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Never before seen build of Sonic X-treme Leaked! Better Rev Up That Saturn! POV build 7-14-96 is here!

#1 User is offline Andrew75 

Posted 22 April 2015 - 07:28 PM

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Update: Mike Wallis Micro Interview! (5/7/2015)

Related threads:
Release thread for STI Engines, 037 and 040 (PC and Saturn): http://forums.sonicr...opic=34038&st=0
Original Retro Leak thread: http://forums.sonicr...showtopic=33545
Original Assembler Leak thread: http://assemblergame...required.54194/
Assembler Release Thread: http://assemblergame...v-builds.55713/
Modding Thread: http://forums.sonicr...showtopic=34041


The Original Teaser Post
Spoiler




==== POINT OF VIEW BUILD OF SONIC X-TREME: ====

(Totally different engine from the STI Engine that we are all familiar with)
(Credits to Jollyroger for getting this build to run on real hardware and not just the dev hardware)

Release Trailer:

Credits to Andrew75.




Mini Documentary.

Credits to Borman.




Okay Guys ! So yeah, We have here the never before seen engine build of Sonic Xtreme by Point of View. (videos or pictures have never been released publicly until now.)
Little is known about this build of Sonic Xtreme outside of a FAQ put togeather By Chris Senn which mentions POV a few times.
The Faq can be found here: http://www.senntient...xtreme/FAQ.html

From what I gather, sometime in the middle of Sonic X-treme's development, Sega outsourced the completion of Sonic X-treme to Point of View studios, without the knowledge of technical lead Ofer Alon or artist Chris Senn, who were working on the PC and Saturn engine and levels.
Point of View used assets from the original effort and developed a level converter to convert Sega Technical Institute's engine levels into the binary format used by POV's own engine, which had already been used before for several other games on a variety of
platforms, such as Saturn, Playstation, Nintendo 64, PC.

Fast forward to 2015
Jollyroger acquired the POV file assets from Tichua.
In its Initial state the POV build did not run on Standard Saturn hardware, It could however run on development Saturn hardware.
so Jolly had to massage the engine code so that it could run on the Saturn hardware.


Here are some Quotes taken from Chris Senn's FAQ (linked above) in regards to POV and Sonic X-treme.

Quote

Q: Why didn't more people learn Ofer's editor?
A: By the end of the project, many had learned the fundamentals of the editors most basic functions. But, while the editor was being developed, only Richard Wheeler and myself really learned the editor backwards and forwards (myself moreso since I worked so closely with Ofer). The editor was changing all the time, with new features and functionality, new ways of doing things, etc. so it was difficult to teach it for awhile. Right about the time when POV got involved was when a great many more people got involved to use it. This was also the time when Ofer and I worked privately to continue development on our own, and his old editor was used by the POV group (which included most of the art staff at STI). The biggest innovation of the newer editor introduced dynamically animating paths (you only see a tiny bit of this in the PC videos). Meanwhile, POV could not replicate the fish-eye lens of the older version. Ofer and I worked with his new editor until the PC division declined funding our game. At that point, there was no point for anyone to learn it... and Project Condor worked away to cancellation as well.

Q: Why were there so many different groups of people making one game?
A: There were a lot of people who contributed to the game. However, many factors were responsible for a large amount of change to the project throughout its development. Technology changes, target platform changes, lead programmer changes, and our team leader leaving combined with mounting pressure and attention from Sega (both in the US and in Japan) caused quite a bit of shuffle and change amongst the structure of the team and its members.

Prior to POV involvement, there was (more or less) a single team with sub-teams working on different parts of the game (I.e. main game team, boss team, glue-screen team, etc.). However, once POV got involved and Ofer Alon was ousted as Lead Programmer, Ofer and Senn continued development for the Saturn on their own and POV continued development using most of STI's personnel. Eventually, Alon and Senn dedicated themselves to the PC version while Project Condor was formed to create a Saturn version.

Q: Was the company named 'POV' involved in development?
A: Somewhere between six and eight months prior to the project's cancellation, management had investigated outside options to help insure completion of the game and chose a company called 'POV'. The effort was led by the Technical Director Robert Morgan, one of the original founders of POV, without the knowledge of Ofer Alon (or Christian Senn). When ready, management brought both Ofer and Senn into an office and unveiled their new plan to finish the game. The plan included removing Ofer as technical lead of the project and shifting technical control over to Robert Morgan, who would lead POV. Management presented POV's early efforts on-screen which included primitive graphic displays but did not include gameplay. In stark contrast was Ofer's editor and engine with real-time world construction, moving sprites (Sonic, rings, enemies) with behavior, triggers and physics - with direct playability from the player. It astounded both Ofer and Senn that management would decide to move forward with this POV technology. Management explained that the plan was to use POV's technology to simply port Ofer's PC development to the Saturn.



Mike Wallis micro interview:
So yeah , I've been speaking with Mike Wallis (Sonic xtreme's Producer) by email.
and!
I asked if he remembered the POV build from this video and if he could give us some behind the scenes information related to the build.
https://youtu.be/2snIoULkLlg

Mikes response:

Quote

Just checked out your video. :)/>/>/>/>/>/>/>/>/>/>
Yep! That's the POV version running there. Very early, no fisheye lens, but still 30 fps.

Some of the information in Chris' FAQ listed about is incorrect. POV was not brought in that early--they were only working with Robert Morgan to port Ofer's PC version maybe 2 months prior to that build being shown to Irimajiri-san. They also did not have access to the STI artists--they used content from what had already been produced either by Ross Harris or by Senn himself. POV worked very much independently until the unveiling to SOJ... then it was cancelled because Irimajiri told us to go with Chris Coffin's boss engine technology for the entire game.

