Music placement in Sonic 2 Question
#1
Posted 20 March 2015 - 02:23 PM
#2
Posted 20 March 2015 - 02:30 PM
#3
Posted 20 March 2015 - 03:33 PM
Oil Ocean -> Dust Hill
Mystic Cave 2P -> Wood
Hidden Palace -> Hidden Palace
Either Emerald Hill 2P or Sky Chase could be used for the snowy level. Dunno what the other would be used for. Naka says there were plans for about 18 zones, but even counting the all the canned stages we know of, the number doesn't even come close.
#4
Posted 20 March 2015 - 03:37 PM
#5
Posted 20 March 2015 - 03:56 PM
As for Casino Night's 2p music in Oil Ocean. Seems like a strange choice. Doesn't fit the feel of Oil Ocean at all.
I agree with Oil Ocean's track being a better fit for Dust Hill than Mystic Cave 1p.
I guess Emerald Hill's 2p music could suit the snowy level "Winter zone". Mind you it could also fit nicely in Wood zone.
#6
Posted 20 March 2015 - 03:56 PM
#7
Posted 20 March 2015 - 07:13 PM
Machenstein, on 20 March 2015 - 03:56 PM, said:
And nobody does... I don't know why all of a sudden speculation is being treated as the real deal, again.
As for Oil Ocean's music belonging to Dust Hill at one point, somebody explain to me how does an arabian song fit a western desert. Even Aquatic Ruin's would have been a better fit.
#8
Posted 20 March 2015 - 07:46 PM
ICEknight, on 20 March 2015 - 07:13 PM, said:
Nakamura was basically given one or two words describing each stage, I wouldn't be surprised if all he got for Dust Hill was "a desert". This was really nobody's fault, with Sonic 2's tight schedule, the level art and music was developed in tandem, so the ideas weren't fleshed out at the time. Oil Ocean is a perfect fit for a desert stage like Sandopolis, it just happened that the graphics artist went in a completely different direction. (Neither knew that, though!)
#9
Posted 21 March 2015 - 09:35 AM
ICEknight, on 20 March 2015 - 07:13 PM, said:
Machenstein, on 20 March 2015 - 03:56 PM, said:
And nobody does... I don't know why all of a sudden speculation is being treated as the real deal, again.
As for Oil Ocean's music belonging to Dust Hill at one point, somebody explain to me how does an arabian song fit a western desert. Even Aquatic Ruin's would have been a better fit.
The fact its playing in the Simon Wai beta in Oil Ocean? Am I taking crazy pills?
#10
Posted 21 March 2015 - 09:40 AM
Hez, on 21 March 2015 - 09:35 AM, said:
ICEknight, on 20 March 2015 - 07:13 PM, said:
Machenstein, on 20 March 2015 - 03:56 PM, said:
And nobody does... I don't know why all of a sudden speculation is being treated as the real deal, again.
As for Oil Ocean's music belonging to Dust Hill at one point, somebody explain to me how does an arabian song fit a western desert. Even Aquatic Ruin's would have been a better fit.
The fact its playing in the Simon Wai beta in Oil Ocean? Am I taking crazy pills?
Well that's the thing, it's a beta. A pretty buggy ass, incomplete beta. Much like the Nick Arcade alpha, I'm sure the music slots were not quite right yet. Some tracks might not have been finalized yet, Mystic Cave was still called Dust Hill, Green Hill and Neo Green Hill zone were things. I don't think any of the songs in that version can be considered intended songs, probably more just along the lines of placeholders.
Correct me if I'm wrong but didn't Death Egg Zone use like the ring sounds in it? Anyway, what I'm more curious about is why they made the changes to the songs they did. The tempo changed for many of them, as well as the instrumentation.
#11
Posted 21 March 2015 - 10:04 AM
Dark Sonic, on 21 March 2015 - 09:40 AM, said:
Hez, on 21 March 2015 - 09:35 AM, said:
ICEknight, on 20 March 2015 - 07:13 PM, said:
Machenstein, on 20 March 2015 - 03:56 PM, said:
And nobody does... I don't know why all of a sudden speculation is being treated as the real deal, again.
