Just one question: On the promo video, they showed this same stage with the fish eyes effects. Is there another build with this same stage but with that effect on? Or was that a POV Saturn build?
Sonic X-treme STI Engines, Saturn, PC, Win95-PC+NV1, +V37 Level Editor NEW release! V37 Level editor! 6/6/2015
#16
Posted 23 February 2015 - 09:56 PM
Just one question: On the promo video, they showed this same stage with the fish eyes effects. Is there another build with this same stage but with that effect on? Or was that a POV Saturn build?
#17
Posted 23 February 2015 - 10:05 PM
We have a very rough (in the middle of a large code refactoring) version of the engine that has the fisheye effect (v40), which I am also in the process of porting.
The issues with it are much more serious than the version we just released, v40 is much more "broken" in the state we have it.
The fisheye effect also requires sorting the polygons in depth order, which neither v37 or v40 do, and the format of the level files is substantially different (simpler, fewer features), so most of the data will have to change for it to work.
Stay tuned, it will take a lot of work.
Jolly
#18
Posted 23 February 2015 - 10:09 PM
Can't wait to see the other levels with the music and everything else you've found. I'm still not sure if this is actually happening.
#19
Posted 23 February 2015 - 10:14 PM
Eventually we may improve the engine to reproduce some of the actual gameplay, but this will happen only after the code we already have is brought to a state where it works properly and is well understood.
It will take quite a long time, but we hope to release everything, besides the source code itself.
#20
Posted 23 February 2015 - 10:42 PM
#21
Posted 23 February 2015 - 11:05 PM
If need be I can zip up what I have downloaded and send it your way.
#22
Posted 23 February 2015 - 11:18 PM
Jollyroger, on 23 February 2015 - 09:34 PM, said:
As for the performance, the engine as-is makes rendering with a modern card quite challenging (slow), and I am using some very old OpenGL features that may not work properly on Intel GPUs, so the driver may well be resorting to use software rendering, which is extremely slow.
I will work on fixing inevitable bugs and having greater compatibility with a larger variety of GPUs, right now the priority was to get SOMETHING out there... I just need some more time to tweak the rendering and it will be plenty fast enough on Intel GPUs too, one way or another.
Jolly
Your work here is much appreciated! I didn't think we would see it in a functional, running state this soon, let alone running on a modern Windows OS. That's leaps and bounds above my expectations, Jolly.
I had a feeling optimizations weren't done yet. It makes sense you're trying to get functionality over compatibility at the moment, and the use of quads in the game probably doesn't make things any easier.
#23
Posted 23 February 2015 - 11:20 PM
#24
Posted 23 February 2015 - 11:26 PM
although it also gets like 20fps on my Macbook Air's integrated video, the trailer did look like it was smoother than that
Spanner, on 23 February 2015 - 11:20 PM, said:
Chrome blocks any EXE file (even in zips) downloaded from MEGA, period. It'll do that for quite a few filesharing sites, actually.
It'll even block MEGA's official sync client.
solution for uploaders: put it in a 7z, Chrome doesn't look inside those
solution for downloaders: it'll still leave the .crdownload file, rename it to xtreme.zip or whatever and extract
#25
Posted 23 February 2015 - 11:32 PM
#26
Posted 23 February 2015 - 11:32 PM
Glaber, on 23 February 2015 - 11:05 PM, said:
If need be I can zip up what I have downloaded and send it your way.
Yeah I have the same music, If Jolly wants to integrate some music than I can just shoot it over real quick.
null1024, on 23 February 2015 - 11:26 PM, said:
although it also gets like 20fps on my Macbook Air's integrated video, the trailer did look like it was smoother than that
Open the .def file in your text editor and tweak some parameters and see if you can get it to more playable for yourself. Unless you mean because of the frame rate.
If that's the case than your out of luck unless you use a better GFX card or until Jolly gets some better compatibility going.
Have fun !
#27
Posted 23 February 2015 - 11:43 PM
Days like this make me happy to be a Sonic fan.
#28
Posted 24 February 2015 - 12:08 AM
As for this release it's beyond amazing. Never thought I'd see the day when a build of Sonic Xtreme would be running on my computer. Looking forward to what's next.
#29
Posted 24 February 2015 - 01:45 AM
Here on GeForce GTX 650 I have 1-2% GPU load and I'm pretty sure most of it is due to the actual overlay I'm using.
A Riva TNT 2 should be fast enough (and have enough memory)
Anyway, cheers on the work.
#30
Posted 24 February 2015 - 01:46 AM
Of course, I'm running an OCed i7-4770k, which is about the 2nd or 3rd most powerful haswell chip on the market right now, but y'know.
I can't say I'm surprised to see this game getting shelved, even if this IS an early build (and a port of it, for that matter), but at least I'm able to 'play it' gosh durn it.
I look forward to the coming lengthy saga of improved stages and more completed releases. It's amazing that even after all these decades, we're 'still' uncovering all these crazy finds and secrets within the fandom.

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