POV was brought in to port the build to Saturn because Ofer could not do it. His original attempt ran at 2-3 fps with 4 colors. He had no concept of how to optimize the performance to run well on the Saturn.

-Mike


Next I asked him if he could tell us anything about this particular v40 build for Saturn that was found by Jollyroger in the POV assets he had acquired. (as featured in the video.)
https://youtu.be/Fvuxpv9-J1o

Mikes response:

Quote

Ha! Wow... I haven't seen that in forever!

I *believe* that is the test level that Ofer/Senn put together to test the fisheye view. That port to the Saturn clearly doesn't have the animation engine in, which is why there's popping between the limited # of frames.

I don't know if that is POV who ported that to Saturn, or if that is actually Ofer who ported it. I don't believe it is Ofer who did the port, because immediately after he showed his first initial port on the Saturn, he abandoned all efforts of Saturn development to focus on the PC version. Therefore is it likely POV's port of the test level.

It's very cool that you guys got that running. You should definitely show Coffin and Senn!

-Mike



Point Of View Sega Saturn July 14, 1996 Build Public Release 001:

Mega
Hugefiles
Mediafire

Notes:
I used ImgBurn for burning the iso.
If attempting the swap trick or installing a Mod chip , please be careful not to bust your Saturn, all parties involved with this release are not to be held accountable.
If I've made any mistakes here, please point them out and I'll correct them, thanks guys!
This post has been edited by Andrew75: 06 June 2015 - 02:01 PM

#2 User is offline Xeal 

Posted 22 April 2015 - 07:48 PM

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View PostAndrew75, on 22 April 2015 - 07:28 PM, said:

Stuff


Context please?

#3 User is offline Covarr 

Posted 22 April 2015 - 07:49 PM

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Finally, the finished-but-never-released Sonic R 2. I've been waiting for this.

#4 User is offline Andrew75 

Posted 22 April 2015 - 07:50 PM

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Sonic Xtreme related !

#5 User is offline akirahedgehog 

Posted 22 April 2015 - 07:54 PM

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The long lost Saturn port of Sonic's Schoolhouse?

#6 User is offline Xeal 

Posted 22 April 2015 - 07:54 PM

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View PostAndrew75, on 22 April 2015 - 07:50 PM, said:

Sonic Xtreme related !


All right then.

*waits for thread to collapse into a guessing game* :v:

#7 User is offline Andrew75 

Posted 22 April 2015 - 08:00 PM

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View PostXeal, on 22 April 2015 - 07:54 PM, said:

View PostAndrew75, on 22 April 2015 - 07:50 PM, said:

Sonic Xtreme related !


All right then.

*waits for thread to collapse into a guessing game* :v:/>

This is a long lost Link!

#8 User is offline 360 

Posted 22 April 2015 - 08:00 PM

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Obviously a build of Sonic Xtreme capable of running on Saturn hardware. The main question is how different is this going to be to the PC releases and thus how significant. I love hyped up announcements like this though so I'm excited nonetheless. I wish my fifteen year old self had kept a hold of his Saturn.
This post has been edited by 360: 22 April 2015 - 08:01 PM

#9 User is offline Andrew75 

Posted 22 April 2015 - 08:03 PM

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View Post360, on 22 April 2015 - 08:00 PM, said:

Obviously a build of Sonic Xtreme capable of running on Saturn hardware. The main question is how different is this going to be to the PC releases and thus how significant. I love hyped up announcements like this though so I'm excited nonetheless. I wish my fifteen year old self had kept a hold of his Saturn.

We'll Explain more as we get closer to the 6th! Yeah, I also think topics like this are fun!
This post has been edited by Andrew75: 22 April 2015 - 08:05 PM

#10 User is offline Shoemanbundy 

Posted 22 April 2015 - 09:12 PM

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No harm in a little hype :)

If the previous issues of not being able to really load any more than what was it, two textures, has been fixed and we'll be able to play most PC levels on the Saturn port, that's some great news indeed.

All I know is this hype can't be just for the tech demo still being limited to that demo room, so it must be good :D

#11 User is offline Spinksy 

Posted 23 April 2015 - 01:52 AM

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Well this thread has made my morning significantly better :-)

#12 User is offline TimmiT 

Posted 23 April 2015 - 02:19 AM

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Don't we already have a thread about this?

#13 User is offline Kiddo Cabbusses 

Posted 23 April 2015 - 02:25 AM

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There is one build that is playable on Saturn as it is...

... But....

Is it possible that this is the Metal Sonic build? That would be a real mindblow. I think the blurred image hints of it, with the black-and-greys having a resemblence to the iconic eyes and facial structure Metal has.

#14 User is offline TheKazeblade 

Posted 23 April 2015 - 02:27 AM

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View PostKiddo Cabbusses, on 23 April 2015 - 02:25 AM, said:

There is one build that is playable on Saturn as it is...

... But....

Is it possible that this is the Metal Sonic build? That would be a real mindblow. I think the blurred image hints of it, with the black-and-greys having a resemblence to the iconic eyes and facial structure Metal has.



...Dangit, now you have me seeing it.

#15 User is offline High Fidelity 

Posted 23 April 2015 - 04:38 AM

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Hype! Love it. Now if only I wouldn't have sold my Saturn years ago for twenty quid (with Virtual On!) what a buffoon.
Looks like I'll have to hunt down another on eBay...

Awesome work Andrew & Jollyroger!

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