Music placement in Sonic 2 Question
#16
Posted 21 March 2015 - 07:15 PM
#17
Posted 21 March 2015 - 07:17 PM
Neo, on 20 March 2015 - 07:46 PM, said:
ICEknight, on 20 March 2015 - 07:13 PM, said:
Nakamura was basically given one or two words describing each stage, I wouldn't be surprised if all he got for Dust Hill was "a desert". This was really nobody's fault, with Sonic 2's tight schedule, the level art and music was developed in tandem, so the ideas weren't fleshed out at the time. Oil Ocean is a perfect fit for a desert stage like Sandopolis, it just happened that the graphics artist went in a completely different direction. (Neither knew that, though!)
It's also interesting to hear his original demo recording:
#18
Posted 21 March 2015 - 10:01 PM
Coincidence? You decide! ('cause we're not getting any official explanation anytime soon)
#19
Posted 22 March 2015 - 10:09 AM
ICEknight, on 21 March 2015 - 10:01 PM, said:
Coincidence? You decide! ('cause we're not getting any official explanation anytime soon)
Oh have some fun. I kind of miss speculation threads. Causes no harm.
But anywhos, 2P EHZ still bothers me a lot. Also, HPZ's track that actually ends is really still odd to me. I guess we'll never know.
#20
Posted 22 March 2015 - 11:03 AM
#21
Posted 22 March 2015 - 11:52 AM
- Emerald Hill's theme is in Green Hill's level slot
- Metropolis' theme is in Wood's level slot
- Oil Ocean's theme is in Dust Hill's level slot
- Hidden Palace's theme is in Hidden Palace's level slot
- Sky Chase's theme is in Cyber City's level slot - (Note that each level was at some point meant to immediately follow MTZ...)
I imagine the tempos were changed from Wai to Final because, since the sound driver's tempo algorithm was changed, maybe they used an inaccurate calculation, or guess-work, to convert the tempos, and left the inaccurate tempos as they were. I wouldn't settle on 'they were sped up to feel more Sonic-y' because some were actually slowed down.
#22
Posted 22 March 2015 - 06:16 PM
Hez, on 22 March 2015 - 10:09 AM, said:
And then, Aquatic Ruin's final music has that small but recognizable piece from "The good, the bad and the ugly"... I don't even need to say where it would have made sense to be played.
Clownacy, on 22 March 2015 - 11:52 AM, said:
#23
Posted 30 March 2015 - 06:32 AM
#25
Posted 31 March 2015 - 12:53 PM
ICEknight, on 20 March 2015 - 07:13 PM, said:
Machenstein, on 20 March 2015 - 03:56 PM, said:
And nobody does... I don't know why all of a sudden speculation is being treated as the real deal, again.
As for Oil Ocean's music belonging to Dust Hill at one point, somebody explain to me how does an arabian song fit a western desert. Even Aquatic Ruin's would have been a better fit.
THIS. I've said it time and again and have provided examples of The Good, The Bad, and The Ugly soundtrack to boot! Aquatic Ruins music was meant for Dust Hill which was to be based off of an AMERICAN desert. The composition is made of Tex-Mexican-Latin undertones which is in line with western movies. Star Wars wasn't the only movie with a cameo in the series. I also thought we already knew that Oil Ocean's beta music was just a place holder (As the actual beta version in the soubd test sounded like crap and was redone).
Also, Mystic Cave's music was wildly inappropriate as it was contorted Circus Music. Being a somewhat creepy cave helped things along. Nakamura was given level ideas, yes, but not all levels were used and they didn't want him to redo music as I'm sure it was expensive.
The funny thing is that Hill Top was the most thrown together filler level (before Splash Hill), but the music fits the hillbilly on the mountain top vibe perfectly.
Death Egg Zone got the shaft as there was no zone to really go with it.
I forgot about Winter Zone. It obviously went to Sky Chase...and somehow works.
I love how music controversy is still alive and well....even without Sonic 3.
