard 

Posted 26 April 2015 - 12:54 PM

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I figured I'd post it here since I know it's something people have probably wanted for a long time.

AdderDee from the Dolphin-Emu forums came up with a patch that makes Sonic Colors run at 60fps. Quoting the post for prosperity:

Quote

So I've made this Action Replay code that allows the game to run at a constant 60FPS:


008F2D97 00000001
0090DB0B 00000001
0155FAB7 00000001
0155FCCF 00000001


You'll need to ramp up the emulated CPU clock a good bit so that you won't go below 60 in-game. You'll also need to check "Store EFB Copies To Texture Only."
Unfortunately, I don't own the NTSC version, so I don't have a code for that, but if anyone's willing to find/convert it, then that would be much appreciated!


For those who are unfamiliar with Dolphin or haven't used Dolphin before, you can grab the latest developmental version of Dolphin from dolphin-emu.org. You're going to have to use a strong PC to run the game (even without the patch). Have the game in your game list and go into Config->Advanced Tab and set the slider for the CPU Clock Override to around 200%. Go to the Graphics config and tick "Store EFB copies to Texture Only" under the Hacks tab. After that you should be all set.

I suspect someone will make a video of this shortly. I've tested the code myself on my NTSC copy and it works great. I wonder how it runs on Wii itself?

#2 User is offline Josh 

Posted 26 April 2015 - 02:09 PM

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Oh man, I would LOVE to try this. Unfortunately, my PC only gets about 85% on Colors without the patch, so I doubt it'd work. Thanks for sharing though, sounds fantastic.

EDIT: Huh, Sonic Colors runs fine on my system, now. I added two GB of RAM back in December, but maybe Dolphin's also updated? The hack, unfortunately, runs at about 75%, but I've definitely got something to look forward to.
This post has been edited by Josh: 26 April 2015 - 02:34 PM

#3 User is offline Clownacy 

Posted 26 April 2015 - 03:25 PM

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Now if only a 60 fps patch for the original Cave Story was found...

This sounds awesome! Though I wonder how the heck this was found to begin with.

Also, the code's now been shortened:
008F2D97 00000001
0090DB0B 00000001


#4 User is offline sonicblur 

Posted 26 April 2015 - 04:20 PM

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View PostJosh, on 26 April 2015 - 02:09 PM, said:

Oh man, I would LOVE to try this. Unfortunately, my PC only gets about 85% on Colors without the patch, so I doubt it'd work. Thanks for sharing though, sounds fantastic.
EDIT: Huh, Sonic Colors runs fine on my system, now. I added two GB of RAM back in December, but maybe Dolphin's also updated? The hack, unfortunately, runs at about 75%, but I've definitely got something to look forward to.

If you follow the progress updates on their blog, a lot of speed improvements have been made over the past 6 months. Improvements up to 50%, depending on the game. It's quite interesting to read some of them:
https://dolphin-emu.org/blog/series

#5 User is offline Covarr 

Posted 26 April 2015 - 07:55 PM

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I can get full speed on the game normally, but not after increasing the clock speed in the emulator settings. Maybe either with more gradual optimizations or in a couple years when I upgrade my PC.

#6 User is offline Overlord 

Posted 27 April 2015 - 01:43 AM

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View PostClownacy, on 26 April 2015 - 03:25 PM, said:

Now if only a 60 fps patch for the original Cave Story was found...

This sounds awesome! Though I wonder how the heck this was found to begin with.

Also, the code's now been shortened:
008F2D97 00000001
0090DB0B 00000001


I'd assume all they're doing is changing the value on the frame rate cap (likely from 30fps to 60). Nevertheless, neat stuff!

#7 User is offline Felik 

Posted 27 April 2015 - 03:00 AM

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Can anyone please upload here the most fitting version of Dolphin to run Sonic Colors with proper settings? In my version boost and non-boost music very often gets desynchronized and the emulator sometimes freezes (which is very frustrating if you are playing the shuttle mode).
I'd figure that newer versions might have these bugs fixed but they don't let me play at 30 fps (usually 25-ish). Maybe the very latest version is not the best to run Colors or I can't setup it up right?

I'm using the 64x version of windows
This post has been edited by Felik: 27 April 2015 - 03:52 AM

#8 User is offline Falk 

Posted 27 April 2015 - 04:55 AM

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God, this had to come at a time when I'm away from my main rigs for a few weeks.


edit:


T__________________T
This post has been edited by Falk: 27 April 2015 - 05:04 AM

#9 User is offline Faseeh 

Posted 27 April 2015 - 06:29 AM

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MY GOD, this is amazing, thank you! :)

#10 User is offline Tets 

Posted 27 April 2015 - 06:59 AM

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View PostJosh, on 26 April 2015 - 02:09 PM, said:

Oh man, I would LOVE to try this. Unfortunately, my PC only gets about 85% on Colors without the patch, so I doubt it'd work. Thanks for sharing though, sounds fantastic.

EDIT: Huh, Sonic Colors runs fine on my system, now. I added two GB of RAM back in December, but maybe Dolphin's also updated? The hack, unfortunately, runs at about 75%, but I've definitely got something to look forward to.

RAM isn't really a deciding factor in emulation. When was the last time you used Dolphin? Performance has been significantly improved in the past year or so. With the more recent dev builds I could even run some Wii games full speed on my old AMD FX-6300, whereas the latest stable release struggled with most Gamecube games.

#11 User is offline TimmiT 

Posted 27 April 2015 - 08:03 AM

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View PostTets, on 27 April 2015 - 06:59 AM, said:

View PostJosh, on 26 April 2015 - 02:09 PM, said:

Oh man, I would LOVE to try this. Unfortunately, my PC only gets about 85% on Colors without the patch, so I doubt it'd work. Thanks for sharing though, sounds fantastic.

EDIT: Huh, Sonic Colors runs fine on my system, now. I added two GB of RAM back in December, but maybe Dolphin's also updated? The hack, unfortunately, runs at about 75%, but I've definitely got something to look forward to.

RAM isn't really a deciding factor in emulation. When was the last time you used Dolphin? Performance has been significantly improved in the past year or so. With the more recent dev builds I could even run some Wii games full speed on my old AMD FX-6300, whereas the latest stable release struggled with most Gamecube games.

Yeah, Sonic Colors specifically got a big performance upgrade some time ago. My laptop used to be incapable of running the game at full speed (that is, at 30fps), now it runs fine. And iirc, the biggest deciding factor when it comes to Dolphin is the CPU.

#12 User is offline Tets 

Posted 27 April 2015 - 08:15 AM

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No doubt. You do need at least a reasonably nice GPU for graphical tweaks like per-pixel lighting or turning up the internal resolution, but the CPU does the real heavy lifting.

My new i5 4690K hardly breaks a sweat running Wii games in Dolphin, I'll definitely have to give this hack a try.

#13 User is offline Elliot Gindi 

Posted 28 July 2015 - 06:30 AM

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I tried this, it's very jumpy. Different parts seem to require a different overclock.
This post has been edited by Elliot Gindi: 28 July 2015 - 06:30 AM

#14 User is offline Josh 

Posted 12 June 2016 - 10:58 PM

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Quite a bump here, but I can finally do this now. Cranked Dolphin up to about 150%, and I've played up through the end of Starlight Carnival. It's quite ridiculous how much more responsive and gorgeous and just... FUN Colors is like this, and I'm probably gonna play through the whole thing again before long.

#15 User is offline Morph 

Posted 13 June 2016 - 12:34 PM

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Heh, I was just playing with this again since I got a stable overclock on my CPU. 60FPS really makes a difference with Colors, bugs aside.

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