Posted 14 May 2015 - 02:02 PM
- Technical Artist
-
-
Posts:
1529
-
Joined:
12-December 09
-
Gender:Male
-
Project:Project AXSX(Sonic Xtreme) + Misc Projects

00
TheKazeblade, on 14 May 2015 - 02:01 PM, said:
winterhell, on 14 May 2015 - 01:12 PM, said:
Plus we've established distributing x-treme's source is against the creator's wishes. I hope they keep being respected.
The only thing that is in question in that regard is Alon's X-treme Engine. However, this current build is not Alon's engine which was the only reason I brought it up. He has no right to claim work that is not his own should not be allowed to be researched and studied. At least from my viewpoint. In the end, JollyRoger and Andrew75 are pretty much the only ones with the source code, so it's up to them and how they interpret it.
I don't have any Source code , lol
Posted 14 May 2015 - 06:04 PM
-
Posts:
806
-
Joined:
24-August 08
-
Gender:Male
-
Location:Washington State, USA
-
Project:helping a local rock band; still a big Sonic & video game fan

00
winterhell, on 14 May 2015 - 01:12 PM, said:
Lostgame, on 13 May 2015 - 04:07 PM, said:
Also I think part of the lack of interest is the fact that the source is not public. Imagine the level of progress when it eventually gets out somehow! Then I think everyone's gonna be into it, for sure.

/>/>
I'm not sure about that. Previous experience with Open Source Sonic projects and collaborations tended to have even less progress than closed source projects.
'Everyone' contributing to something because its open source is wishful thinking and its rarely the norm. I'd very much like to be wrong about this

/>
Plus we've established distributing x-treme's source is against the creator's wishes. I hope they keep being respected.
I have something to add on this point. Have you ever tried the 3D fan game Sonic World? (Not to be confused with Sonic Worlds.) Sonic World has community created levels you can insert into the game similar to MUGEN. The problem is that while there are decent levels out there released in packs, there are also very many bad to unplayable levels among them. Some will run fine on an i3 core running Windows 7. Others require much more powerful hardware to not be unplayable and full of lag. Either that or the programming is so bad that the computer speed won't make a difference. The levels that come pre-installed with the game download run perfectly but are not all that good.
It just goes to show that when projects are left open for anybody to design things for, the quality control goes out the window. The only way to differentiate the good custom pieces from the bad is to physically try every one out individually.