As for Oil Ocean's music belonging to Dust Hill at one point, somebody explain to me how does an arabian song fit a western desert. Even Aquatic Ruin's would have been a better fit.
The fact its playing in the Simon Wai beta in Oil Ocean? Am I taking crazy pills?
Well that's the thing, it's a beta. A pretty buggy ass, incomplete beta. Much like the Nick Arcade alpha, I'm sure the music slots were not quite right yet. Some tracks might not have been finalized yet, Mystic Cave was still called Dust Hill, Green Hill and Neo Green Hill zone were things. I don't think any of the songs in that version can be considered intended songs, probably more just along the lines of placeholders.
Correct me if I'm wrong but didn't Death Egg Zone use like the ring sounds in it? Anyway, what I'm more curious about is why they made the changes to the songs they did. The tempo changed for many of them, as well as the instrumentation.
Ill go with that, but at the same time then that means HPZ's wasn't final....I guess? It's just weird in general. I've never found a right spot for 2P EHZ.
On that note too...Metropolis' music really fits Wood Zone in the beta, but with its revision it fits a machine type level more.
#12
Posted 21 March 2015 - 10:16 AM
Hez, on 21 March 2015 - 10:04 AM, said:
On that note too...Metropolis' music really fits Wood Zone in the beta, but with its revision it fits a machine type level more.
HPZ is a funny one. At least for the mobile Sonic 2, they just decided to use Mystic Cave 2P because they thought it fit better, and I'll admit it kinda does. It of course doesn't help that while HPZ was one of the first levels put in the game, it seems like it was only worked on once and then completely forgotten until they were like "oh shit this ships tomorrow, ummm scrap the whole thing."
#13
Posted 21 March 2015 - 12:18 PM
Dark Sonic, on 21 March 2015 - 09:40 AM, said:
Correct me if I'm wrong but didn't Death Egg Zone use like the ring sounds in it? Anyway, what I'm more curious about is why they made the changes to the songs they did. The tempo changed for many of them, as well as the instrumentation.
The Nick Arcade build's music tracks and music driver are byte-for-byte identical to Sonic 1, they didn't touch it at all. Although I don't believe that the intended tracks for each zone were set in the Wai build, I'm sure SEGA knew what songs were for which zone as soon as Dreams Come True composed Sonic 2's OST. They must have given DCT some idea of what kind of zone they were composing music for. They didn't put the right ones in every zone yet because they were too focused on getting the zones done (or scrapped in some cases.) And yes, I can clearly hear ring sounds in Death Egg's music in the beta. Many of the slower tracks in the beta were probably sped up to fit the fast-paced gameplay of a Sonic game. The only way we'll know for sure though is if we asked Nakamura or maybe the sound programmer.
Hez, on 21 March 2015 - 10:04 AM, said:
On that note too...Metropolis' music really fits Wood Zone in the beta, but with its revision it fits a machine type level more.
The fact that Wood Zone and Metropolis share music as well as similar gimmicks, such as the tunnels and conveyor belts ties to the old theory that WZ was MZ's past back when Sonic 2 was going to have time travel. This could also explain why the zone was scrapped so quickly with very little work done on it. Of course, that's all speculation, and Brenda Ross didn't seem to remember anything about it either.
Dark Sonic, on 21 March 2015 - 10:16 AM, said:
The last time they even touched HPZ was before the mappings on the monitors were changed, so Sonic 1UPs from S1 appeared as Tails 1UPs, a la Nick Arcade GHZ. That mappings change was already made by the NA build, and the Tails 1UP remained unchanged along with the rest of the object and ring layout in the final, indicating that the garbled mess HPZ is by far the oldest remnant of very, very early builds that still remains in the final ROM.
Regarding the music in HPZ, if you consider that the unused level select icon for HPZ was put in very late in development, after the zone was scrapped, the same could very well be the case with the music. Music track #10 was likely set to HPZ when SEGA got around to putting the right music tracks in place for each zone.
#14
Posted 21 March 2015 - 01:24 PM
#15
Posted 21 March 2015 - 06:40 PM
.......and got laughed out the place :p

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