It's totally subjective. One isn't really any better than the other, beyond your own tastes. So, okay, here's mine: The JP/EU soundtrack is certainly more Sonic-y, and usually provides a much stronger medley. Plus, it's cohesive with the past versions. The US soundtrack is more nostalgic for me personally, and has a sense of atmosphere that wasn't often seen in video game music, especially back then. I love them both equally, they're both fantastic, and I find myself switching between them on the Taxman remaster pretty much every time I play it.
Sonic CD US - Past Soundtrack Do they exist?
#31
Posted 14 April 2015 - 05:46 PM
It's totally subjective. One isn't really any better than the other, beyond your own tastes. So, okay, here's mine: The JP/EU soundtrack is certainly more Sonic-y, and usually provides a much stronger medley. Plus, it's cohesive with the past versions. The US soundtrack is more nostalgic for me personally, and has a sense of atmosphere that wasn't often seen in video game music, especially back then. I love them both equally, they're both fantastic, and I find myself switching between them on the Taxman remaster pretty much every time I play it.
#32
Posted 14 April 2015 - 07:07 PM
It would be pretty cool to have Past music in the US style. I'd make some myself, but I'm not sure how I'd get started.
#33
Posted 14 April 2015 - 07:12 PM
#35
Posted 15 April 2015 - 07:09 AM
#36
Posted 15 April 2015 - 07:24 AM
#37
Posted 15 April 2015 - 10:07 AM
#38
Posted 15 April 2015 - 10:25 AM
I personally would like to get my hands on that ricoh chip and make it work in a Sonic 1 ported to CD, but lets be honest, Im useless. Im not being able to complete any task that I wanted to so, so better stop dreaming.
#39
Posted 16 April 2015 - 03:48 PM
#40
Posted 26 May 2015 - 03:52 AM
#41
Posted 30 May 2015 - 09:00 PM
JaxTH, on 11 April 2015 - 05:55 PM, said:
XCubed, on 11 April 2015 - 12:01 AM, said:
How can you not like all US Stardust Speedway music as equally as the JP one!?
Also the US Special stage music is better than the JP one.
Stardust Speedway US version especially sucks compared to the U.S. Version. I still can't tell the Good and Bad Futures apart. Cash Cash did give it life though.
Even to this day I can't stand Acts that don't share a general melodic theme. Jun's work was piecemeal in Sonic 4. In Sonic CD (US) it was just a miss-mashed soup. The JP tracks were 100% cohesive in levels. The only other series to do this was Sonic Advance 1,2, 3, and the first Sonic Rush. Sonic and the Deadly Six came close.
I'm probably just a music snob and believe all music has its place, but composition ideas should not mingle with radically different ideas. I'm all about variations on the same idea. How can we have multiple examples of 4 variations on a single theme in Sonic CD and Sonic Advance and then have Jun turn around and make 6 unique themes for Splash Hill and Sylvania Castle??? Pick an idea and stick with it and use the rest for other things!
#42
Posted 31 May 2015 - 04:49 AM
XCubed, on 30 May 2015 - 09:00 PM, said:
Colours, Generations?
#43
Posted 31 May 2015 - 09:21 AM
XCubed, on 30 May 2015 - 09:00 PM, said:
JaxTH, on 11 April 2015 - 05:55 PM, said:
XCubed, on 11 April 2015 - 12:01 AM, said:
How can you not like all US Stardust Speedway music as equally as the JP one!?
Also the US Special stage music is better than the JP one.
Stardust Speedway US version especially sucks compared to the U.S. Version. I still can't tell the Good and Bad Futures apart. Cash Cash did give it life though.
Even to this day I can't stand Acts that don't share a general melodic theme. Jun's work was piecemeal in Sonic 4. In Sonic CD (US) it was just a miss-mashed soup. The JP tracks were 100% cohesive in levels. The only other series to do this was Sonic Advance 1,2, 3, and the first Sonic Rush. Sonic and the Deadly Six came close.
I'm probably just a music snob and believe all music has its place, but composition ideas should not mingle with radically different ideas. I'm all about variations on the same idea. How can we have multiple examples of 4 variations on a single theme in Sonic CD and Sonic Advance and then have Jun turn around and make 6 unique themes for Splash Hill and Sylvania Castle??? Pick an idea and stick with it and use the rest for other things!
I'm more impressed that in all of this, you failed to mention Sonic 3.
#45
Posted 06 June 2015 - 08:12 PM
GeneHF, on 31 May 2015 - 09:21 AM, said:
XCubed, on 30 May 2015 - 09:00 PM, said:
JaxTH, on 11 April 2015 - 05:55 PM, said:
XCubed, on 11 April 2015 - 12:01 AM, said:
How can you not like all US Stardust Speedway music as equally as the JP one!?
Also the US Special stage music is better than the JP one.
Stardust Speedway US version especially sucks compared to the U.S. Version. I still can't tell the Good and Bad Futures apart. Cash Cash did give it life though.
Even to this day I can't stand Acts that don't share a general melodic theme. Jun's work was piecemeal in Sonic 4. In Sonic CD (US) it was just a miss-mashed soup. The JP tracks were 100% cohesive in levels. The only other series to do this was Sonic Advance 1,2, 3, and the first Sonic Rush. Sonic and the Deadly Six came close.
I'm probably just a music snob and believe all music has its place, but composition ideas should not mingle with radically different ideas. I'm all about variations on the same idea. How can we have multiple examples of 4 variations on a single theme in Sonic CD and Sonic Advance and then have Jun turn around and make 6 unique themes for Splash Hill and Sylvania Castle??? Pick an idea and stick with it and use the rest for other things!
I'm more impressed that in all of this, you failed to mention Sonic 3.
Interestingly, Lava Reef demonstrates a way that a shift in composition can intentionally, completely change the tone of the atmosphere when necessary. Also, you both forgot about Sonic 3D Blast, and Sonic 3D; Flickies Island

31