#26
Posted 03 April 2015 - 12:53 PM
XCubed, on 31 March 2015 - 12:53 PM, said:
ICEknight, on 20 March 2015 - 07:13 PM, said:
Machenstein, on 20 March 2015 - 03:56 PM, said:
And nobody does... I don't know why all of a sudden speculation is being treated as the real deal, again.
As for Oil Ocean's music belonging to Dust Hill at one point, somebody explain to me how does an arabian song fit a western desert. Even Aquatic Ruin's would have been a better fit.
THIS. I've said it time and again and have provided examples of The Good, The Bad, and The Ugly soundtrack to boot! Aquatic Ruins music was meant for Dust Hill which was to be based off of an AMERICAN desert. The composition is made of Tex-Mexican-Latin undertones which is in line with western movies. Star Wars wasn't the only movie with a cameo in the series. I also thought we already knew that Oil Ocean's beta music was just a place holder (As the actual beta version in the soubd test sounded like crap and was redone).
Also, Mystic Cave's music was wildly inappropriate as it was contorted Circus Music. Being a somewhat creepy cave helped things along. Nakamura was given level ideas, yes, but not all levels were used and they didn't want him to redo music as I'm sure it was expensive.
The funny thing is that Hill Top was the most thrown together filler level (before Splash Hill), but the music fits the hillbilly on the mountain top vibe perfectly.
Death Egg Zone got the shaft as there was no zone to really go with it.
I forgot about Winter Zone. It obviously went to Sky Chase...and somehow works.
I love how music controversy is still alive and well....even without Sonic 3.
Mystic Cave....as a circus theme?! That's interesting. I can sort of see it. Anyone whip up a concept? That'd be cool.
#27
Posted 03 April 2015 - 02:17 PM
Hez, on 03 April 2015 - 12:53 PM, said:
XCubed, on 31 March 2015 - 12:53 PM, said:
ICEknight, on 20 March 2015 - 07:13 PM, said:
Also, Mystic Cave's music was wildly inappropriate as it was contorted Circus Music. Being a somewhat creepy cave helped things along. Nakamura was given level ideas, yes, but not all levels were used and they didn't want him to redo music as I'm sure it was expensive.
Just like Aquatic Ruin has a piece from here:
Mystic Cave's poppy colors on a dark background also evoke what you'd see in a black-light show, so I wouldn't be surprised if the original idea was more circus-related even with the cave in mind already. The level just made sense to me when Sonic 2 was released, because I was used to this "Mystic Show" that was done once per week, at a hotel where I used to stay on Summer holidays...
#28
Posted 03 April 2015 - 05:59 PM
ICEknight, on 03 April 2015 - 02:17 PM, said:
Hez, on 03 April 2015 - 12:53 PM, said:
XCubed, on 31 March 2015 - 12:53 PM, said:
ICEknight, on 20 March 2015 - 07:13 PM, said:
Also, Mystic Cave's music was wildly inappropriate as it was contorted Circus Music. Being a somewhat creepy cave helped things along. Nakamura was given level ideas, yes, but not all levels were used and they didn't want him to redo music as I'm sure it was expensive.
Just like Aquatic Ruin has a piece from here:
Mystic Cave's poppy colors on a dark background also evoke what you'd see in a black-light show, so I wouldn't be surprised if the original idea was more circus-related even with the cave in mind already. The level just made sense to me when Sonic 2 was released, because I was used to this "Mystic Show" that was done once per week, at a hotel where I used to stay on Summer holidays...
Well, when you bring that up, the rails in Mystic Cave could also have belonged to a roller coaster type ordeal. I could see why they would say "Screw it lets turn it into a cave" and it would work so easily.
#29
Posted 04 April 2015 - 07:42 AM
#30
Posted 04 April 2015 - 10:16 AM
XCubed, on 04 April 2015 - 07:42 AM, said:
Fuck....actually, if you throw Oil Oceans into Aquatic Ruins....it doesn't sound too off.

00